I try to modify the combat routine so that it will make the character to go in stealth when is in combat. Basically this is what I try. Spell.Cast("Trickster_Stealth_Slottable", ent => ent as NWUnit, ent => !(ent as NWUnit).Character.HasBuff("Trickster_Stealth_Slottable"), ...but it doesn't work and have no idea why. Any help would be appreciated.
you set some ) wrong. use notepad++ for writing if you don't have vs or something similar. it should look like Code: return new PrioritySelector(ctx => CombatTargeting.Instance.FirstUnit, new Decorator(ctx => ctx != null, new PrioritySelector(CommonBehaviors.CreateUseHealthPotionBehavior(ent => 0.4f), // Get in Stealth. Spell.Cast("Trickster_Stealth_Slottable", ent => ent as NWUnit, ent => !(ent as NWUnit).Character.HasBuff("Trickster_Stealth_Slottable")), Spell.Cast("Trickster_Encounter_Deftstrike", null, ext => (ext as NWUnit).Distance <= 59f, ent => (ent as NWUnit).Position), // Make sure we are in range. CommonBehaviors.MoveAndStop(ctx => (ctx as NWUnit).Position, 9f, true, "Moving to unit"), // DPS Skills. // Daily: Spell.Cast("Trickster_Daily_Lurkersassault", null, ext => HasFullPower && Clusters.GetClusterCount(ext as NWUnit, ClusterType.Radius, 30.0f) >= 3, ent => (ent as NWUnit).Position), Spell.Cast("Trickster_Daily_Easytarget", null, ext => HasFullPower && Clusters.GetClusterCount(ext as NWUnit, ClusterType.Radius, 30.0f) >= 3, ent => (ent as NWUnit).Position), Spell.Cast("Trickster_Daily_Whirlwindofblades", null, ext => HasFullPower && Clusters.GetClusterCount(ext as NWUnit, ClusterType.Radius, 30.0f) >= 3, ent => (ent as NWUnit).Position), // Encounter: Spell.Cast("Trickster_Encounter_Lashingblade", ent => ent as NWUnit, ent => (ent as NWUnit).Character.HasBuff("Trickster_Stealth_Slottable")), Spell.Cast("Trickster_Encounter_Shadowstrike", ent => ent as NWUnit, ret => true), Spell.Cast("Trickster_Encounter_Dazingstrike", ent => ent as NWUnit, ret => true), Spell.Cast("Trickster_Encounter_Blitz", ent => ent as NWUnit, ret => true), // At-will: Spell.Cast("Trickster_Atwill_Slyflourish_Combo", ent => ent as NWUnit, ret => true), Spell.Cast("Trickster_Atwill_Cloudofsteel", null, ext => (ext as NWUnit).Distance >= 10f, ent => (ent as NWUnit).Position) )));