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  • Trinity 1.8.25

    Discussion in 'Trinity' started by rrrix, Apr 19, 2014.

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    1. stud4fun

      stud4fun New Member

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      Also Trinity has problem with Rift profile. Bot gets stuck in act 5 right before opening rift portal over and over. It happens to my both bots at the exactly same
      spot right before open Rift portal. I increased waitTime but it doesn't matter it just get stuck in front of Phallus pole. If I stop the bot, then it opens rift portal.
       
    2. Birasl

      Birasl New Member

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      Just do not take more gold ... regardless of the configured amount ...
      how to fix this? =/
       
    3. Sp9wk

      Sp9wk New Member

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      GJ for the developers, maybe lil problems with Bounty and Rift Profiles atm but it work's clean for me, 7 hour up with this new version and no problems.
       
    4. Gorm

      Gorm Member

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    5. Oksehode

      Oksehode Active Member

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    6. specv

      specv Member

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      check the link it has a changelog
       
    7. Oksehode

      Oksehode Active Member

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      That's an old changelog from Trinity .22 and older.
       
    8. Gorm

      Gorm Member

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    9. Oksehode

      Oksehode Active Member

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      Ah I see. I did a comparison of the file contents to see what changed. Guess it would have been easier to check the commits. :)

      I see you enabled explore dungeon node raycasting. Won't that make the .exe fill up with 1.3gb of memory again and start choking?
       
      Last edited: Apr 21, 2014
    10. byobodybag

      byobodybag Member

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      So I download those files with changes and replace the ones in the directory and it should fix the issues temporarily?
       
    11. tomten

      tomten Banned

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      Can confirm this, cant run bountys until this is fixed :(
       
    12. Gorm

      Gorm Member

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      Ya you can do that or you can just download the whole thing.

      I use this myself so I usually add the newest Trinity updates.

      One killer feature it has is that you can add booleans in ItemRules like this. You can pick up items that can easily be enchanted.

      [QUALITY] == "Rare" # [TYPE] == "Ring" && ([CRIT%] >= 5) + ([CRITDMG%] >= 40) + ([MAXSTAT] >= 400) >= 2
       
    13. byobodybag

      byobodybag Member

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      Awesome, I'll look into that and it's now clearing A4 bounties again! :D
       
    14. JVDK

      JVDK New Member

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      +1 to corrupt growth problem in A4 (adventure mode; bounty run).
       
    15. byobodybag

      byobodybag Member

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      Errors from the Spire levels in A4 bounties:
      Code:
      [Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-14869 Type: Monster Distance: 65 
      [Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000214, Size: 4
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.ACD.()
         at Zeta.Game.Internals.Actors.ACD.get_AnimationInfo()
         at Zeta.Game.Internals.Actors.ACD.get_CurrentAnimation()
         at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 437
         at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 167
         at Trinity.Trinity.RefreshCacheMainLoop() in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObjects.cs:line 396
      Errors from Hellrift levels in A4 doing bounties:
      Code:
      [Trinity] Error while refreshing DiaObject ActorSNO: 195048 Name:  Type: Gizmo Distance: 89 GizmoType: BreakableChest
      [Trinity] System.NullReferenceException: Object reference not set to an instance of an object.
         at Trinity.Trinity.RefreshGizmo(Boolean AddToCache) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshGizmo.cs:line 81
         at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 725
         at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObject.cs:line 206
         at Trinity.Trinity.RefreshCacheMainLoop() in d:\Games\D3Files\DBbeta\Plugins\Trinity\Cache\RefreshObjects.cs:line 396
       
    16. Reneza

      Reneza Member

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      I have an issue when running with SimpleFollow.

      I keep getting:

      Where if in Bastion's Keep if spawned for adventure mode, my follower bots keep trying to talk to Tyrael and not teleport to the leader bot.
       
    17. Syncness

      Syncness Member

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    18. fawkes

      fawkes New Member

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      I keep getting this error, during bounties and rifts...
      [Trinity] Waiting for Event x1_Event_WaveFight_CultistLegion - Time Remaining: ## seconds

      Counts from 90 to 0 and bot does nothing in the meantime

      Also can confirm will not destroy corrupt growths.
       
      Last edited: Apr 22, 2014
    19. aizet

      aizet Member

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      Hi Rixxx,

      Can you please add support for Arcane Orb - Arcane Orbit?

      This is for the wizard's melee build where you want to have at least 2 orbs orbiting around you. At the moment it is trying to dump all Arcane power, if there is a mob around you (which is good for any other rune, except for the Arcane orbit). I tried to set the minimum pool of AP to 60-90 before using AO, but that's not solving the problem. I don't know whether it is possible with the current DB to detect the number of orbits around you, but if it is, it will be awesome.

      PS: I tried Turbo HUD and it is able to detect when you are not on full (4) orbits and displays it as an additional buff.

      Thank you.
       
    20. Oksehode

      Oksehode Active Member

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      Last edited: Apr 22, 2014
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