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  • Trinity 1.8.28

    Discussion in 'Trinity' started by rrrix, Apr 26, 2014.

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    1. kililin

      kililin New Member

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      Same here. Already said this here.. The bot dies or just disconnected.

      I.e:
      Bot Die - He is surrounded by mobs, does not attack because he is trying to go to some elite, quest mob, chest, corpse or destrutible that is ahead. And die by mobs that are surrounding the bot.

      Disconnected or Loses the quest for gold inactivity - The bot trying to kill the mob behind walls, doors.. Unsuccessfully of course.


      If have any logs to prove it, let me know, I will activate. Or just do Act 1 Bounty Sycothix and watch for a few hours.
       
    2. Xenrail

      Xenrail New Member

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      1. Let DB Auto Update from 394 to 402
      2. Replaced (dragged the entire older folder to Bin, moved freshly unpacked new folder in) the old Plugin/Trinity Folder with the .28
      3. Got the error when trying to run same profile
      4. Deleted the complete Demonbuddy directory and manually downloaded DB Beta 402
      5. Same crap

      I reverted to .22 and it's working normally again

      Looks like .28 trinity isn't recognizing some lines in my demonhunter.cs to me
       
      Last edited: Apr 29, 2014
    3. limpii

      limpii New Member

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      ive noticed for myself that as of lately even if i change the Goblin options in trinity, trinity seems to prioritize random monsters such as regular white monsters for example b4 goblins, making me have to pause and manually chase them
       
    4. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      If you fork Trinity, you have to support it :)
       
    5. mr312

      mr312 New Member

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      +++
       
    6. MnM

      MnM New Member

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      I keep getting (and it crashes DB Completely)

      "INFO Logger [Trinity] Exception in Pulse: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
      at System.Threading.Thread.StartInternal(IPrincipal principal, StackCrawlMark& stackMark)
      at System.Threading.Thread.Start(StackCrawlMark& stackMark)
      at System.Threading.Thread.Start()
      at Trinity.Trinity.BeginInvoke(Action action)
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.UsedProfileManager.SetProfileInWindowTitle()
      at Trinity.Trinity.OnPulse()"

      After about 20-40minutes of running the bot. Happens without fail everytime since .27 (and now still with .28). Tried full fresh install of DB and Trinity/Quest Tools. Any help figuring out how to fix this? Would really like to be able to use a newer version and not have to stick with .24 or .26.
       
      Last edited: Apr 29, 2014
    7. sebflex

      sebflex New Member

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      its a error message, ignore it - my bot show it me too but bot run normal...so give a f'ck
       
    8. nymica

      nymica New Member

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      This seems to be an issue with the newest DB Beta I've rolled back to 394 and it's not having those issues for me at least.
       
    9. MnM

      MnM New Member

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      I should have been more specific sorry. This is completely causing DB to crash. DB Screen gets grayed out, program has crashed, Windows searches for a solution. Then I have to restart DB.
       
    10. rroklol

      rroklol Member

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      Agreed, I've been asking everywhere but given 0 responses.. I could legit bot t5 maybe even t6 if I could just make it use Spirit Walk on CD or when low. The CD is always up
       
    11. SIL3N7

      SIL3N7 Active Member

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      Keep up the good work Rrrix =)

      ALso can you please add the Download link to 1.0.1- 1.0.3 or what ever links back to Armory?
       
    12. skalman555

      skalman555 New Member

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      [Wizard] Combat routine
      What's the problem?
      Casting Hydra after every cast. For example my rotation with only Magic missile & Hydra on the bars would look like this atm:
      Hydra-Magic Missile-Hydra-Magic Missile-Hydra-Magic Missile-Hydra-Magic Missile-Hydra and so on..
      It needs to check if theres currently a hydra spawned before it tries to cast Hydra again.
      What steps will reproduce the problem?
      Having hydra on your bars while running the bot. (?)
      What is the expected result?
      To cast Hydra only when you don't have one active already.
      What happens instead?
      It casts Hydra every second spell.

      Optimally would be if it would only cast hydra when it despawns or is out of range. Or otherwise a temporary solution could be to add a 15sec timer before it uses the spell again, if its still in range.(Hydra's last 15seconds, can only have 1 active at a time unless you have the Wand Serpent's Sparker, which allows you to have an extra hydra out at the same time).

      Incase it makes a difference, I'm currently using the Ghom profile bot.
       
      Last edited: Apr 29, 2014
    13. mr312

      mr312 New Member

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      hydra should be cast near target or near current position, whats the point of having hydras 50 yards behind you?

      recasting on timer / expiration / moving away / new target
       
    14. skalman555

      skalman555 New Member

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      Well, add a check for if the hydra is out of range then?
       
    15. Eonas

      Eonas New Member

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      Simply go to Wizard.cs and remove the NoTimer from the Hydra If. That should fix it, and then adjust the spell-delay to something you consider suitable for your runs, it is currently set at 12sec I believe.

      I wanted to have a go at this with the Serpent Sparker to have two Hydras, but I wanted it to cast two right away and then forget for 12 seconds. Wasn't able to find how to though, and one Hydra just didn't look like it was worth it with my current setup. Might revsit when I get the poison resist amulet and I can remove Energy Armor from the hotbar.
       
    16. Oksehode

      Oksehode Active Member

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      TrinityTownPortal is broken in 29.

      I have to use <UseTownPortal questId="1" /> in the bounty profile to make it work correctly.
       
      Last edited: Apr 30, 2014
    17. anotherid

      anotherid New Member

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      [1]
      Gold/hour stat on Demonbuddy is broken somehow.
      When bot is stuck, It keep increasing and decreasing. (As a result It's not decreasing at all)

      Maybe need another logic for gold timer until the fix on this is out.

      [2]
      And Bot tries to attack monsters behind a door forever.
      Please prioritize opening door first when door is very close (with any(elite) monsters in attack range)
       
      Last edited: Apr 29, 2014
    18. S4vior

      S4vior New Member

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      PLZ! HUGE mistake on Diablo battle. Every time when my Witch Doctor kill its own phantom in the second phase of the battle, the Trinity always open the map and try to deliver to the portal of the Silver Spire 2ed. When the battle finished he still deliver to Sliver Spire 2 and WALK to Diablo, and he will stuck at the entrance.
       
    19. phearxcore

      phearxcore New Member

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      What's the problem?
      Runs around Well of Blessings in Act 4

      What steps will reproduce the problem?
      Encountering a well of blessings in Act 4

      What is the expected result?
      Use the well of blessings.

      What happens instead?
      Trinity acknowledges the well, and attempts to move to it, and is continuously trying to move closer and closer without interacting with the well.

      Please provide any additional information.
       
    20. kililin

      kililin New Member

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      What's the problem?
      D3 clients closing/crashing and Disconnect issue.

      What steps will reproduce the problem?
      profile Musketeers 0.6 Ghom/Ghom face-to-face/Ghom;
      2 or more accounts (d3 clients)
      DB Beta 403 + Trinity .28

      What is the expected result?
      Farm. without any d3 client close or disconnects by Trinity .28

      What happens instead?
      D3 clients closing/crashing and Disconnect issue. After kill ghom -> tp to town -> in town leaving game (BANG!).


      Again, D3 crash.. After kill Ghom (musketeers), tp to town and BANG! i'm sure, it is a huge performance issue, idk DB or Trinity..

      EDIT: DB Beta 403 + Trinity .28 + QuestTools .53 (2 or more D3 accounts)

      02:41:58.479 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      02:41:58.479 INFO CommonBehaviors Townportal successfull, we are in town!
      02:41:59.072 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 0fe1a155-b297-4715-962f-bbaa5c03de14
      02:41:59.119 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=2 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (LeaveGameTag) closeRangePriority=False townRun=False forceClear=False questingArea=False level=70 isQuestingMode=False
      02:41:59.119 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Wizard_EnergyArmor pos=<0, 0, 0> acdGuid=-1 preWait=1 postWait=2 timeSinceAssigned=0 timeSinceUse=63534433319119,1 range=0
      02:41:59.119 DEBUG Logger [Trinity][Behavior] Using OOC Buff: Wizard_EnergyArmor
      02:41:59.337 INFO LeaveGameTag Leaving game, reason: The END
      02:41:59.337 INFO ProfileOrderManager Profile completed
      02:41:59.337 INFO ProfileOrderManager Number of games completed: 2
      02:41:59.446 INFO GameStats Last run acquired 54333 gold.
      02:41:59.602 INFO Logger [Trinity] Clicking UI element Conversation Button (157556736)
      02:41:59.680 DEBUG GameStats Joined a game!
      02:41:59.680 INFO ProfileOrderManager ProfileOrderManager.OnGameJoined, Reloading profile.
      02:41:59.680 INFO Logger [Trinity] New Game - resetting everything
      02:41:59.883 INFO ProfileManager Loaded profile [Three Musketeers v0.6] Ghom
      02:41:59.883 INFO ProfileOrderManager Game joined, Resetting profile caches.
      02:41:59.883 DEBUG ProfileOrderManager Resetting current behavior.
      02:41:59.883 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      02:41:59.883 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 51af3c60-a925-4034-93e2-5246afe006a3
      02:41:59.899 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=2 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (TrinityMaxDeaths) closeRangePriority=False townRun=False forceClear=False questingArea=False level=70 isQuestingMode=False
      02:41:59.899 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Wizard_Familiar pos=<0, 0, 0> acdGuid=-1 preWait=1 postWait=2 timeSinceAssigned=0 timeSinceUse=63534433319899,1 range=0
      02:41:59.899 DEBUG Logger [Trinity][Behavior] Using OOC Buff: Wizard_Familiar
      02:42:00.398 INFO Logger [Trinity] Clicking UI element Conversation Button (157556736)
      02:42:00.460 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 580e0f08-5599-43a6-a0b4-84c92db05ec9
      02:42:00.476 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=2 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (UseWaypointTag) closeRangePriority=False townRun=False forceClear=False questingArea=False level=70 isQuestingMode=False
      02:42:00.476 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Wizard_EnergyArmor pos=<0, 0, 0> acdGuid=-1 preWait=1 postWait=2 timeSinceAssigned=0 timeSinceUse=63534433320476,3 range=0
      02:42:00.476 DEBUG Logger [Trinity][Behavior] Using OOC Buff: Wizard_EnergyArmor
      02:42:04.126 INFO ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
      02:42:15.811 DEBUG  Exception thrown when calling function: UIElement::Click
      02:42:15.811 INFO Logger [Trinity] Exception in Pulse: System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      em GreyMagic.Executor.WaitForInjection(Int32 timeout)
      em GreyMagic.Executor.Execute(Int32 timeout)
      em GreyMagic.Executor.Execute()
      em ..(Executor , String )
      em Zeta.Game.Internals.UIElement.Click()
      em Trinity.GameUI.SafeClickElement(UIElement element, String name, Boolean fireWorldTransfer) na c:\Users\RickPC\Desktop\chato\DemonbuddyBETA 1.1.1862.403\Plugins\Trinity\Helpers\GameUI.cs:linha 133
      em Trinity.GameUI.SafeClickUIButtons() na c:\Users\RickPC\Desktop\chato\DemonbuddyBETA 1.1.1862.403\Plugins\Trinity\Helpers\GameUI.cs:linha 146
      em Trinity.Trinity.OnPulse() na c:\Users\RickPC\Desktop\chato\DemonbuddyBETA 1.1.1862.403\Plugins\Trinity\Plugin.cs:linha 62
      02:42:15.811 ERROR PerformanceLogger [Trinity][Performance] Execution of OnPulse took 15002.13ms.
      02:42:24.992 DEBUG MainWindow Start/Stop Button Clicked!
      02:42:24.995 INFO BotMain Stopping the bot.
      02:42:24.995 INFO BotMain Session lasted for: 00:02:32.1732096
      02:42:24.996 DEBUG BotMain CurrentBot.Stop()


      And again:

      03:27:56.669 DEBUG PerformanceLogger [Trinity][Performance] Execution of CacheManagement.RefreshCacheMainLoop took 18.72ms.
      03:27:56.669 DEBUG PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache.UpdateBlock took 23.35ms.
      03:27:56.669 DEBUG TrinityDebug [Trinity][Weight] Starting weights: packSize=2 packRadius=20 MovementSpeed=0,0 Elites=0 AoEs=0 disableIgnoreTag=False (TrinityMaxDeaths) closeRangePriority=False townRun=False forceClear=False questingArea=False level=70 isQuestingMode=False
      03:27:56.669 DEBUG PerformanceLogger [Trinity][Performance] Execution of RefreshDiaObjectCache took 23.88ms.
      03:27:56.669 DEBUG PerformanceLogger [Trinity][Performance] Execution of TargetCheck.RefreshCache took 24.25ms.
      03:27:56.669 DEBUG TrinityDebug [Trinity][Behavior] Selected new power=Wizard_Familiar pos=<0, 0, 0> acdGuid=-1 preWait=1 postWait=2 timeSinceAssigned=0 timeSinceUse=63534436076669,6 range=0
      03:27:56.669 DEBUG Logger [Trinity][Behavior] Using OOC Buff: Wizard_Familiar
      03:27:56.888 DEBUG PerformanceLogger [Trinity][Performance] Execution of TargetCheck.OOCBuff took 214.15ms.
      03:27:56.888 DEBUG PerformanceLogger [Trinity][Performance] Execution of TargetCheck took 243.74ms.
      03:27:57.231 INFO Logger [Trinity] Clicking UI element Conversation Button (848044032)
      03:28:00.600 INFO ZetaDia Diablo III Exited, Demonbuddy terminating in 20 seconds.
      03:28:12.246 DEBUG  Exception thrown when calling function: UIElement::Click
      03:28:12.246 INFO Logger [Trinity] Exception in Pulse: System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      em GreyMagic.Executor.WaitForInjection(Int32 timeout)
      em GreyMagic.Executor.Execute(Int32 timeout)
      em GreyMagic.Executor.Execute()
      em ..(Executor , String )
      em Zeta.Game.Internals.UIElement.Click()
      em Trinity.GameUI.SafeClickElement(UIElement element, String name, Boolean fireWorldTransfer) na c:\Users\RickPC\Desktop\chato\DemonbuddyBETA 1.1.1862.403\Plugins\Trinity\Helpers\GameUI.cs:linha 133
      em Trinity.GameUI.SafeClickUIButtons() na c:\Users\RickPC\Desktop\chato\DemonbuddyBETA 1.1.1862.403\Plugins\Trinity\Helpers\GameUI.cs:linha 146
      em Trinity.Trinity.OnPulse() na c:\Users\RickPC\Desktop\chato\DemonbuddyBETA 1.1.1862.403\Plugins\Trinity\Plugin.cs:linha 62
      03:28:12.246 DEBUG PerformanceLogger [Trinity][Performance] Execution of OnPulse took 15003.69ms.
      03:28:20.139 DEBUG MainWindow Start/Stop Button Clicked!
      03:28:20.142 INFO BotMain Stopping the bot.
      03:28:20.143 INFO BotMain Session lasted for: 00:15:22.5755648
      03:28:20.143 DEBUG BotMain CurrentBot.Stop()


      EDIT2: DB Beta 403 + Trinity .26 + QuestTools .53 (2 or more D3 accounts)

      No problems with performance closing D3 Client. In other words, it is a Trinity .28 issue.
       
      Last edited: Apr 30, 2014
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