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  • Trinity 2.1.21 and QuestTools 2.1.38

    Discussion in 'Trinity' started by rrrix, Sep 24, 2014.

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    1. taskmanager

      taskmanager New Member

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      Here it is. I stop the bot short so I dont end up uploading 20mb file. So when I use kridershot the log file will show that it uses EA.

      Power=Weapon_Ranged_Projectile

      Code:
      Line 4815: 19:40:30.090 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.19 SNO=271579 Elite=False Weight=47333 Type=Unit C-Dist=23.8 R-Dist=8.1 RangeReq'd=45.0 DistfromTrgt=8 tHP=100 MyHP=69 MyMana=128 InLoS=True Duration=0
      	Line 4940: 19:40:30.272 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48335 Type=Unit C-Dist=22.4 R-Dist=6.7 RangeReq'd=45.0 DistfromTrgt=7 tHP=100 MyHP=73 MyMana=130 InLoS=True Duration=0
      	Line 5064: 19:40:30.460 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48338 Type=Unit C-Dist=21.0 R-Dist=5.2 RangeReq'd=45.0 DistfromTrgt=5 tHP=100 MyHP=77 MyMana=131 InLoS=True Duration=0
      	Line 5189: 19:40:30.759 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48342 Type=Unit C-Dist=18.0 R-Dist=2.3 RangeReq'd=45.0 DistfromTrgt=2 tHP=100 MyHP=79 MyMana=134 InLoS=True Duration=0
      	Line 5315: 19:40:30.922 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48344 Type=Unit C-Dist=16.9 R-Dist=1.2 RangeReq'd=45.0 DistfromTrgt=1 tHP=100 MyHP=80 MyMana=101 InLoS=True Duration=1
      	Line 5444: 19:40:31.121 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=95 MyHP=83 MyMana=102 InLoS=True Duration=0
      	Line 5700: 19:40:31.510 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=81 MyHP=42 MyMana=70 InLoS=True Duration=0
      	Line 5823: 19:40:31.763 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=81 MyHP=44 MyMana=72 InLoS=True Duration=0
      	Line 5945: 19:40:31.936 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=15.6 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=81 MyHP=44 MyMana=74 InLoS=True Duration=0
      	Line 6065: 19:40:32.123 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_ClusterArrow Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=13.9 R-Dist=0.0 RangeReq'd=45.0 DistfromTrgt=0 tHP=80 MyHP=46 MyMana=76 InLoS=True Duration=0
      	Line 6177: 19:40:32.290 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=12.5 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=80 MyHP=47 MyMana=43 InLoS=True Duration=0
      	Line 6299: 19:40:32.470 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=DemonHunter_SmokeScreen Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=11.0 R-Dist=0.0 RangeReq'd=0.0 DistfromTrgt=0 tHP=80 MyHP=48 MyMana=44 InLoS=True Duration=0
      	Line 6417: 19:40:32.656 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=48346 Type=Unit C-Dist=9.9 R-Dist=0.0 RangeReq'd=65.0 DistfromTrgt=0 tHP=79 MyHP=51 MyMana=48 InLoS=True Duration=0
      	Line 6529: 19:40:32.968 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36100 Type=Unit C-Dist=12.4 R-Dist=0.7 RangeReq'd=65.0 DistfromTrgt=1 tHP=70 MyHP=61 MyMana=52 InLoS=True Duration=0
      	Line 6638: 19:40:33.135 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36095 Type=Unit C-Dist=15.4 R-Dist=3.7 RangeReq'd=65.0 DistfromTrgt=4 tHP=70 MyHP=65 MyMana=54 InLoS=True Duration=0
      	Line 6746: 19:40:33.304 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=70 MyHP=69 MyMana=55 InLoS=True Duration=0
      	Line 6953: 19:40:33.654 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=60 MyHP=76 MyMana=58 InLoS=True Duration=0
      	Line 7055: 19:40:33.808 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36090 Type=Unit C-Dist=18.0 R-Dist=6.4 RangeReq'd=65.0 DistfromTrgt=6 tHP=60 MyHP=77 MyMana=59 InLoS=True Duration=0
      	Line 7148: 19:40:34.027 DEBUG TrinityDebug [Trinity][Targetting] Attack Target=X1_armorScavenger_A Power=Weapon_Ranged_Projectile Speed=0.00 SNO=271579 Elite=False Weight=36089 Type=Unit C-Dist=19.1 R-Dist=7.4 RangeReq'd=65.0 DistfromTrgt=7 tHP=59 MyHP=80 MyMana=63 InLoS=True Duration=0
      
      
       

      Attached Files:

    2. DavidKDean

      DavidKDean Member

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      You can .zip these files - Its so much easier to load larger logs.
       
    3. inzPCh

      inzPCh New Member

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      Updated trinity to 2.1.20. Now he is not using mantra active buff at all. Just SW.
       
    4. HitmanReborn

      HitmanReborn New Member

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      I've notice that WD isn't using Gargantuan at all alongside with not using soul harvet
       

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    5. kajun

      kajun New Member

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      Just a quick fyi before I get into a solution, Gimmz v2.3 is available so you might want to check that out before making these changes (or you'll have to do it again).

      I had this same problem, but it is actually the rules fault. The rare.dis is set to keep certain yellows that meet a specific criteria. Like you, I've found that it kept way too many yellows (and not very good ones at that) and I really just wanted them salvaged. Easy fix is to just comment out (put // in front of) each keep rule inside the rare.dis file. Starts at line 17 and ends at line 36. Each line to comment out starts with [BASETYPE] or [TYPE] and would look like this after editing:

      //[TYPE]
      //[BASETYPE]

      After that, it will no longer stash the yellows and instead either sell or salvage according to your Trinity settings. Be sure to save the file after editing it and reload the rules in Trinity. Hope this helps.
       
      Last edited: Sep 25, 2014
    6. Azaril

      Azaril New Member

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      The set bonuses for the Akkhan set appear to not be working due to missing item IDs. It looks like the pauldrons and the helm were both set to 0 for some reason. (Not sure if these are auto-generated?)

      For reference here are the two I changed to get this working for me in Legendary.cs

      public static Item PauldronsOfAkkhan = new Item
      {
      Id = 358801,

      public static Item HelmOfAkkhan = new Item
      {
      Id = 358799,
       
    7. redline

      redline New Member

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      Bug Report form:
      ------------------------
      What's the problem?
      doesnt do jade build routine soul harvest


      What steps will reproduce the problem?


      What is the expected result?
      doing jade build routine


      What happens instead?
      all other attacks happens but no soul harvest
       

      Attached Files:

    8. sponkey22

      sponkey22 New Member

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      Same issue many are having, Jade Doctor is not using soul harvest, also spamming locust swarm, which is really inefficient compared to Haunt. I have 5 piece Jade, Quetz, and RoRG.

      View attachment 8320 2014-09-24 21.37.txt
       
    9. Ledge

      Ledge Member

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      If you want Trinity to pick up purple orbs in Greater Rifts change this in
      ItemHandling.cs:

      if (name.StartsWith("tiered_rifts_Orb")) return GItemType.ProgressionGlobe;

      to

      if (name.StartsWith("tiered_rifts_orb")) return GItemType.ProgressionGlobe;
       
    10. elfire00

      elfire00 New Member

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      Report: Marked for death is bugged.

      My char keeps casting to a same target until discipline run out.
      It works completely fine in Trinity 2.1.15.
       
    11. koolplay

      koolplay New Member

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      mantra is requiring 80 spirit and sweeping winds is requiring 75 so thats why you guys are only casting sw; should be 50 for mantra
       
    12. sk8er_boi

      sk8er_boi New Member

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      doesn't upgrade keys.
       
    13. tondk

      tondk New Member

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      Bot doesn't pick up forgotten soul and infernal key, any idea why ?
       
    14. Anurub

      Anurub New Member

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      I'm completely unable to alter the DemonHunterCombat.cs file. When I try doing so Trinity won't show up in the plugins off DemonBuddy. Is this intentional?
       
    15. smurfx

      smurfx New Member

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      Check your logs for the compiler error you created
       
    16. gamebuddy

      gamebuddy New Member

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      Is it possible to set the bot to upgrade Greater Rift Stone to a certain Tier and start choosing Gem upgrade.
      This is to avoid having to finish high tiers where the bot keeps dying.

      Example:
      Set bot to upgrade Greater Rift Stone until Tier 28 only.

      After killing the Greater Rift Guardian, If Tier >= 28 then upgrade Gem
      After failing to kill the Greater Rift Guardian within the time limit and Tier >= 28 then upgrade Gem
      After killing the Greater Rift Guardian, If Tier < 28 theh upgrade Greater Rift Stone

      --
       
    17. mtree21

      mtree21 New Member

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      having some issues with bot not avoiding molten core since the update. anyone else?
       
    18. yildaot

      yildaot New Member

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      You must likely tried to alter it while DB was running. Happened to me as well before.
       
    19. toNyx

      toNyx Well-Known Member

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      Ahem, even if you modify trinity while it's running, who care? it's loaded once. :) it's called a "Compiled Assembly" ;) so no, it's the changes he made that broke it.
       
    20. diegomzl

      diegomzl New Member

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      about forgotten soul
      On trinity, go to items tab, and set Misc item level to common +
       
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