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  • Trinity 2.6.7 & QuestTools 3.3.12

    Discussion in 'Trinity' started by rrrix, Apr 9, 2015.

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    1. Sinndar88

      Sinndar88 Member

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      after messing around with sets out of season i thought i would put in my 2 cents (2) < ART!
      Whirlwind is broken, with default code it is some what, appalling, currently it whirlwinds TO trash packs then uses frenzy, even without the furious charge skill it happens, and regardless if i have full set of Wastes OR Immortal Kings its the same story, every now and again when it has about 10 mobs around it, it will whirlwind for about half a second, instead of channeling it, and run around wierdly, i understand its still in beta because of Blizz but just putting my input into making it a better combat routine for everony
       
    2. austin909

      austin909 Member

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      How can I download the latest version of the DB?
      I use the latest Trinity(Combat improvements cbe609a5a5), but compile error......

      The Trinity version(Canceled things that's require the next DemonBuddy build for now ab849847b9) is OK.
       
    3. harvest655

      harvest655 Member

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      Trinity2.6.4

      Raiment of a Thousand Storms work together very poor efficiency

      Suit is to obtain Raiment of a Thousand Storms butt

      The bot just been a normal attack

      :eek:
       
    4. anotherid

      anotherid New Member

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      When rift is cleared, Once in a while Bot skips town-run.
      even with full inventory from gamble or anyhow.

      [Trinity] Clicking UI element Rift Complete OK Button (492910544)
      [QuestTools][TownRunTag] TrinityTownRun, freeBagSlots=60 minDurabilityPercent=100
      [QuestTools][<TownRun>d__3] Skipping TownRun

      and then just got into the Greater rift and tp back to town to do town-run routine but can't sell those since it's blocked.
      In the result, legendary items from that rift can't be picked up and missed.
       
    5. dbmaz

      dbmaz Member

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      increase free inventory spaces as a workaround :)
       
    6. kuskner

      kuskner Member

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      It seems that it dont kill Corrupted Growth in act 4.
      Code:
      [Trinity][Movement] Failed (MaxDistance: 150) moving to  AvoidancePoint 21/2 yds Type=Avoidance Weight=6126 Distance=352,6 (x=698,y=760,z=2) Speed=0/2,4 StuckTime=16/2500
      [Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-2065760134
      [Trinity] Blacklisted Target, Returning Failure
      [Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-2032402324
      [Trinity] Blacklisted Target, Returning Failure
      [Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-2032402324
      [Trinity] Blacklisted Target, Returning Failure
      [Trinity] Blacklisting a monster because of possible stuck issues. Monster=a4dun_Garden_Corruption_Monster [210120] Range=19 health %=1 RActorGUID=-1995898772
      [Trinity] Blacklisted Target, Returning Failure
       
    7. Alkcreas

      Alkcreas New Member

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      Please take a look at the previous pages, there is a fix to that.
       
    8. junggi

      junggi New Member

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      um, I can't just download trinity via GIT.
      many compiler error in there.
      I have to wait until they finished :(
       
    9. versa4e

      versa4e Member

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      Downloaded latest commit(applied fixes from here "Canceled things that's require the next DemonBuddy build for now") - all works with no compile errors, but monk ds management is broken anyway, so I am currently sticking to 2.6.3 version + manual fixes form BuddyMe.
       
    10. junggi

      junggi New Member

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      To developers,
      I have a issue with goblins. even I set Kamikaze in trinity. My bot isn't keep focus on goblins.

      and, after 2.2 patch, item pick up late is increased. is it right?
      I noticed that item missing lots of time. especially not Legendaries one.
       
    11. BuddyMe

      BuddyMe Community Developer

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      New build up on assembla (whithout compiler error) , plz repport :)
       
      Last edited: Apr 13, 2015
    12. versa4e

      versa4e Member

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      4263a761af - monk isn't using ds (neither trash nor elites), spamming fot only.
       
    13. BuddyMe

      BuddyMe Community Developer

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      with the latest ?
       
    14. versa4e

      versa4e Member

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      yes, not sure but all got broken totally since Fix target null if standing in avoidance of animation.
       
    15. BuddyMe

      BuddyMe Community Developer

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      trash pask size to 1 ? he spam generator ?
      plz enable the targetting logging in advanced tab and provide me the log

      edit: check 'Kill monster in aoe" & let me know
      enable weight logging too
       
    16. junggi

      junggi New Member

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      yes, bastions of will logic have a issue again
      spamming auto attack.
      If enemy's are far from me, my bot cast skill well.
      or Me and Monster's are close each other, then spamming auto attacking.
       
    17. r3plic4tor

      r3plic4tor New Member

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      Mate are you good with questool? Cuz bot isnt upgrading My Equipment gems it does all lol
       
    18. versa4e

      versa4e Member

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      trash pack size 1 - no result, attack in aoe was always checked, rest unchecked. Char spams generator(in my case its fot with wind blast). View attachment 5688 2015-04-13 14.39.txt
       
    19. junggi

      junggi New Member

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    20. BuddyMe

      BuddyMe Community Developer

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      should fix :
      Code:
      // Thousand storm spam
                      if (Sets.ThousandStorms.IsSecondBonusActive && Player.PrimaryResource >= 85 &&
                          (CurrentTarget.IsTrashPackOrBossEliteRareUnique || TargetUtil.AnyMobsInRange(MaxDashingStrikeRange, 2)) &&
                          (!Sets.ThousandStorms.IsMaxBonusActive || Skills.Monk.DashingStrike.Charges > 0))
                      {
                          var castNode = TargetUtil.GetBestPierceNode(MaxDashingStrikeRange);
                          if (castNode != null && castNode.SpecialCount > 1)
                              return new TrinityPower(SNOPower.X1_Monk_DashingStrike, 0f, castNode.Position);
      
                          if (Passives.Monk.Momentum.IsActive && !Passives.Monk.Momentum.IsBuffActive)
                              CombatBase.SwitchToTarget(TargetUtil.GetDashStrikeThousandStormTarget(MaxDashingStrikeRange, 25f));
                          else
                              CombatBase.SwitchToTarget(TargetUtil.GetDashStrikeThousandStormTarget(MaxDashingStrikeRange, 5f));
      
                          if (CurrentTarget.IsInLineOfSight)
                              return new TrinityPower(SNOPower.X1_Monk_DashingStrike, MaxDashingStrikeRange, CurrentTarget.ClusterPosition(5f));
                      }
      let me know :)
       
      Last edited: Apr 13, 2015
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