Discussion in 'Trinity' started by rrrix, Apr 20, 2015.
I somehow missed that this item changed, i'll see what we can do to support it.
Bot still doesn't pick up blood shard far from it after rift boss is killed.
Same here. I set it to Greater/Trial/Normal .. have 3 10s in my pack. and the bot will go make a normal rift and never enter it. I'm assuming this is a questtools problem because i went back to 3.3.20 and all works fine.
i use for my DH rift Trinity fork 18.104.22.168
and i use questtool 3.3.14 and with unhallowed essence set and multishot and it works great try it and use the trinity settings that he give ther
and even the 3.3.14 can upgrade gems but it doesn't have the new gems so thats the problem but it works great and much better then the new ones for me
ohh and i forgot i use demonbuddy 403 works better
if you want somehelp you can pme
Hi and thx for adding bastion of will support For DH it works quite well but could be optimized a little bit. When DH is too low on hatred it fires normal attacks cos it tries to fire multishot and has to rely on the passive hatred generation before it can cast a multishot. So my request is: is it possible to add a check if it has enough hatred for mulitishot and if not, attack with hatred generator until multishot can be fired?
OOC WW w/ bul'kathos swords makes for insanely fast t6 farming. I would love to see this as well.
It is checking the cost of all spenders, are you using Krider/Elemental arrow by chance?
nevermind, it was armory that was id'ing everything
dashing strike monk
Still pretty bad
Trinity 2.6, the performance is quite good
Using Fujiyama's edits for dashing monks is amazing. Night/Day in terms of how well it perform. Love the people that can tweak something to give us a quick fix.
3.4.1 quest tools broke R-Rift - rrrix's BETA Rifts
It will open the rift but wont enter it. anyone else have this issue with the latest 2.8 trinity/ 3.4.1 quest tools.
2.8.0 Trinity broke Monk.
I use kridershot and i posted a log file some posts ago he fails using elemantal
May I know how does Trinity handle Arcane Dynamo stacks?
Here is the error I experienced using the new QT:
[QuestTools][QTOpenRiftWrapperTag] Error in QTOpenRiftWrapper: System.InvalidCastException: Unable to cast object of type 'Zeta.Game.Internals.Actors.ACD' to type 'Zeta.Game.Internals.Actors.ACDItem'.
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.get_RiftKeys() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 181
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.get_HasGreaterRiftKeys() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 152
at QuestTools.ProfileTags.QTOpenRiftWrapperTag.OnStart() in g:\DB\DemonbuddyBETA\Plugins\QuestTools\ProfileTags\QTOpenRiftWrapperTag.cs:line 65
Seems to be a problem in the QTOpenRiftWrapper.cs, so I replaced it with the same file from the previous version (3.3.12). Seems to have fixed the issue. Bot now enters Rifts directly after opening. Hope this helps.
Edit: Added previous QT version number for clarification.
You sir are a true hero, thanks for letting us know how you fixed it
Quest Tools don`t upgade Th equiped gems, it uprgrade them from the lowest
This is the MonkCombat.cs I used for the previous Trinity (2.7.1). I don't have the time to test 2.8.0 right now as I'm busy at work, but some of you might want to try this for the dashing strike build if its compatible with 2.8.0.
Looks good, thank you Fujiyama. Merged into next release!
I can report small bug. With MonkCombat.cs from 2.8 I get aprox 3 bil xp/h with trinity checked for multi zigzag in monk options, while when replaced for the one from Fujiyama i get less then 1 bil xp/h, bot really slows down and keeps dying a lot due to trying to hit mobs with generator (this is not requiret to proc set bonus, he can even hit air with generator and it will still work).
In my case, problem might be that trinity detects 5/6 set pieces, because I have 5 piece + rrog. Anoby who actually undestands this coding could check that?
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