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  • Trinity ignores GR progress globe, when monk uses Dashing Strike for OOC Movement

    Discussion in 'Trinity' started by wPrince, Oct 14, 2015.

    1. wPrince

      wPrince Community Developer

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      How to check if there is progress globe after battle?
      Can you fix this problem?
       
    2. ekolan

      ekolan Member

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      Did you toggle "attempt to collect health globes" and "Give higher priority to health globes"?

      I had to disable both because the bot constantly chased them.
       
    3. wPrince

      wPrince Community Developer

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      I mean the purple progress globe, not the health globe.

      I modified the priority of progress globe . Something better.

      I add these codes to Plugins\Trinity\Cache\Weighting.cs : (line 825 , Trinity 2.13.59)
      case TrinityObjectType.ProgressionGlobe:
      {
      cacheObject.Weight = MaxWeight; //this is code added in
      break; //this is code added in
       
    4. xinglei

      xinglei New Member

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      I had the same problem, but I fixed by changing the "wait for loot drop - Delay after kill" from default 150 ms 500 ms. This only applies to GR.

      Hope it would help.
       
    5. mezza9

      mezza9 Member

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      happened to me too. also increased delay after kill, to 1000ms. it helps
       
    6. Ferrajill

      Ferrajill Member

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      I have the problem for a slow class like WD too... quite a few times, bot will just leave the 3 orb uncollected and move on to a new pack of mob..
       
    7. tvyper

      tvyper Member

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      You're using the latest Trinity? Increase delay after kill to something around 750-950 ms it should help.
      For my U6 monk with dashing strike i've set it to 950 ms, for my angry chicken WD 500 ms.
       
    8. wPrince

      wPrince Community Developer

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      increased delay after kill to 850ms, It works. Thank you all.
       
    9. dbfriend

      dbfriend Member

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    10. denemeci

      denemeci Member

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      disabling... "extend trash-kill range after combat" also helps...

      but still misses sometimes..
       
    11. jubisman

      jubisman New Member

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      Guys, thank you so much for figuring this one out. The 150 ms default was actually shorter than the globe drop animation. I have now raised that default and a new higher default value will be in the next official release!
       
    12. Peg_EGG

      Peg_EGG Member

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      nwm, spot it!:rolleyes:;) thanks for the solution
       
      Last edited: Oct 24, 2015

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