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  • Trinity Plugin cannot load

    Discussion in 'Archives' started by lztlovemm, Sep 23, 2015.

    1. lztlovemm

      lztlovemm New Member

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      Hello, I have the problem. After the new update, I cannot use Trinity plugin.

      It said the information at below.I do not know what is meaning.
      Please help me.

      Thank you very much

      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Coroutin es\BuyItemsFromVendor.cs(15,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Coroutin es\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Coroutin es\GetItemsFromStash.cs(9,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Coroutin es\GetItemsFromStash.cs(10,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Coroutin es\TakeItemsFromStash.cs(15,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Coroutin es\TakeItemsFromStash.cs(16,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Settings \Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Movement \StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Settings \Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Items\It emWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\LazyCach e\TrinityAvoidance.cs(108,21) : warning CS0108: 'Trinity.LazyCache.TrinityAvoidance.IsProjectile' hides inherited member 'Trinity.LazyCache.TrinityObject.IsProjectile'. Use the new keyword if hiding was intended.
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\LazyCach e\TrinityGizmo.cs(267,21) : warning CS0108: 'Trinity.LazyCache.TrinityGizmo.IsShrine' hides inherited member 'Trinity.LazyCache.TrinityObject.IsShrine'. Use the new keyword if hiding was intended.
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Cache\Ca cheData.Player.cs(269,34) : warning CS0618: 'Zeta.Game.Internals.Service.BnetHero.CurrentDiffi culty' is obsolete: 'This has been removed from BnetHero, this will always return GameDifficulty.Normal'
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Combat\A bilities\BarbarianCombat.cs(356,75) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyRese rve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Combat\A bilities\BarbarianCombat.cs(443,148) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyRese rve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Combat\A bilities\DemonHunterCombat.cs(248,102) : warning CS0618: 'Trinity.Combat.Abilities.CombatBase.MinEnergyRese rve' is obsolete: 'Use EnergyReserve, Set in Class's CombatSettings() override'
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Coroutin es\CoroutineHelper.cs(158,40) : warning CS1998: This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Helpers\ IPluginCommunicator.cs(78,30) : warning CS0168: The variable 'ex' is declared but never used
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Helpers\ IPluginCommunicator.cs(115,34) : warning CS0168: The variable 'ex' is declared but never used
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Helpers\ MemoryHelper.cs(64,34) : warning CS0168: The variable 'ex' is declared but never used
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Helpers\ MemoryHelper.cs(74,34) : warning CS0168: The variable 'ex' is declared but never used
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\Helpers\ ToStringReflector.cs(16,32) : warning CS0168: The variable 'properties' is declared but never used
      Compiler Error: c:\Users\lztlo\Desktop\DB\Plugins\Trinity\LazyCach e\TrinityAvoidance.cs(60,121) : error CS1501: No overload for method 'GetAvoidanceRadius' takes 1 arguments
       

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      Last edited: Sep 23, 2015
    2. jotd

      jotd Member

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