Discussion in 'Trinity' started by jubisman, Aug 7, 2014.
Could you attach your log? Like I said, right now it's impossible for me to test anything
You have to remove the old Trinity folder or you will get a conflict. Renaming the folder doesnt work because plugins are loaded and the folder name is irrelevant.
Log attached on compiler. Dog tired so didnt investigate further.
View attachment 49660 2014-08-29 18.18.txt
Well, that log narrows it down a bit . I'll try and see whats up with legendary.cs
edit: it seems legendary.cs was missing altogether, which doesn't make any sense, but whatever.
Try this now
Would like to see everyone's feedback on this version (this will be Trinity 2.1). Thanks Jubisman and everyone for making Trinity better
WooHoo! Thanks Jubisman and rrix!
This build encompases all of the main changes I was making to my xxxcombat.cs files, includes some changes that were asked for like health globe handling. Anytime I had issues with DB, the quick fix was always to reinstall a new copy... But by the time I added all of the files from all of my plugins I hardly wanted to start changing all my .cs files.
It also includes things that are build specific, making good builds perform better. Overall it's an improvement on an already great product!
My only concern is that there are going to be new builds on 2.1 and we want to have any mods needed for those included too
Works good with my DH. Much better than the default Trinity 2.0 combat routines. I haven't tried the other classes yet. Would be nice if Trinity picked up Rimlandi's by default.
Using that version, it doesn't pick up Ramaladni's Gift, had one drop while I was watching, when it dropped it didn't have a name, and linked with blank text.
Not sure if the log will help, but here it is.
Combat changes for barb are awesome in this version.
Any chance to merge this with Trinity 2.0.1?
I dont know which version to use know lol.
Woud like to know as wel
Keep up the good work it is very appreciated.
Here's a new merge. If it doesn't compile I ask that you attach a log, because right now I don't have a working account and therefore can't test anything.
I'll check it out
edit: had forgotten that particular file, sorry . Updated the attachment above
so i replace the ui fold with the 0.5 version on first post. trinity loads and it is v2.0.0
Check the new attachment
[Trinity] ENABLED: Trinity v2.0.1 now in action! works for DemonbuddyBETA v1.1.2015.456 started
Works great with my DH!
Okay, I have been botting a while, but am new to the idea of Unified Trinity. Just checked out the v0.5 linked on the front page and it is great, but it is 1.9.8. I just tried to download the v2.0.1 linked in post #191 and it is just plain jane trinity 2.0.1. How do I get unified 2.0.1? I tried combining the two folders, overwriting 2.0.1 over 0.5, and overwriting 0.5 over 2.0.1. Neither options worked. Am i missing something terribly obvious? Thanks in advance, and sorry if it is a dumb question.
Also, I read a few pages back that this had auto detect of Hexing pants, but my WD is just standing stationary casting rain of toads. Is there a way to stutter step? Or a setting I am missing.
Lastly, is this confirmed to pick up Ramaladni's Gift? I know that is a hot topic lately, and someone at least implied it was implemented a few pages back, but I have no idea how to know whether my bot has passed it up when I wasn't looking. All I know is I haven't found one yet. I can accept RNG, as long as I know I won't miss it if it actually drops..
Unified doesn't have any kind of special identification, so it'll appear as Trinity 2.0.1. It still works though, so the attachment from post 191 should work just fine even though it still looks like regular ol' trinity.
The OP is not up to date because I've been to lazy to update it, sorry.
As for Rain of Toads, it requires you to be still to cast it. Nothing I can do about that.
And I didn't change anything regarding Gift pickup, we're just going to have to wait for rrrix on this one.
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