Doom is already multi-dot when AoE enabled. Behavior is altered slightly based upon the Hand of Doom talent. There's no max limit as it's a pretty powerful spell - also returning shards. You want to maintain it on all units. Thanks for the review, glad you like it Sorry I don't understand. So on Gul'dan you have an issue - can you explain a bit more what happens? Affliction is generally the go-to PvP spec, because dots.