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  • [WD] Rhen'ho Flayer - Confuse Build. Good Progression, Mid to High Torment. Easy2Gear

    Discussion in 'Demonbuddy Forum' started by TwoCigars, May 28, 2014.

    1. TwoCigars

      TwoCigars Active Member

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      Rhen'Ho Flayer - Confuse Build
      A Great Crowd Control build for your Torment Progression
      [HR][/HR]
      If you currently are running Ghom at higher torments, and wonder why you are dying a ton in rifts or bounties, this build is for you!
      • Maximized Crowd Control
      • Low setup time. Works very well with default trinity settings.
      • Relatively loose gearing requirements (2 items are a must, others can be optional)
      • No Mana issues
      • Well geared players will benefit from their Best in Slot items, Phys% and Poison%
      • Fire WDs or Max Gargantuan Docs will still be able to utilize their gear.


      Why Crowd Control?! I have 3mil elemental elite DPS, newb! I am top 500 DPS in world! blah blah blah.
      You are using a bot. All bots have limitations due to the rules and settings they must abide by. As a result, our bots tend to perform one function better than all else: DPSing! Anytime your bot has to deviate from it's path or kite, it affects your clear time. Higher torments with better clear time = Legendaries/Gold/EXP per hour.

      Are there better DPS builds? Yes. A full Jade set or swapping to a Starmetal Kukri with a similar build.
      Are there better Tank builds? Probably, but it's pointless to tank when you can CC and DPS with this build.
      If you have the best gear in the world is this not needed? Possibly.
      Is this build extremely easy to gear for and bot with? Hell yes.


      Must have Items:

      Rhen'ho Flayer

      • Allows Plague Of Toads to target instead of randomly jump around screen.
      • Targeting starts on the first leap off of the ground. Can target destructibles and across screen!

      Uhkapian Serpent
      • 25–30% of the damage you take is redirected to your Zombie Dogs. High DPS offhand.
      • If you have a Tall Man's Finger you will gain MITIGATION and DPS from your zombie dogs.


      Must have Skills:

      Plague of toads: Addling Toads
      • Mutate to yellow toads that deal 190% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
      • Allows you to stay within melee range. Important for Grave Injustice since you cannot use a Thing of the Deep.
      • 66.7 Proc rate See All Proc Rates HERE

      Summon Zombie Dogs: Life Link or Leeching Beasts depending on what works best for you.
      • Your Zombie Dogs absorb 10% of all damage done to you.
      • Your Zombie Dogs heal you for 100% of your Life On Hit with every attack.
      • Tall Man's Finger: Elemental Damage is affected by your rune type. Burning Dogs for %Fire, Rabid for %Poison

      Piranhas: Piranhado
      • Trash and Blue mob crowd control + 15% damage to anything it hits for 4 seconds.
      • Relatively short cooldown with Grave Injustice

      Gargantuan: Wrathful Protector
      • Elite smasher. Amazing if you have %Fire or %Garg gear along with Midnight Feast passive.


        • Big Bad Voodoo: Slam Dance
          • 30% Added DPS and 20% attack speed.
          • Really? I need to say more?!

          Pierce the Veil Free DPS
          Fetish Sycophants more Free DPS. Toads proc these quite often.
          Grave Injustice Keeps your skills off cooldown



          Optional Skills:

          Fetish Army: Legion of Daggers Required if slow attack speed [if sycophant not proc enough]. Good if you have %Fetish gear already.

          Midnight Feast: Best for gargantuan builds. Also adds a Zombie Dog which..
          Fierce Loyalty: Good if you want an extra dog and 30% movement out of combat is nice if you find your bot backtracking often
          Zombie Handler: Increases YOUR HEALTH along with gargantuan and zombie dogs by 20%
          Spirit Vessel: If you occasionally get one shot or bot allows you to die in certain situations. As you raise torment level, this will be more and more likely.
          Bad Medicine or Jungle Fortitude: Use them if you're dying


          [HR][/HR]
          Stacking % Damage
          • BEST Physical Damage buffs your Fetish Army, Sycophants and Zombie Dogs
          • BETTER Fire damage and %Garg work well if you choose to use a Gargantuan.
          • GOOD Poison Damage buffs your Plague of Toads and Piranhas Damage. Good with Carevil helm.

          • BETTER %Gargantuan Damage is great if you need to kill elites faster.
          • BETTER %Summon Zombie Dogs damage works great with Tall Man's Finger
          • GOOD Fetish Army % only buffs your Fetish Army, Not Sycophants
          • Zombie dogs are affected by the damage type of your rune. Keep in mind for Tall Man's Finger builds.


          General Guidelines:
          TL : DR this for experienced users... Otherwise....

          Gearing is about balance. If you're trying to get a GG character that can play high torment you must realize there are sacrifices you have to make. It's not just about stacking the best looking stats on all slots.

          Death = Loss of DPS. Worse for botters, it's a MASSIVE dropoff in all our favorite 'per hour' statistics.

          Following simple rules like the 1/10 ratio for CC / CHD:
          If you have 50 CC, optimal CHD would be 500
          If you have 40 CC and 550CHD, drop some CHD for CC
          If you have 60CC and 400CHD, I would suggest dropping some CC for CHD where you can.

          Click on any of these "TOP CHD" WDs and see how unbalanced their stats are, thus low DPS.
          Critical Damage, Americas :: DiabloProgress - Diablo 3 Rankings

          For those of you just coming over from D3Vanilla, this is going to be an odd transition. You will literally WANT to run rings with 50 CHD and no CC at times because CHD is a precious stat for us as we can't dual wield weapons with emeralds in them. Also you're looking to stack anywhere from 8000-9000+ INT so it's more important than IAS at times... It's also worth noting that TRIFECTA rings have their shortcomings are often are not BiS.

          Again, Goal: stack minimum required toughness to result in 0 deaths during your run at your preferred torment, so that you can focus on evenly distributing your stats over your items.

          [HR][/HR][HR][/HR]


          Best In Slot Items
          When you gear up, this build really starts to shine...
          [HR][/HR]

          Rings and Jewelry:
          Remember to keep balance in mind when re-rolling your jewelry. I run max CHD on all of my jewelry IAS and other stats. Helps keep my 50cc/500chd ratio. Your mileage may vary depending on conditions.

          Jewelry can have very mercurial rolls, but BiS rings add so much more than just sheet DPS so it's worth a small sacrifice sometimes...


          Tall Man's Finger
          • Crits almost as good as gargantuan (I see 70-100+ mil crits vs. elites)
          • Stack up to 45% Summon Zombie Dog damage [shoulders, chest, mojo]
          • Affected by %Elemental Damage that matches to the type of dogs you summon
            -Physical WDs gain the best benefit using Life Link for 10% mitigation + DPS. ​
            -Fire WDs can use Burning Dogs, Poison WDs use Rabid Dogs for DPS only​
          • Additional dogs and damage from passives buff dogs [Midnight Feast, Zombie Handler, Fierce Loyalty]
          • Dog has massive life pool, will always be off cooldown by time it dies.
          • You are using a Uhkapian Serpent and dogs for utility anyways, now they can DPS too!

          Unity
          • Requires that your follower is wearing: UNITY and Legendary Follower item so they don't die
          • Follower takes 50% of all damage dealt to you
          • Can roll up to 15% damage vs. Elites

          Stone Of Jordan
          • Still Best in Slot on Ghom and similar runs due to Elemental + Elite damage
          • Unity is vastly better in higher torment due to mitigation. If mitigation isn't needed SoJ is BiS.

          Royal Ring of Grandeur
          • If you're trying to stack several set bonuses, it can be BiS
          • Don't feel obligated to use it just because you have it. Try using other rings to find what works best

          [HR][/HR]

          Helm, Gloves, Bracers, Belt(s)
          These slots have some items widely viewed as Best In Slot... But for the less fortunate, there are alternatives...


          Mask of Jarem (Not the green one that's part of Helltooth Set ;))
          • Gives up to 100% more dps on all pets
          • Hands down the best WD helm in the game due to all of the GG pet options.
          Alternates until you get a MoJ:
          Andariel's Visage For stacking maximum DPS [Elemental, IAS, CC]
          Carnevil For Poison Dart users.
          Quetzalcoatl For DoT users out there.​


          Tasker and Theo
          • Increase pet attack speed up to 50%
          • Hands down the best gloves in the game due to all of the GG pet options.
          • This effect doesn't work with Carneval [they fire only when your character does]
          Alternates until you get T&T:
          Magefist Benefits Fire WDs and your Gargantuan: Wrathful Protector
          Frostburn Gauntlets For Cold WDs
          Set gloves of choice Lots of free DPS and mitigation options, including craftables​


          Strongarm Bracers or Aughild's Demands
          • Both bracers can roll Elemental Damage / INT / VIT / 6% CC
          • Strongarms roll "Enemies hit by knockbacks suffer 20–30% more damage for 5 seconds"
            • Works with Piranhado! Knockbacks don't proc on guardians, etc. Great for trash kills.
          • Aughild's are needed to get the 3 piece set bonus when you don't use an RROG.
            • 15% Damage and 15% Reduction vs. Elites Use if your elite kill times are slow.


          Harrington Waistguard or Witching Hour can be Best in Slot. It's up to you.
          • Witching Hour can roll 7%IAS and 50% CHD. Highest static DPS belt in the game. Low mitigation.
          • Harringtons can roll up to 135% additional DPS for 10 seconds after opening any container.
            All chests, Vessels, loose stones, containers, racks and bodies on ground proc this effect! If you're going to use it, tell DB to open EVERYTHING. If you don't like DB opening everything, use the WH instead!​
          Alternates until you get HWG or WH:
          Hellcat Waistguard Rolls 5-6% IAS making it a high dps, low mitigation belt.
          Cord of the Sherma Chance on hit to Blind/Slow enemies up to 4 seconds
          Hwoj Wrap up to 80% slow on enemies affected by Locust Swarm
          Fleeting Strap Craftable, rolls up to 7% IAS for high DPS, low mitigation.
          Set belt of choice


          [HR][/HR]
          Set Bonuses
          Shoulders, Chest, Bracers, Belt, Pants and Boots are all slots that you can mix and match as needed.

          *Worth noting that Aughild Bracer's and Shoulders are widely viewed as BiS

          **While a Harrington or Witching Hour belt can be GG, if you're playing Ghom only consider that 10% vs. elites gained on a 2-piece Blackthorne's bonus may be better if you require the belt slot to get it.

          Blackthorne's Amulet, Chest, Belt, Pants, Boots
          Pants and Boots are most commonly used. Belt can be worked in.
          2p Set: +250 Vitality Increases damage against elites by 10%
          3p Set: Reduces damage from elites by 10.0%, +25% Extra Gold from Monsters
          4p Set: You are immune to Desecrator, Molten, and Plagued monster ground effects.​

          Zunimassa's Helm, Chest, Ring, Mojo, Boots
          2p Set: +250 Intelligence, Grants 30 Mana per Kill
          3p Set: +75 Resistance to All Elements, Increases Mana Regeneration by 7.50 per Second
          4p Set: Your Fetish Army lasts until they die.​

          Jade Harvester Helm, Shoulders, Chest, Gloves, Pants, Boots
          2p Set: +500 Intelligence
          4p Set: Increases Mana Regeneration by 20.00 per Second
          6p Set: Soul Harvest consumes your damage over time effects on enemies, instantly dealing their remaining damage.​


          Craftable Set Bonuses
          These are a good place to start out on a freshly rolled character.

          Aughild's Authority Shoulder, Chest, Bracer, Helm
          Shoulders and Bracers widely Considered to be Best In Slot with RRoG equipped
          2p Set: Reduces damage from ranged attacks by 7.0%, Reduces damage from melee attacks by 7.0%
          3p Set: Reduces damage from elites by 15.0%, Increases damage against elites by 15%​

          Born's Command Chest, Shoulders, Sword
          2p Set: +15% Life
          3p Set: Reduces cooldown of all skills by 10.0%, Increases Bonus Experience by 20%​

          Cain's Destiny Helm, Gloves, Pants, Boots
          2p Set: Attack Speed Increased by 8.0%
          3p Set: 50% Better Chance of Finding Magical Items, Increases Bonus Experience by 50%​

          Captain Crimson's Trimmings Belt, Pants, Boots
          2p Set: Regenerates 2000 Life per Second, Reduces cooldown of all skills by 10.0%
          3p Set: +50 Resistance to All Elements, Reduces all resource costs by 10%.​

          [HR][/HR][HR][/HR]

          The Follower
          Obviously we all do some solo farming. Followers are a huge opportunity for us to improve our clear times.

          No matter how GG their items are, their damage is going to pale in comparison to your own. Gearing a follower is about using items which will benefit your main character, not do massive DPS. Once geared, your follower can no longer die. This means all those slots on gear that you wasted on sustain and LOH are now freed up.

          Go after HIGH ATTACK SPEED, and/or WEAPONS and ITEMS that PROC an effect that helps your main.

          Legendary Follower Item
          This goes in their special slot [...]. It allows them to never die.

          Overwhelming Desire Amulet
          Chance to CHARM enemies on hit. Charmed enemies take 35% more damage. With high attack speed jewelry and an azurewrath this is very nice.

          Unity Ring
          If you didn't already know, ask somebody. Unity on follower and yourself means they absorb 50% of your damage.
          Imagine it combined with 30% reduction on mojo and 10% on zombie dog rune ;)

          Nagelring
          Adds Magic Find to your main character.

          Other rings or Amulets:
          Anything with max attack speed or anything with a proc affect or bonus that benefits main character.

          Azurewrath with Attack speed and High chance to Freeze
          With high attack speed, IAS rings and IAS on the amulet, you can get to 1.8+ attacks per second! Can roll up to 25% chance to freeze

          Maximus
          Get a demon on a fire chain leash. Does a good job as a meat shield, don't count on big dps.
          Slow attack speed so wearing a proc on hit item doesn't work as well.

          Buriza Do Kyanon
          Not nearly as GG as it was on follower in D3Vanilla. It still has ability to roll up to 10% freeze


          [HR][/HR][HR][/HR]


          Current Build

          [HR][/HR]
          I have been testing a lot of different skill variations. I have found that theorycrafted ideas predicated on certain skills being used in certain ways in a timely manner just don't fly on a bot. Realistically you need to do some babysitting and make adjustments as necessary. Just because you can do the skill routine doesn't mean the bot won't get out of sync with the cooldowns or spam a mana skill until it's OOMing.

          Remember that if you change out to a mana intensive spell like Zombie Bears, you may never cast Piranhas [Bears costs 150, Piranhas 250. Bot spends mana as soon as it comes in during a fight].


          Skill build:
          Plague of Toads: Addling Toads
          Spirit Walk: Jaunt

          Piranhas: Piranhado
          Gargantuan: Wrathful Protector
          Summon Zombie Dogs: Life Link
          Big Bad VooDoo: Slam Dance

          Pierce the Veil
          Fetish Sycophants
          Grave Injustice or Gruesome Feast depending on profile
          Midnight Feast


          Current Gear:
          Mask of Jeram: INT, AR, 6% CC, Socket, 95% Pet damage
          Aughild's Shoulder: with 15% Summon Zombie Dog Damage +3P Set Bonus
          Amulet: with 20% Physical damage, 10cc, 100chd, INT
          Tasker and Theo: INT, VIT, 10%CC, 100%CHD 45% Pet Attack Speed
          Aughild's Chest with 15% Summon Zombie Dog Damage +3P Set Bonus
          Aughild Bracers with 20% Physical damage +3P Set Bonus
          Harrington Waistguard: INT, VIT, Life%, Armor
          Tall Man's Finger: INT, VIT, IAS, CHD
          Unity: INT, CC, CHD, 15% Elite Damage
          Blackthorne's Pants: INT, VIT, Life%, 2 sockets +2P Set Bonus
          Blackthorne's Boots: INT, VIT, Armor, MS +2P Set Bonus
          Rhen'Ho Flayer INT, IAS, socket, 2300dps
          Uhkapian Serpent DMG, INT, VIT, CC, 15% Summon Zombie Dog Damage

          %Damage on Gear:
          95% Pet Damage
          50% Gargantuan and Zombie Dog damage
          45% Pet Attack Speed
          45% Summon Zombie Dogs
          40% Physical
          40% VS Elites (Aughild, Blackthorne, Unity)

          %Reduction on Gear:
          50% All Damage Reduction (Unity on Follower and Self)
          30% All Damage Reduction (Uhkapian Serpent)
          10% All Damage Reduction (Zombie Dogs Life Link)
          15% Elite damage Reduction (Aughild)
          7% Melee/ 7% Ranged reduction (Aughild)

          General Stats:
          Passives only, no gruesome feast, buffs or debuffs, vs trash mobs [not elites].
          1.4mil DPS sheet dps
          9 million toughness
          Toads crit for 2.5-2.8 million
          Fetishes crit for 11-13 million
          Tall Man's Finger Zombie Dog crits for 60-65mil
          Garg crits for 82-85mil

          When you stack all of the elite dps, Piranhas, BBV on top of that, it get's pretty crazy... Garg crits for 220million

          T5 most elites melt in seconds.
          T5 Bounty full clears no deaths.
          T6 is more than do-able with the bot running, AFK

          [HR][/HR]


          Cooldown Build

          [HR][/HR]
          This is more of a fun concept to see how little effort is needed to get to a high level of cooldown reduction. The goal is to change as little from our basic build as possible and see if it's worth the reduction. The downside here is dropping DPS from Midnight Feast and 25% Elite DPS from set bonuses. You could drop Grave Injustice as we are stacking so much CDR already and keep Midnight Feast.

          Changes from basic build are in orange.

          Skill build:
          Plague of Toads: Addling Toads
          Spirit Walk: Jaunt

          Piranhas: Piranhado
          Gargantuan: Wrathful Protector
          Summon Zombie Dogs: Life Link
          Big Bad VooDoo: Slam Dance

          Pierce the Veil
          Fetish Sycophants
          Grave Injustice (Large reduction vs. Trash)
          Tribal Rights (25% reduction to FA, BBV, SZD, Garg, Hex, MC)

          ***Could drop Grave Injustice to keep Midnight Feast [50% DPS on Dogs and Garg].

          Cooldown Gear:
          ***Running a 12.5% CDR Gem in Helm***
          Mask of Jeram: INT, AR, 6% CC, Socket, 95% Pet damage
          Born's Privledge: Reroll to 8% cooldown reduction +2P Set Bonus
          Amulet: with 20% Physical damage, 10cc, 100chd, INT
          Tasker and Theo: INT, VIT, 10%CC, 100%CHD 45% Pet Attack Speed
          Born's Frozen Soul: 15% Zombie Dog Damage +2P Set Bonus
          Strongarm Bracers: with 20% Physical damage
          Harrington Waistguard: INT, VIT, Life%, Armor
          Tall Man's Finger: INT, VIT, IAS, CHD
          Unity: INT, CC, CHD, 15% Elite Damage
          Captain Crimson's Bowsprit: INT, VIT, Life%, 2 sockets +2P Set Bonus
          Captain Crimson's Whalers: INT, VIT, Armor, MS +2P Set Bonus
          Rhen'Ho Flayer INT, IAS, socket, 2300dps
          Uhkapian Serpent DMG, INT, VIT, CC, 15% Summon Zombie Dog Damage


          Calculating the CDR:
          Diamond Helm: 12.5%
          Shoulders: 8%
          Born Set Bonus: 10%
          Crimson Set Bonus: 10%
          Paragon: 10%

          Raw Reduction 50.50%, Actual Reduction 41.32% + Tribal Rights on skills like Garg, Hex, BBV, etc

          [TABLE="width: 700"]
          [TR]
          [TD="align: center"]SKILL
          [/TD]
          [TD="align: center"]OLD
          COOLDOWN
          [/TD]
          [TD="align: center"]NEW COOLDOWN
          [/TD]
          [TD="align: center"]SKILL UPTIME
          [/TD]
          [TD="align: center"]TIME FROM SKILL
          END TO NEW CAST
          [/TD]
          [/TR]
          [TR]
          [TD]BigBad Voodoo[/TD]
          [TD="align: center"]120s[/TD]
          [TD="align: center"]52s[/TD]
          [TD="align: center"]20s[/TD]
          [TD="align: center"]32 seconds[/TD]
          [/TR]
          [TR]
          [TD]Gargantuan[/TD]
          [TD="align: center"]60s[/TD]
          [TD="align: center"]26s[/TD]
          [TD="align: center"]15s[/TD]
          [TD="align: center"]11 seconds[/TD]
          [/TR]
          [TR]
          [TD]Fetish Army[/TD]
          [TD="align: center"]120s[/TD]
          [TD="align: center"]52s[/TD]
          [TD="align: center"]20s[/TD]
          [TD="align: center"]32 seconds[/TD]
          [/TR]
          [TR]
          [TD]Mass Confusion[/TD]
          [TD="align: center"]60s[/TD]
          [TD="align: center"]26s[/TD]
          [TD="align: center"]12s[/TD]
          [TD="align: center"]14 seconds[/TD]
          [/TR]
          [TR]
          [TD]Hex[/TD]
          [TD="align: center"]15s[/TD]
          [TD="align: center"]7s[/TD]
          [TD="align: center"]15s[/TD]
          [TD="align: center"]0 seconds / constant[/TD]
          [/TR]
          [TR]
          [TD]Piranhas Piranhado[/TD]
          [TD="align: center"]16s[/TD]
          [TD="align: center"]9.5s[/TD]
          [TD="align: center"]4s[/TD]
          [TD="align: center"]5.5 seconds[/TD]
          [/TR]
          [/TABLE]

          Keeping in mind that if you're running Grave Injustice, you will see a 1 second reduction in cooldown for every enemy that dies within 20 yards (which is increased by your pickup radius).

          Every time I cast Piranhado on trash, by the time it drops it's basically off cooldown already.


          [HR][/HR]
          Changelog:
          Added Strongarm Bracers due to Piranhado proc of the additional damage on bracers.
          Updated Current Gear/Build
          Added BiS Section
          Added Cooldown Build info
       
      Last edited: Jun 6, 2014
      roroli and Ronso like this.
    2. jamal168

      jamal168 New Member

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      Thanks for sharing and taking the time to write this up. Sadly, I don't have the flayer yet.
       
    3. fenghaolw

      fenghaolw New Member

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      Is it better to focus on physical damage or fire damage?

      Poison damage is not that important since most of the damage comes from the pet if you use this build.

      I personally prefer physical damage + fetish army.
       
    4. dizzlesnap

      dizzlesnap New Member

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      For follower templar, Thunderfury with the ring that adds stun duration to lightning damage is also very good CC.
       
    5. TwoCigars

      TwoCigars Active Member

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      Physical damage is always best-in-slot with a pet build centering around FA and/or Sycophants. But there are only so many slots where you can stack it once you get the RHF and Mask of Jeram [bracers, ammy, SOJ = 60%]... I am simply highlighting that poison and fire damage can be used to also buff DPS.

      Fetish Army % is up in the air. I used it prior to patch and so it's now on my gear. However, until they fix the bug where Sycophants are overwriting fetishes from Fetish Army (Or change FA% to Fetish%) I leave that up to the user. If I didn't already have it on my gear I probably wouldn't use Fetish Army as a skill and replace the FA% with something different on my gear. At this point it functions as a dps buff on elites since that's when the bot will use it on default settings.

      [HR][/HR]

      My core goal in posting this build was to give people a starting place using what gear they have now with only 2 item requirements... For me, 20% Fire on garg is nice since I have a GG pair of magefists and no Taskers. I could replace my Swamp Land Raiders with another pant, but why not have 20% poison damage to a skill I am spamming constantly? It's about rotating the items you have as you find upgrades. That = Progression ;)

      Example: a Doombringer can raise your Phys% to 80%, but your Addling Toads will no longer target your enemy the same. It is all relative though. If you are constantly standing toes-to-Piranha pool or it works well enough without the RHF, more power to you. Sunkeeper can also add massive Elite%. My Ghom kit has a 30% Sunkeeper so I am doing 75% more elite DPS... I also swap out boots/pants for Blackthorns for 85%... But all of these what-ifs convolute the basic build.

      [HR][/HR]

      ...In other news...

      If you want to run without Fetish Army skill and are running Gargantuan; Stacking Physical%, Fire% and Garg% along with midnight feast should easily yield 80-100mil crits from garg without best in slot gear. Best in slot gear centering around Garg and Fire only can yield over 200mil crits but your fetishes will start using Walmart Gloves on enemies.
       
      Last edited: May 28, 2014
    6. specv

      specv Member

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      Great guide and build. THANKS!
       
    7. xxxmalicexxx

      xxxmalicexxx Member

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      for Ghom and burst you want to use the fire gaurganuan, but for rifts and bounties i would go the phy one stack ele damg for each, there are a ton of good builds.... If you lucky enough to find a tall mans finger like me you can actually go poison or fire and have your dog ripping shit up, my poison dogs dot ticks for 200 mil
       
    8. Slickdealer

      Slickdealer New Member

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      I run a very similar setup.

      -Tasker and Theo would add incredible DPS compared to a magefist.
      -Replace the RORG with a Tall Man's Finger. It is even better than a SOJ for pet doctors now. Because you have fewer dogs, your fetishes can find enemies quicker. Plus the dog hits like a runaway truck.
      -Will need to use Aughild's chest when you lose the RORG.
      -Ice Climbers are my current boots of choice.
      -Using the Fetish Army skill kills off your FS fetishes. I would replace FA with spirit walk and re-roll the FA damage on gear.

      Since legendary buff I'm getting 8 legs/hour running T6 rifts.
       
    9. TwoCigars

      TwoCigars Active Member

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      Yeah I am actually super bitter about the TMF buff. I have scraped half a dozen of them prior to the buff, now I can't seem to find one LoL :/
       
    10. Trevor

      Trevor New Member

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      bookmarking this post for later....skimmed over it and looks awesome. thanks for the post.
       
    11. DJmike

      DJmike New Member

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      Do chest runs TC, im on third one now from there. :D All rubbish but better than none. Well written guide man, thanks for giving me a new target :D.
       
    12. TwoCigars

      TwoCigars Active Member

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      Thank you for the kind words :D
       
    13. Heffalompen

      Heffalompen Member

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      Hey man, brilliant stuff, I never got things working "just right" with WD until this. However, there are still a few things that could be even better, but I think that has to do with how Trinity controls the WD. For instance when I am running act 4 bounties he will throw his frogs on corrupt growths and it will take a while to kill them, why doesnt the dog and fetishes attack it? He also dies on molten bombs and sometime freeze because he runs in and out, in and out and its just pure luck if he gets hit or not. Any idea how to solve this through settings or changing anything in the config for wd combat?

      Thanks for this brilliant writeup
       
    14. TwoCigars

      TwoCigars Active Member

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      You can definitely change the radius settings for whatever ails you. I honestly haven't tweaked the settings too much as I run a lot of different profiles but try to keep my build the same for all of them so I can swap profiles on the fly.

      I have found that it still likes to do the stutter-step towards some of the worst things in the game regardless of settings, like molten explosions [oh so pretty, me want to touch...].

      The most issues I get seem to come with drops inside of those things. It can't decide to wait until the explosion happens or to enter the radius... Then it decides against it. Then for it. Overall I set my build up so that I have enough toughness to take a molten hit in T4. It can survive in T5 but not unless it has full health at that time.

      I know this isn't much help but at the end of the day it's a bot so designing my build and toughness a little around the idea of these issues makes for less headaches.
       
    15. TwoCigars

      TwoCigars Active Member

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      *Updated with more information:





      Best In Slot Items
      When you gear up, this build really starts to shine...
      [HR][/HR]

      General Guidelines:
      TL : DR this for experienced users... Otherwise click the Spoiler....

      Gearing is about balance. If you're trying to get a GG character that can play high torment you must realize there are sacrifices you have to make. It's not just about stacking the best looking stats on all slots.

      Death = Loss of DPS. Worse for botters, it's a MASSIVE dropoff in all our favorite 'per hour' statistics.

      Following simple rules like the 1/10 ratio for CC / CHD:
      If you have 50 CC, optimal CHD would be 500
      If you have 40 CC and 550CHD, drop some CHD for CC
      If you have 60CC and 400CHD, I would suggest dropping some CC for CHD where you can.

      Click on any of these "TOP CHD" WDs and see how unbalanced their stats are, thus low DPS.
      Critical Damage, Americas :: DiabloProgress - Diablo 3 Rankings

      For those of you just coming over from D3Vanilla, this is going to be an odd transition. You will literally WANT to run rings with 50 CHD and no CC at times because CHD is a precious stat for us as we can't dual wield weapons with emeralds in them. Also you're looking to stack anywhere from 8000-9000+ INT so it's more important than IAS at times... It's also worth noting that TRIFECTA rings have their shortcomings are often are not BiS.

      Again, Goal: stack minimum required toughness to result in 0 deaths during your run at your preferred torment, so that you can focus on evenly distributing your stats over your items.

      [HR][/HR]

      Rings and Jewelry:
      Remember to keep balance in mind when re-rolling your jewelry. I run max CHD on all of my jewelry IAS and other stats. Helps keep my 50cc/500chd ratio. Your mileage may vary depending on conditions.

      Jewelry can have very mercurial rolls, but BiS rings add so much more than just sheet DPS so it's worth a small sacrifice sometimes...


      Tall Man's Finger
      • Crits almost as good as gargantuan (I see 70+ million frequently, fully buffed over 120mil)
      • Stack up to 45% Summon Zombie Dog damage [shoulders, chest, mojo]
      • Affected by %Elemental Damage that matches to the type of dogs you summon
        -Physical WDs gain the best benefit using Life Link for 10% mitigation + DPS. ​
        -Fire WDs can use Burning Dogs, Poison WDs use Rabid Dogs for DPS only​
      • Additional dogs and damage from passives buff dogs [Midnight Feast, Zombie Handler, Fierce Loyalty]
      • Dog has massive life pool, will always be off cooldown by time it dies.
      • You are using a Uhkapian Serpent and dogs for utility anyways, now they can DPS too!

      Unity
      • Requires that your follower is wearing: UNITY and Legendary Follower item so they don't die
      • Follower takes 50% of all damage dealt to you
      • Can roll up to 15% damage vs. Elites

      Stone Of Jordan
      • Still Best in Slot on Ghom and similar runs due to Elemental + Elite damage
      • Unity is vastly better in higher torment due to mitigation. If mitigation isn't needed SoJ is BiS.

      Royal Ring of Grandeur
      • If you're trying to stack several set bonuses, it can be BiS
      • Don't feel obligated to use it just because you have it. Try using other rings to find what works best

      [HR][/HR]

      Helm, Gloves and Belt(s)
      These slots have some items widely viewed as Best In Slot... But for the less fortunate, there are alternatives...


      Mask of Jarem (Not the green one that's part of Helltooth Set ;))
      • Gives up to 100% more dps on all pets
      • Hands down the best WD helm in the game due to all of the GG pet options.
      Alternates until you get a MoJ:
      Andariel's Visage For stacking maximum DPS [Elemental, IAS, CC]
      Carnevil For Poison Dart users.
      Quetzalcoatl For DoT users out there.​


      Tasker and Theo
      • Increase pet attack speed up to 50%
      • Hands down the best gloves in the game due to all of the GG pet options.
      • This effect doesn't work with Carneval [they fire only when your character does]
      Alternates until you get T&T:
      Magefist Benefits Fire WDs and your Gargantuan: Wrathful Protector
      Frostburn Gauntlets For Cold WDs
      Set gloves of choice Lots of free DPS and mitigation options, including craftables​


      Harrington Waistguard or Witching Hour can be Best in Slot. It's up to you.
      • Witching Hour can roll 7%IAS and 50% CHD. Highest static DPS belt in the game. Low mitigation.
      • Harringtons can roll up to 135% additional DPS for 10 seconds after opening any container.
        All chests, Vessels, loose stones, containers, racks and bodies on ground proc this effect! If you're going to use it, tell DB to open EVERYTHING. If you don't like DB opening everything, use the WH instead!​
      Alternates until you get HWG or WH:
      Hellcat Waistguard Rolls 5-6% IAS making it a high dps, low mitigation belt.
      Cord of the Sherma Chance on hit to Blind/Slow enemies up to 4 seconds
      Hwoj Wrap up to 80% slow on enemies affected by Locust Swarm
      Fleeting Strap Craftable, rolls up to 7% IAS for high DPS, low mitigation.
      Set belt of choice


      [HR][/HR]
      Set Bonuses
      Shoulders, Chest, Bracers, Belt, Pants and Boots are all slots that you can mix and match as needed.

      *Worth noting that Aughild Bracer's and Shoulders are widely viewed as BiS

      **While a Harrington or Witching Hour belt can be GG, if you're playing Ghom only consider that 10% vs. elites gained on a 2-piece Blackthorne's bonus may be better if you require the belt slot to get it.

      Blackthorne's Amulet, Chest, Belt, Pants, Boots
      Pants and Boots are most commonly used. Belt can be worked in.
      2p Set: +250 Vitality Increases damage against elites by 10%
      3p Set: Reduces damage from elites by 10.0%, +25% Extra Gold from Monsters
      4p Set: You are immune to Desecrator, Molten, and Plagued monster ground effects.​

      Zunimassa's Helm, Chest, Ring, Mojo, Boots
      2p Set: +250 Intelligence, Grants 30 Mana per Kill
      3p Set: +75 Resistance to All Elements, Increases Mana Regeneration by 7.50 per Second
      4p Set: Your Fetish Army lasts until they die.​

      Jade Harvester Helm, Shoulders, Chest, Gloves, Pants, Boots
      2p Set: +500 Intelligence
      4p Set: Increases Mana Regeneration by 20.00 per Second
      6p Set: Soul Harvest consumes your damage over time effects on enemies, instantly dealing their remaining damage.​


      Craftable Set Bonuses
      These are a good place to start out on a freshly rolled character.

      Aughild's Authority Shoulder, Chest, Bracer, Helm
      Shoulders and Bracers widely Considered to be Best In Slot with RRoG equipped
      2p Set: Reduces damage from ranged attacks by 7.0%, Reduces damage from melee attacks by 7.0%
      3p Set: Reduces damage from elites by 15.0%, Increases damage against elites by 15%​

      Born's Command Chest, Shoulders, Sword
      2p Set: +15% Life
      3p Set: Reduces cooldown of all skills by 10.0%, Increases Bonus Experience by 20%​

      Cain's Destiny Helm, Gloves, Pants, Boots
      2p Set: Attack Speed Increased by 8.0%
      3p Set: 50% Better Chance of Finding Magical Items, Increases Bonus Experience by 50%​

      Captain Crimson's Trimmings Belt, Pants, Boots
      2p Set: Regenerates 2000 Life per Second, Reduces cooldown of all skills by 10.0%
      3p Set: +50 Resistance to All Elements, Reduces all resource costs by 10%.​

      [HR][/HR]
       
      Last edited: Jun 6, 2014
    16. TwoCigars

      TwoCigars Active Member

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      Added cooldown info
       
    17. roroli

      roroli Member

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      Really superb post, this is the type of thing people should be sharing when they find a good setup! (imo)

      Again, many thanks and great post.
       
    18. MDB

      MDB New Member

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      I like fire damage since I started using Grave Injustice. My cooldown drops so quick on Gargantuan that he is almost always ready for a elite pack. Fire gargantuan with fire damage and a 30% or so gargantuan damage=elites gone before you know it. Like sometimes I really say, where did they go (check to see if still on T6). Since I dont use Fetish Army and I do use Fire Dog the only physical is the ones summoned by Sycophants which I consider to be more crowd control than dps with my fire dog and gargantuan doing most of the work. I really dont even need BBVD. I usually just have it saved in case I run into a couple elites back to back and Gargantuan is still on cd.
      As far as Ghom runs go to me FIRE is a no brainer as long as you have TMF, MARAS, etc.
       
    19. TwoCigars

      TwoCigars Active Member

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      Fire + Garg damage is really nice way to go as the crits can get into the mid to high 200mil area. There are times when babysitting the bot that a blue pack comes into view... They all get sucked into piranhado, garg walks up with one swing and loot is on the floor.

      I can't seem to get DB to spam it (always cast only on elite trigger) tho, thus the Zombie Dog damage choice. Both options work great in general practice but ghom does tend to die faster on a max fire/garg build.
       
    20. rayofsi

      rayofsi New Member

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      excellent post, i ran fire TMF/zunnies previously, got stuck in t4 botting, with the newer build, i am doing t6 with no deaths. Props!!
      need a trifecta neck, but otherwise, asides from the 11% zombie dog roll on shoulders, i have bis for your build. THanks!
       

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