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WD - Spirit walk as a defensive CD?

Discussion in 'Trinity' started by DewdInTheNewd, Apr 16, 2014.

  1. DewdInTheNewd

    DewdInTheNewd New Member

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    Would it be possible to make Trinity use Witch Doctor's "Spirit Walk" as a defensive cooldown? When using the ability the character does not take damage, which would be useful for running higher tier Ghom runs (or anything else really).
     
  2. Fujiyama

    Fujiyama Member

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    I´m also looking for this possibility, like having him spirit walk and collect globes would do wonders! Or just use spirit walk defensively while finishing off the mob. I think at least the latter would be easy to script for someone with experience?
     
  3. Nedun

    Nedun Member

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    bump..
     
  4. rroklol

    rroklol Member

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    Why is it impossible to get an answer on this? There's so many threads with a question pretty much about Spirit Walk and all have 0 answers.. Why?
     
  5. joka666

    joka666 Member

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    why would you need SW for ghom? just bot him on T1 in green gear for easy kill, ppl get too hung up on botting higher torment levels when it simply ain't needed!
    50xT1 > 20xT6 (Equation time :) faster kill speed = more GPH = more LPH /RNG :D )
     
  6. Fujiyama

    Fujiyama Member

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    If no one with experience in combat routines would care to comment on this I might find the time to look into it.
     
  7. Foxy1990

    Foxy1990 New Member

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    Try this :

    Code:
    // Spirit Walk 
                    if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49  &&
    					Player.CurrentHealthPct <= 0.65)
                    {
                        return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                    }
    

    Just Add it to WitchDoctorCombat.cs after
    Code:
    // Spirit Walk < 65% Health: Healing Journey
                    if (CombatBase.CanCast(SNOPower.Witchdoctor_SpiritWalk) && Player.PrimaryResource >= 49 && hasHealingJourney &&
                        Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth"))
                    {
                        return new TrinityPower(SNOPower.Witchdoctor_SpiritWalk);
                    }
    
     
  8. Fujiyama

    Fujiyama Member

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    Thank you sir! I will try and comment when I get the time to test it!

    Edit: I don't get why we would need to check for primary resource tho. And I'm wondering if I can make it weight globes higher at the same time so it would actually pick up globes.
     
    Last edited: Apr 29, 2014
  9. rroklol

    rroklol Member

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    It worked! Thank you so much! You're the best
     
  10. rroklol

    rroklol Member

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    I'm doing ghom t6 just fine, I just wanted it for the fact I could be botting t5-t6 rifts if I had the spirit walk use on low health ^^

    I'm getting 60 games per hr on t6
     
  11. Foxy1990

    Foxy1990 New Member

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    no problem guys :)
     
  12. Foxy1990

    Foxy1990 New Member

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    check out Weighting.cs and search for case GObjectType.HealthGlobe: i think u can change it there
     
  13. Fujiyama

    Fujiyama Member

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    Seems to be working well, I'm playing around with the weighting. Thanks again :)
     

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