I've been tweaking with trinity's code for a while now, and noticed that most of the skill control conditionals have bOOCBuff (or !bOOCBuff) in it. I always assumed this boolean had something to do with casting buffs out of combat or something. But today I made a search for it and found 121 hits for it in GilesTrinity.cs ... 120 of them are inside conditional, and there is just a "bool bOOCBuff = false". As far as I can see, there's no instruction to change its value anywhere else in the code. Is this an old variable no longer used or am I missing something?