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  • Who wants an alternative to GB2?

    Discussion in 'Archives' started by fpsware, Jul 4, 2013.

    1. tifreak

      tifreak New Member

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      Cant wait for this really good stuff :D More coffee plz <3
       
    2. tomcruise

      tomcruise Banned

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      If the thing can farm nodes in shallow water unlike GB2 then I'll use it
       
    3. RownX

      RownX Member

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      I think I understand the way you planed this, but isn't there a possibility of running the exact same waytowards another node a few times?
      As often wanted for GB2, do you randomize spots by targeting "a pixel next to it"?
       
    4. fpsware

      fpsware Community Developer

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      Sorry I don't understand what you're asking here.
       
    5. xwozone

      xwozone Active Member

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      fpsware, I love your cc's and im sure we will love this!
       
    6. fpsware

      fpsware Community Developer

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    7. thedon19

      thedon19 Member

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      Attachments taken down?
       
    8. tia79

      tia79 New Member

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      Fpsware awesome idea.. I'd love a bot like this.. keep up the good work.. Missed you btw :p
       
    9. Turgid_Demon

      Turgid_Demon New Member

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      Been using HB and lurking for a while but new to posting; your idea inspired me to sign up so kudos on that.

      Ive never used GB2 as I'm focusing more on PVP since getting HB so please be gentle if some of this is obvious or not relevant.

      When I reflect on the time Ive spent gathering I'm struck by how quickly I fall into a pattern of visiting nodes that approximates a circuit. Single zone or multi-zone it doesn't matter. I fly in the same direction modifying and expanding my route as I discover new nodes. And of course Ive seen countless others doing the same. How do you think that randomizing node order mimics human activity? I would never cross a zone when the next closest node was within sight and had respawned but it sounds like your movement algorithm will do just that. If we imagine the numbers on a clock represent the nodes in a zone you description suggests that your bot would collect in the order 3,7,6,8,1,2,5,4,11,9,10,12 which no actual player would ever do.

      Wouldn't you be more "human" if you developed a circuit and then randomly deviated from that route (reversed direction/ crossed the zone/ skipped ahead several nodes) if you found a player gathering one of your nodes or found two or more sequential nodes empty?


      I'm not trying to knock your work at all, just offering food for thought.
       
    10. ULTIMATE-SEVEN

      ULTIMATE-SEVEN Member

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      Who wants an alternative to GB2?
      I believe that the most appropriate response is this:
      if you have only one option, you have no choice! instead with more options you can choose.
      :) So yes i want it
      thanks for the work done for all of us.
       
    11. fpsware

      fpsware Community Developer

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      Its a rare thing on these forums to find a well though out constructive post, I take my hat off to you :)

      So in a nutshell, GB2 works by flying around a zone either by following a set path you previously recordered, or you can choose to randomize the path you created. The issue with following a set path, is Blizzard's LCP detection algorithm "flags you" after a period of time. It creates a map of your path and the more you follow this path the more you reenforce your bot-like behavior. Ergo, you get banned. The issue with this is genuine players are also getting banned, but for the most part it hits GB2 pretty hard. The last few accounts I lost were using private profiles with randomization, unfortunately I still lost the accounts :)

      The purpose of this experiment is to avoid following a set path and to make it as random as possible, theoretically, thereby negating LCP detection.

      Currently, the botbase allows for a number of way point following systems; you can move to a random way point, move to the closest way point, move to the furthest way point. Each time you come with range (a randomized distance) of a way point it is removed from the "active list" so you don't visit it again during the "cycle". Once you've visited all way points the active list is repopulated and randomized, and the cycle starts over again.

      As for making it more human, the above randomized way points navigation is far from human, that's why I've also added numerous random behaviors; going AFK for a period of time, randomly hearthing and emptying bags, random delays between actions. Its currently far from perfect, and to be honest, unlikely to ever be perfect but its an alternative to the only available choice.
       
    12. fpsware

      fpsware Community Developer

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      Current progress. ..

      Added support to deposit items into the guild bank.
      Automatically delete user definable items from your bags; Eg, Rough Stone | Course Stone | Silverleaf

      On the to do list ...

      Mail items
      Personal bank support
       
    13. Asphodan

      Asphodan Member

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      What if you were able to give it a pool of profiles to use?

      It's one thing to have a single profile that spans a continent, it's an entirely different thing to go from one circle to five circles in no particular order.
       
    14. fpsware

      fpsware Community Developer

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      This is something I was considering.
       
    15. Stormchasing

      Stormchasing Community Developer

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      why not easily getting ALL nodes from WoWHead :)
       
    16. zedyautja

      zedyautja Member

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      I doubt it, even when I play by hand I don't chat to anyone.

      I've always played wow as a single player game, with a load of players to sell to rather than just NPC vendors.
       
    17. fpsware

      fpsware Community Developer

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      Because I never thought of that :p

      EDIT: Nor does my skill level extend to such tasks.
       
    18. Stormchasing

      Stormchasing Community Developer

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      u got a PM ;) u know where to find me^^
       
    19. HBfanboy1980

      HBfanboy1980 Active Member

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      I seriously doubt Blizzards banning techniques are limited to this one method of detection, as per all the discussion already give. However, i LOVE when people have brand new fresh ideas like this! This is the kind of thinking that pushes the bot forward a generation!

      hats off to a great developer who is trying to push things forward! I see an evolution to gathering (via bot) on the horizon!
       
    20. Kjin

      Kjin New Member

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      Wow this is a really, really cool project.
      If you can set your bots to farm more than 10 hours again a day, without losing them in 3 days, the bot will actually be usable again (farming that is).

      Would be VERY interested in a running botbase by you and thanks for the time you put into it!
      Would also donate once you're content to release it, any ETA yet?

      Regards,
      Kj
       

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