• Visit Rebornbuddy
  • Wildbuddy v0.1

    Discussion in 'Wildbuddy Forum' started by Apoc, Nov 20, 2014.

    1. Apoc

      Apoc Moderator Staff Member Moderator

      Joined:
      Jan 16, 2010
      Messages:
      2,790
      Likes Received:
      94
      Trophy Points:
      48
      Wildbuddy v0.1.478.205
      • Now requires Microsoft Visual C++ 2013 Redistributable Package (x64)

      [SIZE=+1]Changelog[/SIZE]
      Code:
        * Bug Fixes
          - Repair and Vendor tags in the Grind tag now properly work
          - ItemInformation has been properly updated to reflect new changes in the client
          - Vendor tag has been fixed to be of the correct signature.
          - GameManager.CurrentOpenWindow has been fixed, as well as the window IDs related to the enum.
      
      

      [SIZE=+1]Reporting Bugs[/SIZE]
      Please report confirmed WBcore bugs to THIS thread!
      When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots or profiles that may be useful in tracking down the bug.


      [SIZE=+1]Releases[/SIZE]
      [SIZE=+1]Now requires Microsoft Visual C++ 2013 Redistributable Package (x64).[/SIZE][SIZE=+1][/SIZE]

      Wildbuddy: Zip


      [SIZE=+1]Requirements[/SIZE]
      The Buddy Dependency Wizard will install these requirements for you, if needed.
      Of course, you are welcome to install them manually if so inclined.



      [SIZE=+1]Thread Management Rules
      [/SIZE]

      Posts are archived according to the following rules:

      • Posts that have received a response from the Bossland GmbH staff are archived.
        Do not assume that because your post was archived, it means we don't care.
        We are simply keeping this thread clean.
      • This thread is for confirmed WBcore bug reports only.
        You should have tried to resolve your problem using the Support forum, first.
        If the Support forum can't resolve your issue, they will ask that you report the problem here.
      • We will only look into bugs reported against the version of Wildbuddy represented by this thread.
        Bugs reported against any other Wildbuddy releases (including Betas) will be archived immediately without comment.
      • Bug reports without FULL, unedited logs attached will be immediately archived without comment.
      • Either report bugs properly, or do not report them at all.
        We cannot look into bugs that have little to no information.
        Bugs reported in such a fashion will be immediately archived without comment.
      • If you wish to submit a feature request to this thread, please make certain it is not already covered.
      • This is not a discussion thread.
        If you derail this thread, you will be muted for up to 30 days. No questions.
      • Archiving may not be immediate, but occur every few days.



      Enjoy!
       
      Last edited: Mar 1, 2015
    2. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

      Joined:
      Mar 2, 2010
      Messages:
      2,307
      Likes Received:
      35
      Trophy Points:
      48
      Please ensure your bug reports contain _all_ the information we require to possibly reproduce your bug. Bug reports that don't include logs or are otherwise not fully inclusive will not be processed.
       
    3. Shuquico

      Shuquico Member

      Joined:
      Mar 13, 2014
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      6
      For me isnt working...but i guess is because there was a mini patch today (as i have all the requirements you guys ask) ...keep the good work and thx for these tool to improve our chars
       
    4. Apoc

      Apoc Moderator Staff Member Moderator

      Joined:
      Jan 16, 2010
      Messages:
      2,790
      Likes Received:
      94
      Trophy Points:
      48
      Sorry, I missed the patch today! (Been working on other things) There is a build coming in a few minutes to address this.
       
    5. Gully

      Gully New Member

      Joined:
      Jan 27, 2011
      Messages:
      154
      Likes Received:
      3
      Trophy Points:
      0
      Hey is this bot available for purchase at the moment if so i think there is some issue with the store since i cant get a trial.
       
    6. Shuquico

      Shuquico Member

      Joined:
      Mar 13, 2014
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      6
      [​IMG][/url] imag[/IMG]

      Any idea what can i be doing wrong....sorry for your troubles.....im always getting this error
       
    7. Shuquico

      Shuquico Member

      Joined:
      Mar 13, 2014
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      6
      anyone? i resitall .NET framework ...used buddy wizard but still same error....
       
    8. Shuquico

      Shuquico Member

      Joined:
      Mar 13, 2014
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      6
      really cant make it work...when above error message doesnt pop and i manage to load a profile...nothing happens an this other message appears
      Nav server has disconnected us! Attempting to reconnect. i hope someone can help / discuss this problems
       
    9. Angully

      Angully Member

      Joined:
      Sep 19, 2010
      Messages:
      764
      Likes Received:
      1
      Trophy Points:
      18
      View attachment Logs.zip

      Same issue here! I expect they are aware of the issue and are probably working on it as we speak.
       
      Last edited: Nov 24, 2014
    10. roboto

      roboto Well-Known Member Buddy Store Developer

      Joined:
      May 25, 2013
      Messages:
      1,937
      Likes Received:
      50
      Trophy Points:
      48
      finally...
      got it
       
    11. Shuquico

      Shuquico Member

      Joined:
      Mar 13, 2014
      Messages:
      38
      Likes Received:
      0
      Trophy Points:
      6
      huh? what you mean?
       
    12. Angully

      Angully Member

      Joined:
      Sep 19, 2010
      Messages:
      764
      Likes Received:
      1
      Trophy Points:
      18
      Welcome to wildstar its nice to have some more devs over here :)
       
    13. Ivanchelovekov

      Ivanchelovekov New Member

      Joined:
      Sep 6, 2014
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      0
      not work for directX 9


      2014-11-29 16:06:30,771 [1] INFO MainWindowViewModel - Wildbuddy 0.1.404.158 starting...
      2014-11-29 16:06:30,776 [1] INFO MainWindowViewModel - CPU Architecture: x64
      2014-11-29 16:06:30,776 [1] INFO MainWindowViewModel - Process Architecture: x64
      2014-11-29 16:06:30,886 [1] INFO MainWindowViewModel - OS: Windows 7 Ultimate x64
      2014-11-29 16:06:30,886 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.1.7600.0
      2014-11-29 16:06:30,886 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.18408
      2014-11-29 16:06:30,888 [1] INFO MainWindowViewModel - System Memory: 6,00 GB Available
      2014-11-29 16:06:30,888 [1] INFO MainWindowViewModel - CPU Cores: 2
      2014-11-29 16:06:30,890 [1] INFO MainWindowViewModel - Application Uri: E:\WildStar\супер\Wildbuddy 0.1.404.158
      2014-11-29 16:06:31,201 [1] DEBUG Hotkeys - Registered hotkey TargetDump to Alt, Shift + D
      2014-11-29 16:06:31,201 [1] DEBUG Hotkeys - Registered hotkey Inventory to Alt, Shift + I
      2014-11-29 16:06:31,201 [1] DEBUG Hotkeys - Registered hotkey QuestDump to Alt, Shift + Q
      2014-11-29 16:06:31,201 [1] DEBUG Hotkeys - Registered hotkey OffmeshConnection to Alt, Control, Shift + C
      2014-11-29 16:06:31,201 [1] DEBUG Hotkeys - Registered hotkey ShowClickLocation to Alt, Shift + C
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - Wildbuddy 0.1.404.158 starting...
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - CPU Architecture: x64
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - Process Architecture: x64
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - OS: Windows 7 Ultimate x64
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - OS Version: Microsoft Windows NT 6.1.7600.0
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - .NET Runtime Version: 4.0.30319.18408
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - System Memory: 6,00 GB Available
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - CPU Cores: 2
      2014-11-29 16:06:31,201 [1] INFO MainWindowViewModel - Application Uri: E:\WildStar\супер\Wildbuddy 0.1.404.158
      2014-11-29 16:06:31,389 [1] DEBUG TypeFinder<IBot> - Type ProfileBot implements interface IBot
      2014-11-29 16:06:34,689 [1] INFO MainWindow - Logging in...
      2014-11-29 16:06:35,179 [1] INFO MainWindow - T: 5247214758375248904 H: 2497741531
      2014-11-29 16:06:38,521 [1] FATAL ProcessWrapper - Could not find DX11 in process!
      System.Exception: Could not find DX11 in process!
      в GreyMagic.DirectX..ctor(MemoryBase mem, Boolean dx9)
      в GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
      в GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm)
      в Buddy.Wildstar.Engine.ProcessWrapper..ctor(Process proc, Boolean readOnly, Boolean dx11)
      2014-11-29 16:07:03,905 [1] ERROR Application - UNHANDLED DISPATCHER EXCEPTION
      2014-11-29 16:07:03,905 [1] ERROR Application - System.Exception: Could not find DX11 in process!
      в GreyMagic.DirectX..ctor(MemoryBase mem, Boolean dx9)
      в GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
      в GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm)
      в Buddy.Wildstar.Engine.ProcessWrapper..ctor(Process proc, Boolean readOnly, Boolean dx11)
      в Buddy.Wildstar.MainWindow.<AttachProcess>d__1c.MoveNext()
      --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
      в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      в Buddy.Wildstar.MainWindow.<HandleProcessSelectorRefresh>d__2d.MoveNext()
      --- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
      в System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)
      в System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
      в MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
       
    14. Apoc

      Apoc Moderator Staff Member Moderator

      Joined:
      Jan 16, 2010
      Messages:
      2,790
      Likes Received:
      94
      Trophy Points:
      48
      Thanks for the report! A fix is on it's way in the next build (hopefully!)

      Unfortunately, I can't fully test the fix, so please be patient.
       
    15. dj369963

      dj369963 New Member

      Joined:
      Jun 15, 2014
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      1
      Yesterday the bot worked fine for the ship part but once it got to levian bay it wouldn't accept or when I accepted the quest welcome to levian bay it would not do anything this is all I could get in case of logs

      Picking up quest Welcome to Levian Bay (9130)
      Moving towards pick up creature.
      Attempting interact with quest pick up creature #1
      Exception during execution of profile tag <If Condition="GameManager.LocalPlayer.IsDominion" /> (Line #41)System.NullReferenceException: Object reference not set to an instance of an object.
      at Buddy.Wildstar.BotCommon.CommonBehaviors.z9\,W<?A^ hT\[mUedJt~8l'\] B.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetR esult()
      at Buddy.Wildstar.BotCommon.ProfileTags.Quest.PickUpQ uest.: \,q3I5<g!E:_AUw3Wh?kdF?.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.A41Kz\*DsHRdK 3{g6<Wnx\.m7C.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.A41Kz\*DsHRdK 3{g6<Wnx\.m7C.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.A41Kz\*DsHRdK 3{g6<Wnx\.m7C.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowF orNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task task)
      at Buddy.ProfileBot.ProfileBot.u1(p|\\5Aak 4V=8uMu^nS1Hn.MoveNext()

      And now today all it does it this and I can't get the logs cause it force closes
      Untitled.png
       
    16. dj369963

      dj369963 New Member

      Joined:
      Jun 15, 2014
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      1
      the error from yesterday is no longer happening, but the bot still will not do anything in levian bay this is my log
      Registered hotkey TargetDump to Alt, Shift + D
      Registered hotkey Inventory to Alt, Shift + I
      Registered hotkey QuestDump to Alt, Shift + Q
      Registered hotkey OffmeshConnection to Alt, Control, Shift + C
      Registered hotkey ShowClickLocation to Alt, Shift + C
      Wildbuddy 0.1.427.179 starting...
      CPU Architecture: x64
      Process Architecture: x64
      OS: Windows 7 Home Premium x64
      OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
      .NET Runtime Version: 4.0.30319.18444
      System Memory: 11.94 GB Available
      CPU Cores: 4
      Application Uri: G:\WILDBUDDY
      Type ProfileBot implements interface IBot
      Logging in...
      T: 5247224521150928209 H: 141528712
      Attached to game: [1168228] WildStar64 (Hash: C6A20D64)
      Initialized hotkeys to window handle + 16036E
      Base Addr 13FA80000
      Local Player is a level 3 Human ESPer Explorer
      Location: X:-3780.771 Y:-995.5298 Z:-6333.188 (Area: 3338) on Western
      Type DebugRoutine implements interface ICombatRoutine
      Type Omnibus implements interface ICombatRoutine
      Type ‎‫**‫‏*‏‎
*‫‏‫​‬‪

‫****​‪* implements interface IPlugin
      Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
      Last Routine Used: Debug Routine
      Found last used routine! Setting it as selected...
      Selected Debug Routine version 1.0.0.0 as the current combat routine!
      Routine is a button provider, showing config button...
      Loading profile: G:\WILDBUDDY\Profiles\Level 1-22, Auto-Compiler.xml
      Type EchoTag inherits class ProfileElement
      Type Grind inherits class ProfileElement
      Type ConditionalProfileElement inherits class ProfileElement
      Type Include inherits class ProfileElement
      Type RemoteInclude inherits class ProfileElement
      Type QuestProfileElement inherits class ProfileElement
      Type LuaTag inherits class ProfileElement
      Type MailTag inherits class ProfileElement
      Type MoveToTag inherits class ProfileElement
      Type CollectTag inherits class ProfileElement
      Type CSIActionTag inherits class ProfileElement
      Type EscortTag inherits class ProfileElement
      Type KillCreatureTag inherits class ProfileElement
      Type UseItemTag inherits class ProfileElement
      Type InputActionTag inherits class ProfileElement
      Type InteractTag inherits class ProfileElement
      Type JumpTag inherits class ProfileElement
      Type PickUpQuest inherits class ProfileElement
      Type SkipCutsceneTag inherits class ProfileElement
      Type TurnInQuest inherits class ProfileElement
      Type CastObjectiveAbilityTag inherits class ProfileElement
      Type WaitTag inherits class ProfileElement
      Type Reference inherits class ProfileElement
      Type ProfileGroupElement inherits class ProfileElement
      Type RepairTag inherits class ProfileElement
      Type VendorTag inherits class ProfileElement
      Type ConditionalProfileGroupElement inherits class ProfileElement
      Type IfTag inherits class ProfileElement
      Type WhileTag inherits class ProfileElement
      Type SwitchTag inherits class ProfileElement
      Type FunctionTag inherits class ProfileElement
      Profile Exile and Dominion Profile Auto-Compiler (version $Rev: 17 $) by EchoTiger loaded!
      Selected Omnibus version 1.0.3.9 as the current combat routine!
      Routine is a button provider, showing config button...
      Setting game spell cast behavior to Normal
      Moved to new profile element: <If Condition="GameManager.LocalPlayer.IsExile" /> (Line #10)
      Element line number: 10
      Buddy.Wildstar.Engine.Profiles.IfTag (<If Condition="GameManager.LocalPlayer.IsExile" /> (Line #10)) has finished. Moving to the next...
      Moved to new profile element: <If Condition="GameManager.LocalPlayer.IsDominion" /> (Line #41)
      Element line number: 41
      Compiling Levian Bay...
      Picking up quest Welcome to Levian Bay (9130)
      Moving towards pick up creature.
      Attempting interact with quest pick up creature #1
      Exception during execution of profile tag <If Condition="GameManager.LocalPlayer.IsDominion" /> (Line #41)System.NullReferenceException: Object reference not set to an instance of an object.
      at Buddy.Wildstar.BotCommon.CommonBehaviors.Y'kxF) \]9M6\.QDo\.\*Jzr=_\*/.()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
      at Buddy.Wildstar.BotCommon.ProfileTags.Quest.PickUpQuest.?37\\M@kkn9\\DY#`42k-\,l4K\].MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.b$Ahh$e`wcU"9^jSrPRxo_Aa.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.b$Ahh$e`wcU"9^jSrPRxo_Aa.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.Wildstar.Engine.Profiles.IfTag.b$Ahh$e`wcU"9^jSrPRxo_Aa.MoveNext()
      --- End of stack trace from previous location where exception was thrown ---
      at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
      at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
      at Buddy.ProfileBot.ProfileBot.~r SRMgLpxWh\.p\[Fu<rP)R8%.MoveNext()

      this is where the bot always goes and gives me that log
      Untitled.jpg
       
    17. Apoc

      Apoc Moderator Staff Member Moderator

      Joined:
      Jan 16, 2010
      Messages:
      2,790
      Likes Received:
      94
      Trophy Points:
      48
      Is the quest NPC in the area? (Agent Infivan according to the profile)
       
    18. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,807
      Likes Received:
      587
      Trophy Points:
      113

      Hello, dj369963

      Wildstar is a bit tricky when it comes to "some things."
      The last quest(s) in tutorial world, and the intro quests to the next leveling area are different depending on your race.

      Your race will also influence where your character is taken (Levian Bay loc1, Levian Bay loc2, Crimson Isle loc1, Crimson Isle loc2).
      This also changes the NPC that welcomes you to the new questing location.

      I'm in the process (as we speak) of reworking all of this mess so that all (hopefully) races will end up in the same questing location.
      Agent Infivan is the intro-NPC for the Mechari race.

      Hopefully there will be a update out soon that fixes the issue you're having.
       
      Last edited: Dec 10, 2014
    19. dj369963

      dj369963 New Member

      Joined:
      Jun 15, 2014
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      1
      No where near he is about a min walk away I have tried even accepting the quest but the bot keeps trying to go to that place and accept the quest that I already have accepted
       
    20. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,807
      Likes Received:
      587
      Trophy Points:
      113
      Working on fixing this as we speak.

      http://i.gyazo.com/567cb6ac96dd4e9c181b60bf30c3bbd8.png
      If you look at the above screenshot, you will see there's "Jagged Cove" and "Stormcaller Landing."

      Every race except Mechari gets sent to Stormcaller Landing. And Mechari is sent to Jagged Cove.
      At the moment, the profile is designed for Jagged Cove because when I first ran Dominion, my main was a Mechari.

      I'll push an update soon that will include Stormcaller Landing.

      Edit:
      Support for both starting locations have been added.
      You can get the fix through the SVN, or when Wildbuddy is updated.​
       
      Last edited: Dec 10, 2014

    Share This Page