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  • [Wizard] [Sarkoth] "Fast Runs" DB.160

    Discussion in 'Archives' started by sorryy, Jun 29, 2012.

    1. kkthnxbb

      kkthnxbb Member

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      there is one issue : 1 of my 2 bots wizards teleports for 3 times instead of 4 and start casting teleport to Tristram without checking in cellar is open or not ( i manually moved my char to the cellar and happens also if the cellar is open )
       
    2. Jet8

      Jet8 Member

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      idk if you can make this happen, but if you use archon: disintegrate beam on Sarkoth right after you pass through the door way inside the cellar(basically max distance) it will kill all the monsters inside at once and then continue to kill Sarkoth.
       
    3. RcktMan77

      RcktMan77 New Member

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      Sorryy,

      You do excellent work man. I'm running Release v. 6 and it's seems to be going steady without requiring my intervention. I would second adding a little more reporting with regards to number of cellars found, number of games, etc. I know you said that might come later after the basics are finalized. I also notice demonbuddy is reporting games/hour in single digits. I don't know whether the bot is going so quickly that there aren't enough significant figures in that field to capture the rate at which your bot is moving, or whether it's something else related to the plugin/profile.

      Lastly, while looting in the cellar, the bot often tries to teleport back to town until it interrupts itself to pick up the remaining loot. This usually happens 2 to 3 times per session before all the loot is picked up. I'm also not sure whether this behavior can be corrected, but it would eek out a little more speed. Overall, this is by far the best for wizards out there.

      Thank you!
       
    4. Arasq

      Arasq New Member

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      v6 is crashing d3 for me so i'm going back to v4b. Sorryy can u just fix restart tele in v4b for me please? This one is briliant for me.
       
    5. sorryy

      sorryy New Member

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      I'm going to release modified v4b in few hours. This release will be slower but stable. I'll involve function of TP resuming this time. So now you can chouse what version you will use - fast 1.6 with modified loor rules (stash nothing) or stable 1.4mod
       
      Last edited: Jul 2, 2012
    6. Arasq

      Arasq New Member

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      to be honest with you now after 82 runs using v4b i have got 540k gph so is this one really slower? I'm not sure ;] Anyway thank you for this :) I'm will just wait now for modified v4b :)
       
    7. J0ul3k

      J0ul3k New Member

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      1.6 is trying to stash items even while my loot rules are selling everything -.-
       
    8. RcktMan77

      RcktMan77 New Member

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      1.4b is stable. I can afk it without any worries. Ran all night and most of this morning without any issues. 1.6b is quicker, but gets itself into a stashing loop which cascades into AutoStucker restarting the profile, and then the profile teleporting to town to try to unsuccessfully stash items ad nauseum.
       
    9. Jet8

      Jet8 Member

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      got an error where the bot would join a game, tp to town and leave. I went to my plugins tabs on DB and unchecked then rechecked "WizzardFastRuns v1.6" and it started to work again.
      View attachment 2012-07-02 12.21.txt

      Edit: i think its a different add on "NotificationOkClick"
       
      Last edited: Jul 2, 2012
    10. pjhulz

      pjhulz New Member

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      hello sorryy,

      thank you so much for the hard work, well till now I'm using v4 I just woke up been running for 9hrs ~ , no stuck & everything works fine.

      GF 258%, PR 21, MS 25%, DPS 15K, HP 27K ....

      DB .160,
      Profile: View attachment [.160Profile]WizardFastRuns v4.xml ,
      Plugins: View attachment Sarkoth.cs | View attachment EMCBehaviors.cs | View attachment msfix.cs | View attachment TestInv_0.9.cs | View attachment [1.4]WizardFastRuns.cs

      cellar closed:
      [06:26:07.103 N] [Icool's Sarkoth farm helper v0.1] Left Game
      [06:26:07.103 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 596/1215 games!
      [06:26:07.103 N] [Icool's Sarkoth farm helper v0.1] This Run took: 6s
      [06:26:07.103 N] [Icool's Sarkoth farm helper v0.1] The average fail run is: 7s
      [06:26:07.104 N] [Icool's Sarkoth farm helper v0.1] Money made this run: 0
      [06:26:07.105 N] [Icool's Sarkoth farm helper v0.1] Money made in total: 3400299


      cellar open:
      [06:24:33.342 N] [Icool's Sarkoth farm helper v0.1] Left Game
      [06:24:33.342 N] [Icool's Sarkoth farm helper v0.1] Cellars found in 596/1211 games!
      [06:24:33.342 N] [Icool's Sarkoth farm helper v0.1] This Run took: 20s
      [06:24:33.342 N] [Icool's Sarkoth farm helper v0.1] The average cellar run is: 21s
      [06:24:33.343 N] [Icool's Sarkoth farm helper v0.1] Money made this run: 5379
      [06:24:33.344 N] [Icool's Sarkoth farm helper v0.1] Money made in total: 3400299


      GPH now become 370K yesterday using the same set up I'm hitting 400K+, I don't why what wrong.. just GPH went down..
      [06:29:42.521 N] [Icool's Sarkoth farm helper v0.1] Changed world to 1999568897
      [06:29:42.521 N] [Icool's Sarkoth farm helper v0.1] Found a cellar!
      [06:29:58.620 N] Leaving game, reason: Run is done
      [06:29:58.620 N] Profile completed
      [06:29:58.620 N] Number of games completed:1223
      [06:29:58.628 N] Last run acquired 8680 gold.
      [06:29:58.628 N] [EMCBehaviors]: ---------------------------------------------------------------------------------------------------------
      [06:29:58.629 N] [EMCBehaviors]: TrackLoot : GOLD = 3421990
      [06:29:58.630 N] [EMCBehaviors]: TrackLoot : GOLD_GPH = 370017.741778089
      [06:29:58.630 N] [EMCBehaviors]: TrackLoot : Loot NORMAL = 67
      [06:29:58.630 N] [EMCBehaviors]: TrackLoot : Loot LEGENDARY = 1
      [06:29:58.630 N] [EMCBehaviors]: TrackLoot : Loot RARE4 = 2
      [06:29:58.630 N] [EMCBehaviors]: DeathRestart : TOTAL DEATHS = 0
      [06:29:58.630 N] [EMCBehaviors]: TimedRestart : RESTARTS = 0
      [06:29:58.630 N] [EMCBehaviors]: AutoHealthPoti : POTIONS USED = 0
      [06:29:58.630 N] [EMCBehaviors]: ---------------------------------------------------------------------------------------------------------


      Imma try v4b first I'll be back for the report after that Imma test v6.

      again thank you so much.
       
    11. Arasq

      Arasq New Member

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      After hole night and half day i had a first problem with 1.4b Somehow i have died in cellar and then my char went to Adria ;] i'm sure that thing not gonna happen again in next 24h so this one is still the best ;]
       
    12. sorryy

      sorryy New Member

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      .160 version Release v7 is here!
      ? Temporarily suspending development of "plugin-only" based release brunch because of DB engine bugs and interference.
      ? Returning profile based system and trying to save all options from early releases.
      ? Hope I finally fixed stashing problems.
      ? This one must be a little slower then releases since v5 but stable.
       
      Last edited: Jul 2, 2012
    13. kkthnxbb

      kkthnxbb Member

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      v7 runs good and with higher gph from previous versions :cool:
       
    14. pjhulz

      pjhulz New Member

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    15. kkthnxbb

      kkthnxbb Member

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      running v7 for the past 1.5 hours without intervening .... can run 24/7 pretty much afk for me
       
    16. Rit

      Rit New Member

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      Are you using any other plugin than notificationOKclick and wizardfastruns?
       
    17. pjhulz

      pjhulz New Member

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      any plugin use loot rules?
       
    18. dejavu157

      dejavu157 New Member

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      anyone having game crash issues?
       
    19. RcktMan77

      RcktMan77 New Member

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      Sorryy,

      V7, much like it's predecessors (except 4b), doesn't want to stash/sell/salvage. When the bag is full, it teleports to town, leaves the game, starts a new game, and then teleports to town ad nauseum despite there being a dank cellar discovered.
       
      Last edited: Jul 2, 2012
    20. pjhulz

      pjhulz New Member

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      I change the kill radius & loot radius of the 1.7 plugin, just like what I did in v4. what I like in v7 is the instant buff before entering the cellar & if cellar is closed, also after killing sarkoth it will not go back to the middle to leave the game.
      what I noticed also in v7 is like v4 so far what I see the difference is the instant buff & after killing sarkoth once loot done it will leave the game immediately.
      reason I edit the kill radius & loot radius because when cellar found and there's a mob with in 5 radius it will attack the mobs which will reduce your time and the gph will drop a lil bit, I made it 0 so once cellar found It will just ignore the mobs and go straight inside the cellar.

      this is what I experience in v4 which I experiencing right now in v7 if the cellar is found, it supposed to be "enabling combat and loot at 0yrd range" but it will "enabling combat and loot at 30yd range". which will drop your gph.

      original:[C#] [1.7]WizardFastRuns - Original - Pastebin.com
      PHP:
      private float cellarKillRadius 45//Kill radius inside cellar 
      private float wormholeKillRadius 1//Kill radius during wormhole teleport
      private float portalKillRadius 35//Kill radius during Portal casting
      private float reducedKillRadius 5//Kill radius on the road to open cellar

      private float cellarLootRadius 50//Loot radius inside cellar 
      private float wormholeLootRadius 1//Loot radius during wormhole teleport
      private float portalLootRadius 20//Loot radius during Portal casting
      private float reducedLootRadius 5//Loot radius on the road to open cellar

      edited: [C#] [1.7]WizardFastRuns - edit - Pastebin.com
      PHP:
      private float cellarKillRadius 45//Kill radius inside cellar 
      private float wormholeKillRadius 0//Kill radius during wormhole teleport
      private float portalKillRadius 30//Kill radius during Portal casting
      private float reducedKillRadius 0//Kill radius on the road to open cellar

      private float cellarLootRadius 50//Loot radius inside cellar 
      private float wormholeLootRadius 0//Loot radius during wormhole teleport
      private float portalLootRadius 10//Loot radius during Portal casting
      private float reducedLootRadius 0//Loot radius on the road to open cellar
      DB 160
      wizard build : Wizard - Game Guide - Diablo III
      profile: View attachment [.160Profile]WizardFastRuns v7.xml
      plugins: View attachment EMCBehaviors.cs | View attachment Sarkoth.cs | View attachment msfix.cs | View attachment TestInv_0.9.cs | View attachment [1.7]WizardFastRuns.cs
      loot rule: View attachment Worth It - No Trash v11 - Minimal.xml

      GF 258% | PR 21 | MS 25% | DPS 15K | HP 27K |

      almost 1hr my gph
      [11:14:02.488 N] [EMCBehaviors]: TrackLoot : GOLD_GPH = 367873.69545117

      Thanks, so far so good feels like I'm still using v4, WORKS SMOOTH!!!
       
      Last edited: Jul 2, 2012

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