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  • Won't kill monsters on the wall (Slime Spewer @ Sirocco Caverns)

    Discussion in 'Community Developer Forum' started by Akudo, Apr 8, 2014.

    1. Akudo

      Akudo New Member

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      Ohman47 and I are working on Adventure mode ACT II profiles and we have a problem:

      Bounty: Clear Sirocco Caverns

      Problem? When it enters LVL2 cave where it's supposed to kill all the enemies, it won't recognize the monster Slime Spewer and just leave it there...

      Code:
      <Profile>
      
      <Name>Clear Sirocco Caverns</Name>
      
      <KillMonsters>True</KillMonsters>
      <PickupLoot>true</PickupLoot>
      <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
      <Order>
      <If condition="Me.IsInTown==False">   
      	<TrinityLoadProfile nodelay="True" file="act2.xml" />       
      </If>
      <If condition="Me.IsInTown ">
      	<!--Act 1 WP-->
      	<If condition="CurrentWorldId == 332336">
      		<UseWaypoint questId="1" stepId="1" actorId="223757" x="401.7305" y="555.0093" z="24.90835" waypointNumber="19"/>
      	</If>
      	<!--Act 2 WP-->
      	<If condition="CurrentWorldId == 161472">
      		<UseWaypoint questId="1" stepId="1" actorId="6442" x="324.8699" y="291.0312" z="1.645629" waypointNumber="19"/> 
      	</If>
      	<!--Act 3/4 WP-->
      	<If condition="CurrentWorldId == 172909">
      		<UseWaypoint questId="1" stepId="1" actorId="6442" x="402.5403" y="414.342" z="1.5338" waypointNumber="19"/> 
      	</If>
      	<!--Act 4 WP-->
      	<If condition="CurrentWorldId == 304235">
      		<UseWaypoint questId="1" stepId="1" actorId="6442" x="557.5455" y="525.3394" z="2.796465" waypointNumber="19"/> 
      	</If>
      	<WaitTimer questId="1" stepId="1" waitTime="1000" />
      </If>
      
          <!-- Find the caverns -->
      	<WaitTimer questId="312429" stepId="2" waitTime="2500" />
      	<MoveToMapMarker questId="1" x="2037.23" y="1614.266" z="203.9635" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
      	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
      	
      	<If condition="CurrentWorldId == 70885">
      		<WaitTimer questId="312429" stepId="2" waitTime="2500" />
      		<MoveToMapMarker questId="1" x="2285.899" y="1633.591" z="207.8471" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
      		<WaitTimer questId="312429" stepId="2" waitTime="1000" />
          </If>
      	
      	<If condition="CurrentWorldId == 70885">
      		<WaitTimer questId="312429" stepId="2" waitTime="2500" />
      		<MoveToMapMarker questId="1" x="2333.686" y="1131.099" z="205.0582" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
      		<WaitTimer questId="312429" stepId="2" waitTime="1000" />
          </If>
      	
      	<If condition="CurrentWorldId == 70885">
      		<WaitTimer questId="312429" stepId="2" waitTime="2500" />
      		<MoveToMapMarker questId="1" x="2443.748" y="1323.829" z="207.587" markerNameHash="2000747858" actorId="185067" interactRange="20" pathPrecision="40" pathPointLimit="250" isPortal="True" destinationWorldId="50589" /> 
      		<WaitTimer questId="312429" stepId="2" waitTime="1000" />
          </If>
      	
      	<If condition="CurrentWorldId == 70885">
      		<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="185067" boxSize="20" boxTolerance=".80" pathPrecision="40">
      			<IgnoreScenes>
      				<IgnoreScene sceneId="31345" />
      			</IgnoreScenes>
      		</TrinityExploreDungeon>
      		<MoveToMapMarker questId="312429" stepId="2" markerNameHash="2000747858" actorId="185067" isPortal="True" destinationWorldId="50589" interactRange="20"/>
          </If>
      	
      	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
      	<AWTrinityExploreDungeon bountyQuestSNO="347525" bountyStep="4" questId="312429" stepId="2" until="ExitFound" exitNameHash="2108407595" boxSize="15" boxTolerance=".10" />
      	<MoveToMapMarker questId="1" x="862" y="1161" z="0" markerNameHash="2108407595" actorId="176001" interactRange="20" pathPrecision="50" pathPointLimit="250" isPortal="True" destinationWorldId="220804" statusText="" /> 
      	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
      	<AWTrinityExploreDungeon bountyQuestSNO="347525" bountyStep="4" questId="312429" stepId="2" until="FullyExplored" boxTolerance=".10" boxSize="15" />
      	<WaitTimer questId="312429" stepId="2" waitTime="1000" />
      	
      	
          <!-- Portal Home -->
          <TrinityTownPortal questId="312429" stepId="2" />
          <WaitTimer questId="312429" stepId="2" waitTime="2500" />
      	<TrinityLoadProfile file="../act2.xml" />
      </Order>
      </Profile>
       
    2. ohman47

      ohman47 New Member

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      Bumping this.
      Does anyone know of a way to make trinity/DB target stationary mobs like the above Slime Spewers?
      Any kind of work-around or trinity patch is welcome!
       
    3. arki83

      arki83 New Member

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      I would also appreciate some help/knowledge into this matter. Anyone who knows anything about this, or where to get started looking would be a hero for sure. Thanks in advance.
       
    4. 3min3m

      3min3m Member

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      2017, still doesn't kill slime spewer.
       

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