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  • CombatBot

    Discussion in 'Botbases' started by paulmuadip, May 16, 2015.

    1. paulmuadip

      paulmuadip New Member

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      Why should I use CombatBot?

      CombatBot and your routine do combat, you do the rest!
      no movement, no looting,
      nothing else then routine

      Special thanks to Twist and his Template.


      How to start with CombatBot?

      Download the CombatBot.zip attached at the Bottom of this thread.
      Unzip to ..\Wildbuddy\Bots (should look like this when you finished ..\Wildbuddy\Bots\CombatBot)
      Start Wildbuddy and choose CombatBot instead of Profile Bot and hit start.
      There is nothing to setup.
       

      Attached Files:

      Last edited: May 16, 2015
      walter and Majik01 like this.
    2. Shock18

      Shock18 New Member

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      This is working great thanks!!
       
    3. Majik01

      Majik01 New Member

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      Thanks +rep
       
    4. gamerhead

      gamerhead Member

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      Will this support low level toons or is it for level cap toons?
       
    5. paulmuadip

      paulmuadip New Member

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      i am level 10

      this is doin nothing then your selected Combat Routine...

      no matter which level you are...
       
    6. bobbylapointe

      bobbylapointe New Member

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    7. paulmuadip

      paulmuadip New Member

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      thats not a problem with the Botbase

      you have right clicked a target to attack and you where out of range...

      PHP:
      "DEBUG BaseCombatClass - Moving within 20 of [34875E - NonPlayer | 61419] Grulp le glouton , Position: X:1008,294 Y:-900,2341 Z:-1593,975, Facing: X:-0,9838383 Y:0 Z:-0,179059 W:0, Heading: 1,390766 to cast Recursive Matrix
      2015-05-17 16:12:50,332 [Pulsator Thread] DEBUG Navigator - Connecting to navigation server...
      2015-05-17 16:12:50,415 [3] INFO  224, Culture=neutral, PublicKeyToken=a1d8edb62330cc1a]] - [6f790efa-39c4-4675-89db-177e140ecb0b] Now beginning to receive data.
      2015-05-17 16:12:50,456 [3] DEBUG Navigator - Connected!
      2015-05-17 16:12:50,533 [14] DEBUG Navigator - Nav info sent to the server, we're all initialized!
      2015-05-17 16:12:50,577 [Pulsator Thread] INFO  Navigator - Attempting to generate path to X:1008,294 Y:-900,2341 Z:-1593,975 from X:1026,826 Y:-899,0834 Z:-1583,474
      2015-05-17 16:12:55,610 [Pulsator Thread] ERROR CoroutinePulsable - Unhandled exception!
      Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.AggregateException: Une ou plusieurs erreurs se sont produites. ---> Buddy.Wildstar.BotCommon.Navigation.PathfindingException: Did not receive valid pathfind response in the last 5 seconds."
      This Bot has no built in Movement - the area in which you are seams to have Navigation issues so a error is generated and bot stops working...
       
    8. phaedrus

      phaedrus Member

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      You says no movement but when it is in combat it moves to target and i can not run away from aoe damage
      Is it bug or i am doing something wrong?
       
    9. paulmuadip

      paulmuadip New Member

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      yes it fights for you and it keeps fighting till the fight is finished - no chance to run away cause it will always try to face and attack your actual target... so just combat...

      just use standard movement keys to avoid damage... it should move left right backwards...
      i recognized strange behaviours when tryin to move thru an NPC - for me its not like in wow that you can move thru your target... you have to move around... but maybe this is only my oppinion...

      regards
       
    10. phaedrus

      phaedrus Member

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      cant you just change it simple combatbot like wow (honorbuddy) ?
      only call for combat routine and let us control char movement and targeting...

      edit: it is giving nav errors with your way.
       
    11. Deathdisguise

      Deathdisguise Community Developer

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      It's not his BotBase that is causing movement. The Combat Routine is controlling the movement, targetting, facing the target, etc. This BotBase is literally just letting it pulse. Rawr! =P
       
    12. phaedrus

      phaedrus Member

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      lol i misunderstood :)
       
    13. DarkSylvian

      DarkSylvian New Member

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      It looks like I cant dash while bot is active is that correct?
       
    14. Deathdisguise

      Deathdisguise Community Developer

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      Uncheck and check the 'Double tap to dash' option in your combat options, it's a silly issue. :)
       
    15. DarkSylvian

      DarkSylvian New Member

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      Magical, thanks :)
       
    16. bowie

      bowie Member

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      Hi. The bot works fine when solo, but I've noticed that when I'm grouped and the tank pulls a mob, the bot won't attack the tank's mob after I initiate combat on the mob. Anyway to fix this?
       
    17. satbuster

      satbuster Member

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      I'm attaching my derived work, in case it is useful to anyone. It's essentially CombatBot but it auto-VacuumLoots and auto-Collects collectibles which is useful for my Settler. Both can co-exist if you place this file in \WildBuddy\Bots\CombatBotEx.
       

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    18. satbuster

      satbuster Member

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      CombatBotEx v1.0.0.4 - derived from CombatBot

      All credits to original author.
      Supports auto-attacking selected targets for "lazy-mode" leveling.
      Supports auto-looting and auto-collecting settler resources.
      Configurable.

      Installation
      - Unzip contents to WildBuddy\Bots\
      - Select CombatBotEx as Bot and your favorite Routine. Tested using Default Combat Routine.

      Use at your own risk & leisure. This derived bot is not supported.

      -SB-

      View attachment CombatBotEx.1.0.0.4.zip
       
    19. arvz16

      arvz16 Member

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      I wish theres a hotkey to pause the combat bot, just like with HB's Enyo (Alt + X)
       
    20. wakrsy

      wakrsy New Member

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      I second that, a key to pause it (so you dont jump off your mount when you're speeding through a zone for every mob that decides you look like lunch) would be great.
       

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