Recent Activity
Activity stream for all registered members at The Buddy Forum.
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Savvie Desu replied to the thread Discord.
id love the discord, please!
Jan 27, 2023 at 8:35 AM -
Redorange1212 replied to the thread Discord.
ty
Jan 26, 2023 at 7:57 PM -
nt153133 liked mastahg's post in the thread [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible.
Version 543 Item.IconImage property added GatheringMasterpiece class has been updated
Jan 24, 2023 at 3:08 PM -
mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.
If there is an aura then the window probably checks that. So stick to using that.
Jan 24, 2023 at 1:42 PM -
Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.
I can't find proc in property of GatheringMasterpiece. I just find action value: Log("Q[{0}] = {1} Scour ", 45,...
Jan 24, 2023 at 1:25 PM -
mastahg replied to the thread [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible.
Version 543 Item.IconImage property added GatheringMasterpiece class has been updated
Jan 24, 2023 at 9:23 AM -
Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.
I'll check. To detect proc now I check player aura: if (Core.Me.HasAura("Collector's Standard")) {...
Jan 24, 2023 at 2:33 AM -
mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.
I wanted to add a field for collectors stand as well, but wasn't able to proc it once. If you have the time, could you try and locate...
Jan 23, 2023 at 3:48 PM -
Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.
Nice. I'll check it tomorrow.
Jan 23, 2023 at 3:46 PM -
mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.
I'm adding the following parameters to the gatheringmasterpiece class in tomorrows release public static int CurrentCollectability...
Jan 23, 2023 at 3:41 PM -
Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.
Yeah. In rotation for collectable to deside best "scour" action. For now I wrote some helper like this: public static class...
Jan 23, 2023 at 3:38 PM -
mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.
Are you using this somewhere?
Jan 23, 2023 at 12:45 PM -
Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.
I didn't check, but it can be wrong too: P = [Rarity, 4] P = [Wear, 6] P = [WearCap, 7] P = [Quality, 8] P = [GatherChance, 9] P =...
Jan 23, 2023 at 12:09 PM