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    1. Savvie Desu replied to the thread Discord.

      id love the discord, please!

      Jan 27, 2023 at 8:35 AM
    2. Dannydkk replied to the thread Discord.

      hi

      Jan 27, 2023 at 12:44 AM
    3. Redorange1212 replied to the thread Discord.

      ty

      Jan 26, 2023 at 7:57 PM
    4. Ryocent replied to the thread Discord.

      Discord please

      Jan 24, 2023 at 7:38 PM
    5. nt153133 liked mastahg's post in the thread [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible.

      Version 543 Item.IconImage property added GatheringMasterpiece class has been updated

      Jan 24, 2023 at 3:08 PM
    6. mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      If there is an aura then the window probably checks that. So stick to using that.

      Jan 24, 2023 at 1:42 PM
    7. Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      I can't find proc in property of GatheringMasterpiece. I just find action value: Log("Q[{0}] = {1} Scour ", 45,...

      Jan 24, 2023 at 1:25 PM
    8. mastahg replied to the thread [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible.

      Version 543 Item.IconImage property added GatheringMasterpiece class has been updated

      Jan 24, 2023 at 9:23 AM
    9. Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      I'll check. To detect proc now I check player aura: if (Core.Me.HasAura("Collector's Standard")) {...

      Jan 24, 2023 at 2:33 AM
    10. mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      I wanted to add a field for collectors stand as well, but wasn't able to proc it once. If you have the time, could you try and locate...

      Jan 23, 2023 at 3:48 PM
    11. Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      Nice. I'll check it tomorrow.

      Jan 23, 2023 at 3:46 PM
    12. mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      I'm adding the following parameters to the gatheringmasterpiece class in tomorrows release public static int CurrentCollectability...

      Jan 23, 2023 at 3:41 PM
    13. Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      Yeah. In rotation for collectable to deside best "scour" action. For now I wrote some helper like this: public static class...

      Jan 23, 2023 at 3:38 PM
    14. mastahg replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      Are you using this somewhere?

      Jan 23, 2023 at 12:45 PM
    15. Ilyatk replied to the thread Bug report in GatheringMasterpiece.Rarity property.

      I didn't check, but it can be wrong too: P = [Rarity, 4] P = [Wear, 6] P = [WearCap, 7] P = [Quality, 8] P = [GatherChance, 9] P =...

      Jan 23, 2023 at 12:09 PM
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