Discussion in 'Archives' started by rrrix, Jan 5, 2013.
it doesnt do anything after it sells stuff at the vendor it gets stuck is there something im doing wrong and idk how to post my log in this one but everything works just gets stuck there and thats it
stuck tower of the damned 1
Are you running multiple bots? If not, stop using YAR.
happens to me aswell
ofcourse i running multiple bots
and yar not related with the stucks anyway
I down QuestTools-1.3.4.zip and put it where?
I had problems with using more than one profile inside the zip file, loading the file'' and'' START HERE bot just getting into the game. Could you help me?
(currently use the profile Ultimate SkyHigh due to having only one file in zip)
Thanks, sorry my english.
Put QuestTools in your Plugins directory, next to the GilesTrinity directory.
what about stucks i reproted?
STUKC HERE AGAIN
only force town run help
stucks here also
will rollback to tinkaizer if this stuck will happend again.
seems so rrix is too busy on trinirt to look on this topic
The good news is that when he updates Trinity most of the stucks get fixed
dragonhead is the old problem, she has stable parametrs - length, width, height
and i dont know why so hard to fix it
you've found it? im looking for it too...
Its in bot settings. On the main screen go settings then bot then its in there.
I have said it before, but, I tend to repeat myself on these forums.
Demonbuddy navigation/pathing is really the root cause of this issue - Neither Trinity nor any profile defines where to walk in random dungeons like in your screenshots. If the Demonbuddy pathfinder puts a path node in the middle of a demonic forge, Trinity doesn't have any control over that, and actually the Demonbuddy Navigator is the one who continually attempts to walk through the demonic forge - Trinity doesn't control where to walk, only 'how' to get there.
So, unfortunately, without doing my own reverse engineering of D3 and writing my own bot, I can't fix this. I don't have access to Demonbuddy source code and as such have no idea why it does this nor how to fix it.
Strangely, though, this never happens to me - I personally use the Trinity Unstucker with the latest version of Trinity, and it maybe gets stuck there for... 3-5 seconds, and the unstucker kicks in, works perfectly every time.
Nesox did attempt a fix for this at one point in time but it was quickly reverted, as it was producing huge amounts of OutOfMemory exceptions in Demonbuddy. So a solution does exist, it just needs to be re-implemented and likely tuned/improved.
And the other reason you don't know why it's so hard to fix it, is because you've never tried. Why wait on me? Open up the code and solve it yourself, become the guru! All the tools and information you need to solve this problem are freely available across the internet - I have no secrets.
hey can u help me plz ?
my bot dont move
Yeah, i have same problem there.
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