Arcana - non AFK Arcane Mage CC // Highest DPS Arcana - Arcane Mage Raiding Routine Hello, This CC is almost finalised now. If you wanna see improvements provide feedback, and make it detailed please. I will consider every encounter-spesific improvements and changes in the rotation that would lead to better dps. Arcana is a non-AFK raiding rotine, without Movement / Targeting. No range checks present. It's goal is to provide best dps rotation and cooldown usage with assistance of you, the user. A level 90 arcane mage with mandatory talents/glyps needed. lathrodectus *** As of 5.2 I have no longer access to a 90 Mage nor a WoW Account So can not keep this updated *** Download Update by Nodejunkie http://www.thebuddyforum.com/honorb...er-raidbot-arcane-mage-cc-16.html#post1075142 - Many hours and cans of redbull consumed during the making of this CC. Click If you wanna treat me one. [HR][/HR] Mandatory Talents and Glyphs: Scorch Nether Tempest / Living Bomb Rune of Power / Incanter's Ward Glyph of Loose Mana What it does? Uses Engineering Gloves. Customizable AoE. Enables use of macro-abilities. (see below) Buffs Arcane Brilliance, Casts Mage Armor, Conjures Mana Gem (Prebuff Out of Combat) Movement Rotation; Casts Arcane Barrage if you don't have Arcane Charges, Casts Scorch, Casts Arcane Barrage if Arcane Charge is about to expire. Casts Rune of Power if stationary / Uses Incanter's Ward. Pops Cooldowns and trinkets on Boss / Cooldown / Manual (Customisable) Casts Alter Time aligned with Arcane Power, Saves missile charges for Alter time before cooldown expires. Uses Mana Gem Aligned with Arcane Power depending on current mana precentage. Refreshes Nether Tempest / Living Bomb if cooldown remaining < 2 secs Casts Missiles depending on proc stacks and current mana percentage. Fishes missiles procs with Scorch if Mana % < User setting vaue Casts Arcane Blast [HR][/HR] Credits -Apoc - As this CR is doctored from Apoc's Armed. -CLU Developers -Mastahg for Original macro code. Special thanks; Chinajade for continuous support on developer forums Dagradt for his videos on Guides section. Thank you for making this happen! [HR][/HR] To-Do list -Rearrange some parts of the code. [HR][/HR] Changelog v2.1.8 -Fixed a minor bug thats preventing use of "Brilliant Mana Gem". Now uses both Mana Gems properly. v2.1.7 -Fixed Incanter's Absorption buff. (was looking for a wrong id) -Fixed Issue with Cooldown settings affecting missile usage on non-boss targets. Will use missiles properly now. v2.1.6 -Fixed invisibility bug (it was a typo error). Working properly now. Also dropping your target to make sure toon doesnt start attacking again. -Fixed Macro usage bug. It was not working when you don't have a valid target, now also works when you dont have a valid target and in combat. (Blade Lord Ta"yak) -Added Focus Target macro usage, it's supporting stopcasting or que method like normal target macros. v2.1.5 -Fixed Cooldown usage when specced into Incanter's Ward. Settings pane now Includes a checkbox to wait for Incanter's Absorbtion buff. -Should stop rotation if invisible. (Not tested) v2.1.4 -Fixed "System.ArgumentNullException: Value cannot be null. / Parameter name: key" issue. -Fixed Engineering tinkers. (Not Tested) v2.1.3 -Macro usage is improved and finalised. There are two different macro options present, and notation has changed slightly. Check macro section below. -Cooldown usage is improved. Will save 2 stacks of missiles before popping Alter Time. Auto-usage of cooldown is giving pretty higher damage now. -Engineering Gloves is supported now. No setting, will be used on each cooldown as they are on a pretty short cooldown. -Incanter's Ward is supported now. Will auto select between Incanter's Ward and Rune of Power. Make sure you enable usage on cooldown at settings.(Enabled by default) v2.0.0 Alpha -Flamestrike is removed -Arcane Barrage minimum target setting. v2.0.0 Alpha -Settings GUI. -AoE logic and options -Flamestrike is buggy v1.3.2 -Improved Alter Time usage. -Uses trinkets now.(Boss only) -Macro usage is improved. -No more delay on Rune of Power. -Doesn't DoT Elegon's Celestial Defenders -Minor rotation tweaks v1.3.0 -RaidBot / Tyral / Lazyraider with "FrameLock" option checked is mandatory. -Auto select between Living Bomb and Nether Tempest. Frost Bomb is NOT SUPPORTED! Changing talent needs a restart of the bot. -Conjure Mana Gem problems should be fixed now. -Alter Time implemented. Will cancel aura if moving (for hazardous raiding instances) -Now Supports Macro usage. Refer below for macro notation. (Regards to CLU Developers.) May not function when pressed on global cooldown, Spam safe. So not really a big issue. -Some minor rotation tweaks v1.2.3 -Instantly Refreshes Rune of Power -Minor rotation fix. v1.2.0 -Movement Logic; Now casts Arcane Barrage if arcane charge is about to expire, refreshes Nether Tempest, casts Scorch while moving, -Improved Mana Control -Racials reworked, Berserking/Blood Fury is supported aligned with arcane power -Better Mana Gem Usage [HR][/HR] Macro Notation There are two macro types depending on target, Main target and Focus Target. There are also two macro options for both of them: Que(1) ; CC will cast the macro spell whenever available next. Stopcast(2); Will cause the CC to stop casting and instantly cast your macro spell.. These two usage is illustrated below. Blink example will stop casting and Cast Blink, Where Fire Blast example will wait for current cast to finish and then will cast Fire Blast on your focus target. You may also add a normal /cast Spellname after the last line to use the same macro when playing manually. PHP: #showtooltip Blink /script SpellName="Blink"; /script MultiCastMT=2; PHP: #showtooltip Fire Blast /script SpellName="Fire Blast"; /script MultiCastFT=1; - Many hours and cans of redbull consumed during the making of this CC. Click If you wanna treat me one.