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  • Architectus All-in-One CC

    Discussion in 'Archives' started by superreeen, Nov 13, 2012.

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    1. superreeen

      superreeen Member

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      It could happen that it takes more than one combat tick to identify the class, let it run for a few more seconds and it will work.
       
    2. KuShi

      KuShi New Member

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      With the new version .73 fighting is very smooth.
      I like the button mashing feature.

      But now looting seems to be buggy.
      Sometimes my toon just stands before a lootable body and doesn't do anything.
      Then I have to manually move it forward a tiny little bit for it to loot. (It could loot however from it's former position!)
      Sometimes it tries to loot in the middle of a fight and doesn't because of the bug mentioned above and just stands still while being attacked.

      And it still doesn't gather for me.
      Do I have to change some settings for that?
       
    3. superreeen

      superreeen Member

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      For gathering you need to enable the the different objects in the character settings.

      For your loot problem please post a log in the Support Forums.
       
    4. in2fun

      in2fun New Member

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      I noticed gathering doesnt work either. What do you mean different objects in char settings?
       
    5. KuShi

      KuShi New Member

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      Yes, I'll try this.
      The problem is, there doesn't seem to be any information regarding this strange behavior within the log files.

      I suppose he (she?) means the settings.
      There is a folder called 'Settings'.
      In this folder there are subfolders named by the various characters you have ingame.
      Within those character named settings folders is a file called CharacterSettings.xml.
      In this file you can manipulate some character specific settings like gathering options.

      Last time i tried to change those settings, the changes were undane automatically after a following bot launch.
      Now they remain but I have strange bot behavior so I keep them disabled until they function like I want them to.

      ----- edit -----
      I've got another little bug.
      Sometimes my toon tries to attack some mobs with default attack (button 1) but is too far away.
      So it swings it's sword through the air never hitting anything until the mob gets closer by itself.
      If the mob doesn't get closer, my toon eventually uses some attack that got out of cool down to jump towards the mob.
      looks stupid.
      (I'm playing a Guardian with a Greatsword)

      ----- edit 2 -----
      Here is a log if it helps:

      View attachment 2012-12-01 15.55.txt

      ----- edit 3 -----
      It seems I solved the problem.
      I was using a profile with own mesh data.
      After switching to the general meshes this problem didn't occur anymore.
       
      Last edited: Dec 1, 2012
    6. in2fun

      in2fun New Member

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      I never looked in files. Just in settings tab. Will check it out.
       
    7. comdirect

      comdirect New Member

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      Not for me. Look at the following log. It doesn't do anything for minutes.
       
    8. superreeen

      superreeen Member

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      What Weapon are you using?
       
    9. comdirect

      comdirect New Member

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      Two hand sword atm
       
    10. in2fun

      in2fun New Member

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      Works on my guardian fine with greatsword.
      Maybe swap weapons see if does anything for testing.
       
    11. in2fun

      in2fun New Member

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      Suggestions to improve:

      First thing for all really really need a pause when health % below, say 40%.
      Or ability to change.
      Would need 10 second pause at most. When out of combat health regens very fast. So would need check, if health low, if out of combat, pause 10 seconds.

      2nd thing for all. Placeables work now. So need to work them in. Have all use on mob location. Or self depending on spell.

      Ranger:
      Need to swap pet when pet dies during fight. The pause after combat when health low would heal dead pet also out of combat. So only need to worry about swapping during fight.
      Shortbow:
      The attack (forget number, think 3) where makes you jump back. Add check on mob range. So if at max range the jump back just causes bot to have to run back in range, also causing possible jumping back into more mobs. Need to use when close range.
       
    12. in2fun

      in2fun New Member

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      Mesmer:
      using Greatsword. Spell 5, Illusionary Wave. Need check to only use when mobs in close range. It pushs them back. No reason to use when no one close.
      The F1, F2, F3, F4. The spells to destroy your illusions. For me being low lvl I think having them out is more beneficial then what get when destroy them. So need to just not use them. They spam every time cool down up. So results in never having any illusions out.
      Mind Stab spell 3. Its placeable. Bot now uses placeable. Need to set at mob instead of where ever mouse pointer is.


      Found quick fix for destroy illusions. For anyone who wants.
      Line 84 change to
      Code:
              private static Composite ProfessionMechanic()
              {
                  return new Decorator(ctx => true, // Check for clones and phantasms
                      new PrioritySelector(
      //     in2fun               new SpellCastComposite("Distortion"),
      //                    new SpellCastComposite("Diversion"),
      //                    new SpellCastComposite("Cry of Frustration"),
      //                    new SpellCastComposite("Mind Wrack")
                      )
                  );
              }
      I added the in2fun so I can search find it again if need. You just need to add the // before the lines want to take out.
      Mesmer seems to live lil longer now.
       
      Last edited: Dec 7, 2012
    13. superreeen

      superreeen Member

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      Line 84 change to
      Code:
              private static Composite ProfessionMechanic()
              {
                  return new Decorator(ctx => false, // Check for clones and phantasms
                      new PrioritySelector(
                          new SpellCastComposite("Distortion"),
                          new SpellCastComposite("Diversion"),
                          new SpellCastComposite("Cry of Frustration"),
                          new SpellCastComposite("Mind Wrack")
                      )
                  );
              }
      will do the same :p gonna go over the suggestions on Sunday or Monday, depends when I get home.
       
    14. in2fun

      in2fun New Member

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      Change to false. So that will turn off that feature or attempt to use spells when no clones out only?
       
    15. Tray1993

      Tray1993 New Member

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      Thief here

      Random button smashing isn't ideal for this class. In general, a thief will build either towards condition damage or towards crit chance/damage. Since crit build requires a bit of positioning in order to be effective, i suggest updating Architectus to be spamming Steal, Caltrops and Death Blossom.....that is condition damage oriented, but i suppose it is easier to setup now....and it gets the job done easily.
       
    16. DeZenT

      DeZenT Member

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      HI.

      1. Thx for the nice CC.
      2. german user have to switch to eng in the game. ;)
      2. deutsche user m?ssen das spiel auf eng einstellen damit diese CC funst. ;)

      mfg
       
    17. fl4sHb4nGeR

      fl4sHb4nGeR New Member

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      I would reccomend:

      Class: necromancer
      Skill: death shroud
      Level: ? every
      Behavoir: use the death shround when it's full or when life under 50% health
       
    18. superreeen

      superreeen Member

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      I was prepareing a big update, but cuaght a flu, so the update has to wait till i'm on top again and fit to think, meds are a wonderful thing :)
       
    19. fl4sHb4nGeR

      fl4sHb4nGeR New Member

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      take ur time ;) we all can wait and many are exicted about the next update :)
       
    20. ChuckyEgg

      ChuckyEgg Member

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      yeah man, hit me up :)
       
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