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  • [BETA] TankLeaderBETA - With new navigation

    Discussion in 'Archives' started by Aevitas, Jan 9, 2013.

    1. Unonoctium

      Unonoctium New Member

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      And another house stuck:

      stuck3.jpg
       
    2. 4arodej

      4arodej New Member

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      falls of the bridge while still thinking its on it, and gets stuck under:

      edit: fixed
       
      Last edited: Jan 17, 2013
    3. Mirmur

      Mirmur Member

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      Also stuck: shot_001.jpg
       
    4. 4arodej

      4arodej New Member

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      another stuck on hangar

      edit: fixed
       
      Last edited: Jan 17, 2013
    5. Unonoctium

      Unonoctium New Member

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      After running 2 hours the bot was sitting at starting base and didn't move even if it stated in the log that is is "moving". Here the debug out:

      [17:31:33.432] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms
      [17:31:33.456] [Debug] Moving to: <376.6687, 4.999549, -66.4527>
      [17:31:33.472] [Debug] Already connected; you have to disconnect before attempting a new connection.
      [17:31:33.472] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms
      [17:31:33.546] [Debug] Moving to: <376.6687, 4.999549, -66.4527>
      [17:31:33.556] [Debug] Already connected; you have to disconnect before attempting a new connection.
      [17:31:33.556] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms
      [17:31:33.630] [Debug] Moving to: <376.6687, 4.999549, -66.4527>
      [17:31:33.640] [Debug] Already connected; you have to disconnect before attempting a new connection.
      [17:31:33.640] [Debug] Generated path to <376.6687, 4.999549, -66.4527> in 64.09 ms

      The debug out was full of those 3 lines with moving.., alread connected..., gernerated path...
       
    6. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      We had a server crash, it's running again now.
       
    7. Teviline

      Teviline New Member

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      you fix the problem with the maps?
       
    8. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      We're looking into each and every one you report, yes.
       
    9. NeeDforKill

      NeeDforKill New Member

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    10. LAiDBaQ21

      LAiDBaQ21 New Member

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      Battle started on Dragon Ridge in my T71... bot tried to pass a tank and fell of the cliff and tracked itself... then ran into the cliff wall for a long period of time afterward till i stopped the bot


      [2013-01-09 10:21:27.601] Logging in...
      [10:21:27.601] Targeting mode: ByHealth
      [10:21:27.604] OS Culture: en-US
      [10:21:27.639] [Debug] Finished exporting images to C:\Users\Ronnie\AppData\Roaming\TankLeader
      [10:21:29.028]
      [10:21:29.030] Logged in! Initializing.
      [10:21:29.069] TankLeader v1.0.426.4 started
      [10:21:29.069] Using WoT with process ID 5944
      [10:21:29.069] Executable Path: D:\Games\TankleaderBETA\TankLeader.exe
      [10:21:30.216] Aiming mode: ByHealth
      [10:21:42.265] Aiming mode: ByArmor
      [10:21:45.486] User using experimental features at their own risk.
      [10:21:49.843] Starting TankLeader
      [10:21:49.872] [Debug] Refreshing garage vehicles..
      [10:21:50.407] Queue priority: (0) Light Tank T71,
      [10:21:57.678] [Debug] CheckForCaptcha concluded, no challenge.
      [10:21:57.707] Status: Queueing
      [10:21:57.708] New state: Queueing
      [10:21:57.725] [Debug] Refreshing garage vehicles..
      [10:21:58.286] Queueing for battle with with Light Tank T71.
      [10:22:13.733] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [10:22:14.875] Waiting for players.
      [10:22:14.885] Status: WaitingForPlayers
      [10:22:14.885] New state: WaitingForPlayers
      [10:22:14.929] Waiting for players.
      [10:22:22.673] Waiting for battle to start.
      [10:22:22.684] Status: WaitingForGameStart
      [10:22:22.684] New state: WaitingForGameStart
      [10:22:22.757] Waiting for battle to start.
      [10:22:52.645] Waiting for a bit at game start...
      [10:22:52.656] Status: SpawnCamping
      [10:22:52.656] New state: SpawnCamping
      [10:23:19.230] New Objective: Search and destroy!
      [10:23:19.230] [Debug] Hotspot changed! Previous: <0, 0, 0> - New: <115.9869, 4.030079, -373.1667> - Expiry: 00:02:00
      [10:23:19.238] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
      [10:23:19.790] [Debug] Connected to remote host at 178.33.61.70:5001
      [10:23:19.820] Status: Moving
      [10:23:19.820] New state: Moving
      [10:23:19.878] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
      [10:23:20.011] [Debug] Header received. Packet size: 266 bytes. Opcode: PathResult.
      [10:23:20.012] [Debug] Content received, sizeof: 266 (Took 218 ms)
      [10:23:20.049] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
      [10:23:20.218] [Debug] Content received, sizeof: 266 (Took 0 ms)
      [10:23:20.218] [Debug] Header received. Packet size: 266 bytes. Opcode: PathResult.
      [10:23:20.222] [Debug] Content received, sizeof: 266 (Took 0 ms)
      [10:23:20.296] [Debug] Moving to: <115.9869, 4.030079, -373.1667>
      [10:24:49.725]
      [10:24:49.725] Stopping TankLeader
       
    11. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      New batch of meshes is up, they should address some of these issues.
       
    12. lipluradon

      lipluradon New Member

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      This new navigation is awesome,, yes it needs some tweaking,,, but a BIG THANK YOU to the Devs !!!
       
    13. aionskyg

      aionskyg Banned

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      prevention of fraud random verification code ,What method can be solved?
       
    14. LAiDBaQ21

      LAiDBaQ21 New Member

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      Couple of stucks... the log goes to the second picture... deleted the log to the first by mistake...
       

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      Last edited: Jan 10, 2013
    15. LAiDBaQ21

      LAiDBaQ21 New Member

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      I'll watch for more... thanks for the hard work devs!
       
    16. LAiDBaQ21

      LAiDBaQ21 New Member

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      Another stuck.. tank got to this point and drove around in circles here until I stopped the bot... no logs apparently because tankleader crashed
       
      Last edited: Jan 10, 2013
    17. LAiDBaQ21

      LAiDBaQ21 New Member

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      On redshire my arty just spins circles on the new build... here's the log

      [22:43:14.247] Queueing for battle with with SPGs M12.
      [22:43:55.146] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [22:43:59.490] [Error] System.ArgumentNullException: Buffer cannot be null.
      Parameter name: buffer
      at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
      at System.IO.MemoryStream..ctor(Byte[] buffer)
      at TankLeader.WaypointsManager.Load(Byte[] )
      at TankLeader.TankLeaderBot.?(Object ??)
      [22:43:59.491] [Error] Unable to fetch waypoints! Trying again in a few.
      [22:44:02.608] Waiting for players.
      [22:44:02.621] Status: WaitingForPlayers
      [22:44:02.621] New state: WaitingForPlayers
      [22:44:03.022] Waiting for players.
      [22:44:04.212] Waiting for battle to start.
      [22:44:04.223] Status: WaitingForGameStart
      [22:44:04.223] New state: WaitingForGameStart
      [22:44:04.294] Waiting for battle to start.
      [22:44:34.209] Waiting for a bit at game start...
      [22:44:34.220] Status: SpawnCamping
      [22:44:34.220] New state: SpawnCamping
      [22:44:55.393] Artillery waypoint set to <346.4301, 5.757619, -397.6946>!
      [22:44:55.451] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
      [22:44:55.459] [Debug] Creating operation.
      [22:44:55.459] [Debug] Invoking GetServerPath.
      [22:44:55.459] [Debug] Callback registered.
      [22:44:55.459] [Debug] Waiting for callback..
      [22:44:55.459] [Debug] Generated path to <346.4301, 5.757619, -397.6946> in 1033.72 ms
      [22:44:55.459] Moving to artillery spot <346.4301, 5.757619, -397.6946>
      [22:44:55.486] Status: Moving
      [22:44:55.486] New state: Moving
      [22:44:55.531] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
      [22:44:55.535] Moving to artillery spot <346.4301, 5.757619, -397.6946>
      [22:44:59.837] [Debug] Callback hit.
      [22:44:59.837] [Debug] Ending Invoke on GetServerPath.
      [22:44:59.837] [Debug] Invoke ended. Result:
      [22:44:59.837] [Debug] Unlocking sync lock.
      [22:44:59.837] [Debug] Sync locked: False
      [22:44:59.837] [Debug] Throwing event.
      [22:44:59.837] [Debug] Setting CurrentPath.
      [22:44:59.837] [Debug] CurrentPath:
      [22:44:59.837] [Debug] OnPathGenerated fetched! Path generation done!
      [22:44:59.905] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
      [22:44:59.913] [Debug] Creating operation.
      [22:44:59.913] [Debug] Invoking GetServerPath.
      [22:44:59.913] [Debug] Callback registered.
      [22:44:59.913] [Debug] Waiting for callback..
      [22:44:59.991] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
      [22:45:00.974] [Debug] Callback hit.
      [22:45:00.974] [Debug] Ending Invoke on GetServerPath.
      [22:45:00.974] [Debug] Invoke ended. Result: <Start: (<-240.5851, 5.228593, 363.0689>) / End: (<346.4301, 5.757619, -397.6946>)>
      [22:45:00.974] [Debug] Unlocking sync lock.
      [22:45:00.974] [Debug] Sync locked: False
      [22:45:00.974] [Debug] Throwing event.
      [22:45:00.974] [Debug] Setting CurrentPath.
      [22:45:00.974] [Debug] CurrentPath: <Start: (<-240.5851, 5.228593, 363.0689>) / End: (<346.4301, 5.757619, -397.6946>)>
      [22:45:00.974] [Debug] OnPathGenerated fetched! Path generation done!
      [22:45:01.061] [Debug] Moving to: <346.4301, 5.757619, -397.6946>
      [22:45:17.734] Status: Aiming
      [22:45:17.734] New state: Aiming
      [22:45:37.326] Fire!
      [22:45:37.373] Status: Firing
      [22:45:37.373] New state: Firing
      [22:45:37.478] Fire!
      [22:45:43.585] Moving to artillery spot <346.4301, 5.757619, -397.6946>
      [22:45:43.613] Status: Moving
      [22:45:43.613] New state: Moving
      [22:45:43.718] Moving to artillery spot <346.4301, 5.757619, -397.6946>
      [22:47:39.887] Tank: Medium Tank Ram II - Kills: 0

      [22:47:39.888] Stopping TankLeader
       
    18. superreeen

      superreeen Member

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    19. LAiDBaQ21

      LAiDBaQ21 New Member

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      MOAR stucks... Gonna run the old version from here I think... seems to get stuck almost every map
       

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      Last edited: Jan 10, 2013
    20. LAiDBaQ21

      LAiDBaQ21 New Member

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      @superreeen... can't be right I'm running this out of the beta folder where I installed it
       

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