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BuddyWing (re)mesh requests

Discussion in 'Buddy Wing Forum' started by Aevitas, Feb 1, 2015.

  1. derFalke

    derFalke Member

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    Chapter 12
    18:12:02,569 [INFO] Area: 4000004E332EDFF8
    18:12:02,570 [INFO] Area Name: odessen_trials
    18:12:02,571 [INFO] Instance ID: 1
    18:12:02,571 [INFO] Room: ch_12_02b

    12:24:00,901 [INFO] Area: 400000425F7441E3
    12:24:00,901 [INFO] Area Name: odessen
    12:24:00,902 [INFO] Instance ID: 1
    12:24:00,902 [INFO] Room: odessen_prototype_lab

    17:51:30,803 [INFO] Area: 400000427E6E18F2
    17:51:30,804 [INFO] Area Name: flashpoint_star_fortress
    17:51:30,804 [INFO] Instance ID: 1
    17:51:30,805 [INFO] Room: int_sf_var1_lvl3_west_room3b
     
    Last edited: May 6, 2017
  2. silentfu72

    silentfu72 Member

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    Just started playing again and developing profiles for the Chapters of Fallen Empire. So far I have up to Chapter VII and the only one that will move is the one for Chapter IV. All others are useless until the zones are remeshed.

    I see a lot of requests for remesh, are those going to be done? Is it worth even continuing to build profiles for questing in the new content?

    I can make them work by adding something like this with the "IgnoreMesh" <MoveTo QuestId="1" IgnoreMesh="True" X="432.785" Y="-38.2649" Z="-38.49514" /> but that would require a lot of tags since it is basically telling it to move from one point to the next without anything blocking line of site and if the character moves off path due to mobs, it will just run into whatever is directly between it and where it was supposed to go so this is not a good way to resolve the problem.

    Buy anyway, here is what I need remeshed so far. Please let us know if there is going to be any effort to do these. Thanks.

    Dream Scape - Chapter II
    19:32:54,062 [INFO] Area: 400000425F7441E1
    19:32:54,062 [INFO] Area Name: dreamscape

    Outlander - Chapter III
    19:36:59,761 [INFO] Area: 40000042599CE562
    19:36:59,767 [INFO] Area Name: zakuul
    19:36:59,768 [INFO] Instance ID: 1
    19:36:59,769 [INFO] Room: int_03_03_halls_room

    GraveStone - Affects Chapter V and VII
    19:25:16,619 [INFO] Area: 4000004E06706838
    19:25:16,619 [INFO] Area Name: gravestone

    Asylum - Chapter VI
    18:09:19,814 [INFO] Area: 400000425F7441E2
    18:09:19,815 [INFO] Area Name: haven
     
  3. Praline

    Praline Member

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    Oops, was so excited to see you again that I forgot to add a comment. Welcome back Silentfu. ;-)
     
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  4. derFalke

    derFalke Member

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    02:00:53,244 [INFO] Area: 40000004D99C83A6
    02:00:53,244 [INFO] Area Name: ilm_main1
    02:00:53,245 [INFO] Instance ID: 1
    02:00:53,245 [INFO] Room: int_imperial_prison_camp_entrance

    on coordinates X="-8.010939" Y="0.04693807" Z="-9.634961"/"X="50.59297" Y="-0.999" Z="-38.36512"(inside the imp base) there is an elevator but the bot can not use it!

    on X="48.13551" Y="-8.177414" Z="-43.40848" there is nothing but the bot cannot move "further" / meshing problem
     
    Last edited: May 15, 2017
  5. silentfu72

    silentfu72 Member

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    Are re-mesh requests ever going to be fulfilled? I see the note that the re-mesh tool isn't working post 4.1 but is it being worked on? Would really like to see the profiles I've been working on start working once the zones are meshed...... please don't let buddywing die. The bot is actually working great other than in the newer zones.
     
  6. Aevitas

    Aevitas Well-Known Member Staff Member Buddy Core Dev

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    I've just created the mesh for Iokath, and I'll re-mesh all zones currently on the server shortly as well.
     
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  7. silentfu72

    silentfu72 Member

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    Thank you Aevitas!!
     
  8. silentfu72

    silentfu72 Member

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    23:34:26,717 [INFO] Area: 4000004E36CB67AC
    23:34:26,717 [INFO] Area Name: darvannis
    23:34:26,718 [INFO] Instance ID: 2
    23:34:26,719 [INFO] Room: ch14_ext_01
     
  9. derFalke

    derFalke Member

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    Great, so i can continue with my scripts :D
    Don't forget Darvannis :)
     
  10. Aevitas

    Aevitas Well-Known Member Staff Member Buddy Core Dev

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    Just went up, let me know if it works properly.
     
  11. derFalke

    derFalke Member

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    just started my script, but it is not working :( still path finding issues from base camp

    [Main Bot Thread] INFO BrainBehavior - Moving to Unknown Substance at 46.39455 meters.
    [Main Bot Thread] WARN Blacklist - Blacklisting 21117D752B07 for 00:05:00
    [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Could not reach loot target for 30s. Blacklisting for five minutes and moving on.
    no error - but it is still not working ^^
     
  12. Aevitas

    Aevitas Well-Known Member Staff Member Buddy Core Dev

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    Looks like you're right - the map is showing properly in our viewer, but the server doesn't seem to be handing out the rum properly.

    Just to make sure, this is the map we're talking about right:

    [​IMG]
     
  13. derFalke

    derFalke Member

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    yes right map !
    checked if that is correct ! and the right map it is !
    an that rocky mountains inside (right upper corner) there is the base camp

    [INFO] Area: 4000004E36CB67AC
    [INFO] Area Name: darvannis
    [INFO] Instance ID: 1
    [INFO] Room: ch14_ext_02

    [​IMG] [​IMG]
    [​IMG]
     
    Last edited: Jun 4, 2017
  14. derFalke

    derFalke Member

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    [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -2,279595, Y: 0,004227037, Z: 11,23586, Position: <-2.279595, 0.004227037, 11.23586>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
    [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
    [Main Bot Thread] ERROR BrainBehavior - System.Exception: DbOffset is Zero.
    bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorCharacter.get_Health()
    bei Buddy.Swtor.Objects.TorCharacter.get_IsDead()
    bei Buddy.Swtor.Objects.TorNpc.get_IsLootable()
    bei Buddy.CommonBot.DefaultLootTargetingProvider.<>c.<GetObjectsByWeight>b__0_0(TorNpc npc)
    bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
    bei System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
    bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
    bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
    bei Buddy.CommonBot.DefaultLootTargetingProvider.GetObjectsByWeight()
    bei Buddy.CommonBot.Targeting.Pulse()
    bei Buddy.CommonBot.Logic.BrainBehavior.DoScheduling()
    [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
    [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
    bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorCharacter.get_Level()
    bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56.
    bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
    bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
    bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
    bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
    bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43.
    bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.CommonBot.BotMain.Tick()
    [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -5,265838, Y: 0,04255965, Z: 14,93414, Position: <-5.265838, 0.04255965, 14.93414>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
    [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -10,90947, Y: 0,01073287, Z: 16,90423, Position: <-10.90947, 0.01073287, 16.90423>, Name: null, IgnoreMesh: False, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
    [Main Bot Thread] INFO BrainBehavior - Moving to Unknown Substance at 47.16339 meters.

    another part:

    [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Targeted unit is dead, clearing Poi and carrying on!
    [Main Bot Thread] INFO BrainBehavior - Moving to Skytrooper at 2.588709 meters.
    [Main Bot Thread] WARN Blacklist - Blacklisting 21117DA83DB1 for 00:01:00
    [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Done Looting.
    [Main Bot Thread] ERROR BotMain - System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Buddy.Swtor.Objects.Engine.HeroFieldMemoryInfo.GetValue(HeroClass heroClass, IntPtr fieldOffset, HeroType forcedType)
    bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorCharacter.get_Level()
    bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56.
    bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
    bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
    bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
    bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
    bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43.
    bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.CommonBot.BotMain.Tick()
    [Main Bot Thread] INFO Poi - [Poi.Clear] Reason: Current quest behavior changed to MoveToTag: X: -16,34734, Y: 0,05273951, Z: 43,64581, Position: <-16.34734, 0.05273951, 43.64581>, Name: null, IgnoreMesh: True, QuestId: 16141030698604843042, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: E00075E6CB045022, IsDoneCache: False, Behavior: Buddy.BehaviorTree.PrioritySelector, .
    [Main Bot Thread] INFO BrainBehavior - Moving to Secured Safe at 43.00751 meters.
    [Main Bot Thread] ERROR TorObject - Engine class is null, TorObject may no longer be valid!
    [Main Bot Thread] ERROR BotMain - System.Exception: DbOffset is Zero.
    bei Buddy.Swtor.Managers.ClassFieldCache.GetValue[T](UInt64 field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorObject.GetField[T](DomFieldIds field, HeroType forcedType)
    bei Buddy.Swtor.Objects.TorCharacter.get_Level()
    bei DefaultCombat.Helpers.Scavenge.CanHarvestCorpse(TorNpc unit) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 56.
    bei DefaultCombat.Helpers.Scavenge.<get_ScavUnit>b__4(TorNpc p) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
    bei System.Linq.Enumerable.<>c__DisplayClass6_0`1.<CombinePredicates>b__0(TSource x)
    bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
    bei System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
    bei DefaultCombat.Helpers.Scavenge.get_ScavUnit() in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 35.
    bei DefaultCombat.Helpers.Scavenge.<get_ScavengeCorpse>b__6(Object ret) in g:\BuddyWing 1.0.1371.1025\Routines\DefaultCombat\Helpers\Scavenge.cs:Zeile 43.
    bei Buddy.BehaviorTree.Decorator.CanRun(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.Decorator.<Execute>d__12.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.BehaviorTree.PrioritySelector.<Execute>d__2.MoveNext()
    bei Buddy.BehaviorTree.Composite.Tick(Object context)
    bei Buddy.CommonBot.BotMain.Tick()


    the bot walks a little bit sometimes if i move around by myself but only small parts
     
    Last edited: Jun 4, 2017
  15. derFalke

    derFalke Member

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    on X="-27.19469" Y="-14.84835" Z="-430.6744" on makeb there is room not mashed

    12:14:49,129 [INFO] Area: 4000003D84D82401
    12:14:49,129 [INFO] Area Name: mak_main
    12:14:49,130 [INFO] Instance ID: 1
    12:14:49,130 [INFO] Room: int_houseaddition_1

    also on X="-242.6015" Y="2.543756" Z="160.2426"
    13:35:56,729 [INFO] Area: 4000003D84D82401
    13:35:56,729 [INFO] Area Name: mak_main
    13:35:56,729 [INFO] Instance ID: 1
    13:35:56,730 [INFO] Room: ext_imp_hub_2_mining
     
    Last edited: Jun 11, 2017
  16. Praetorian

    Praetorian New Member

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    It was said that iokath was meshed. forgive me not knowing, but does that mean the grind bot should work in the expanse? and if not can we get that meshed?
    Thanks!
     
  17. Aevitas

    Aevitas Well-Known Member Staff Member Buddy Core Dev

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    There was a problem with the mesh which was causing pathing to fail. We've just updated the mesh on the server's end, could you let me know if it works now?

    Oh and yes, the grind bot should work in that zone.
     
  18. Praetorian

    Praetorian New Member

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    Still not working will submit logs when I get home
     
  19. derFalke

    derFalke Member

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    still doesn't work on darvannis (without fix pathes - with ignore mesh=true the bot is moving only).

    ...
    [INFO] Moving to Unknown Substance at 42.36244 meters.
    [WARN] Blacklisting 1811A152FA7 for 00:05:00
    ....
     
  20. ludijak559

    ludijak559 Member

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    Got same problem like derFalke on darvannis map, seems its not meshed.
     

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