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Detecting Hidden Buffs / Activated Abilities

Discussion in 'Community Developer Forum' started by iupcompkid666, Jul 7, 2019.

  1. iupcompkid666

    iupcompkid666 New Member

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    Is there any way to determine if an ability has been triggered for a special effect? Example breaking Dark Arts gives a hidden buff that gives a free Flood/Edge of Shadow/Darkness. It doesn't appear in the buff list or affect the ActionManager.CurrentActions Cost/Cost Type
     
  2. mastahg

    mastahg Administrator Staff Member

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    Theres probaly a change inside the actionresourcemanager resource struct to indicate that "buff" is active, log before and after its active and post it here.
     
  3. iupcompkid666

    iupcompkid666 New Member

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    Thanks for the help! Didn't have a chance to look yesterday but from some testing today it looks like you were right.

    I will need to do more testing as well as trying to incorporate it into the combat routine but it looks like Dark Arts active flag is offset_C for Dark Knight in ActionResourceManager.CostTypesStruct. I suspect other classes are similar. From logging in Rebornconsole I received the following (one of many samples):

    ResourceTable: { timer: 100, timer2: 0, offset_8: 100, offset_9: 0, offset_A: 0, offset_B: 0, offset_C: 1, offset_D: 0, offset_E: 0 }
     
  4. mastahg

    mastahg Administrator Staff Member

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    Thanks ill add that to the action resource manager.
     

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