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Development Priorities

Discussion in 'Rebornbuddy Forum' started by mastahg, Jul 13, 2014.

  1. mastahg

    mastahg Administrator Staff Member

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    A heads up for developers who use custom agents. I am investigating modifying the AgentInterface abstract class to make it easier to handle updates where the ids of the agents change. This change will most likely break anything that uses an agent that is not provided by rb.
     
  2. mastahg

    mastahg Administrator Staff Member

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    The initial release of rb64 is out but there is still work to be done getting it to feature parity.

    FishingManager will probably be the next target followed by completing the work on exbuddy.
     
  3. iyake

    iyake Member

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    Will the 32bit version go through end of life or will it continue to be supported?
     
  4. saltyZ

    saltyZ New Member

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    One thing is for certain, profiles and plugins are going to need to updated to work with rb64. I tried what I have downloaded and none of them worked with it. I'm going to try and update some over the next few days and see if they work properly.
     
  5. mastahg

    mastahg Administrator Staff Member

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    Unless it becomes crazy I expect to support it until the next expansion.

    Plugins should be working fine as long as the api has been implemented.
    Profiles that don't utilize exbuddy should be working. If not please open a new thread in the support section with a log and the profile.
     
  6. schopenhauer

    schopenhauer Member

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    Obviously you have enough on your plate, but when there is free time, a small improvement to the fishing bot would perhaps be a check-box for the skill "chum" on the botbase settings for fishing. Exbuddy is great, but sometimes I just want to afk fish with the standalone fishing bot, the implementation could be if the box is checked then, if GP >=145 use chum before cast.

    This would really help speed up standard non specialty fishing.

    Just a suggestion, again, I realize how busy you are, but just wanted to throw it out there.

    Thanks, Mastahg.
     
  7. mastahg

    mastahg Administrator Staff Member

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    I haven't had a chance really to get into fishing yet for HW. I think my fisher is still at 52. Once I get some time to let it sit and level ill probably implement it.
     
  8. schopenhauer

    schopenhauer Member

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    Appreciate it!
     
  9. azertyjone

    azertyjone Member

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    Hi,
    Just to know! The Feast 4X4 and 8X8 auto, will be supported has the future.
    Tkx
     
  10. eigoteacher

    eigoteacher Member

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    PvP botting is not a good idea.
     
  11. nacho

    nacho New Member

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    I think a feature that detects whether the bot is stuck (be it running in circles or in to a wall) for a given amount of time would be great. Once detected it could shut all running profiles/botbases. There's really nothing more that makes one stand out as a botter than your character doing circles endlessly..

    Of course crafting profiles/botbases would need a way to disable that feature when needed most of the time a crafter's going to be just sitting in one spot. Maybe add means to toggle it on/off with XML, too.
     
  12. schopenhauer

    schopenhauer Member

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    Haven't fished in a while, opened it up today, I'd like to give you a cyber post BJ. Thanks a lot, really appreciate the work you put into the bot.

    Really awesome!
     
  13. mastahg

    mastahg Administrator Staff Member

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    Possible breaking change:

    I'm going to be renaming AetherialWheel class to InteractableHousingObject as before it was the only instance of the object but the new flower pots also have this type.
    I don't think anyone was using this class as it didn't offer any functionality so I think it should be ok to change.

    Less possible of breaking stuff

    InteractableHousingObject will now inherit HousingEventObject which will inherit HousingObject
    All three will now return proper npcid's which means you will be able to find summoning bells by id regardless of locale.
     
  14. mastahg

    mastahg Administrator Staff Member

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    GardenManager.Plant is becoming an async task and its parameter order is changing to reflect the order of items in the plant window soil, then seeds. Since this function was broken I don't expect anyone was using it.
     
  15. mastahg

    mastahg Administrator Staff Member

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    Work on skipping cutscenes is almost complete. Feature will be turned on by default, can be disable via the BotSettings tag. Will only skip normally skip-able cutscenes. If there is anything in orderbots selectstring queue it won't attempt to skip the cutscene. Seeking feedback on this.
     
  16. Ken512

    Ken512 Member

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    So this will be orderbot only, right? I'd rather not have to disable combat assist while questing.
     
  17. mastahg

    mastahg Administrator Staff Member

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    Combat assist will have it as well, but it will default to off.
     
  18. rromero

    rromero New Member

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    how about that huntbot now? and full x64
     
  19. mastahg

    mastahg Administrator Staff Member

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    x64 has been fully supported for quite some time now. The current development priorities are in the first post
     
  20. Trittium

    Trittium New Member

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    The minigames provide more MGP than chocoracing ever will if done correctly < Take for an an example. If mgp was indeed the goal and not just training chocobos
     

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