What I actually meant was; after fighting and leaving combat, the cc starts to pull another mob at least 20 yards away (more like 30-40) and starts attacking that one. Sometimes the cc can go on like that for several 100 yards. Since it's not looting with combat bot (that's normal of course) you leave a trail of dead unlooted mobs. I do not want my cc to keep pulling and aggroing mobs by itself, only to attack when I say so So no, I did not even click the mob; it's fully automatic pulling style! Almost like grinding bot without a pre-set path. The cc keeps killing, you just don't know where it will go or end up But, maybe you intended it this way. Problem with this for me is; in dungeons (5-mans) it aggro's a mob not even in combat with before the tank pulls, only because it's somewhat in range. Tanks do not like that, and me neither being a Shadow Priest / Clothie I'll try the update soon, thanks for the reply. I love the way it's customizable and easy to understand for non-coders. Maybe now I get higher DPS numbers than CLU, because of the clipping MF you just said having fixed.