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  • [Follower] /follow made easy

    Discussion in 'Plugins' started by kaihaider, Nov 17, 2014.

    1. kaihaider

      kaihaider Community Developer

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      I've seen this mentioned a couple times and I couldn't find one, so I decided to make it.

      Click the settings button to set your target as leader.
      When you are out of combat, it will run to the leader if you're 25+ yards away and stop once you enter 15.
      If you're using it in a dungeon, you should set the follow distances to a smaller amount, like under ten but don't set stop distance too low.

      And, do not use AFK!

      Let me know if you notice any bugs or have any suggestions. I could have it reacquire gameobject based on id, return to leaders last known location after death, or set kill poi to leader's target when he's in combat. None of those are planned but they just crossed my mind. Let me know what you want and I'll add it to my todo list.

      Code:
      change log:
      v0.3 - sets kill poi to leader's target. let me know if this can be a problem and I'll add a setting for it.
      v0.2 - auto sets leader to nearest party member if no leader set. Three movement methods: mesh, mesh free and seriously just /follow
      v0.1 - added gui for distances
       

      Attached Files:

      Last edited: Dec 15, 2014
      Buddernutz likes this.
    2. kaihaider

      kaihaider Community Developer

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      Updates:

      Been distracted with cr and no one seems to be anticipating this so I'll get around to none mesh hop movement later.
       
      Last edited: Dec 10, 2014
    3. exaccuss

      exaccuss Active Member

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      Is there an option to adjust how many yards you want to be in range by?
       
    4. kaihaider

      kaihaider Community Developer

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      nope, good idea though

      I'll add a gui for max range, stop range and leader.

      edit: updated but untested since servers are down
      Leader is still acquired from target when you open settings
       
      Last edited: Nov 18, 2014
    5. Buddernutz

      Buddernutz New Member

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      cant wait to test this out. maybe a future feature would include teleporting also? for hunt parties that is.
       
    6. kaihaider

      kaihaider Community Developer

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      I doubt I can see where they're teleporting but I'll check.
      I could make a setting for a specific location and teleport when they teleport.

      i'm actually nub and don't know anything about hunts :p
       
    7. Thecamel

      Thecamel Community Developer

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      For just a random player on the map- nope that info will not land on the client side at all.... Not even possible for the API to get such info (the bot can only get the info that reaches your client(well most of it))

      However if you are multibotting then for sure that info could be extracted the the master bot, and set the others as slaves.

      Another alternative is to use the text being auto-generated via a ingame addon that yells/says the hunt locations.

      You could chase hunts via these chat messages of cause you need to be in the right zone or in a FC that chases hunts and posts this in FC chat.
       
    8. kaihaider

      kaihaider Community Developer

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      Should I add a setting for teleport location and teleport when leader teleports?

      if I use chat, I could have a setting for the word/symbols to look for a hunt alert then try to pull coords, convert to point and teleport/run there. But that sounds like another plugin. I could teleport and try to acquire a set leader if he's there. But I don't think that would be helpful.

      not really sure what you would want :S
       
    9. Buddernutz

      Buddernutz New Member

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      anytime your on the same map/zone with a given party member and they initiate a teleport you are given a gui pop-up to accept/wait//decline offer to teleport to their chosen destination. could this be handled the same way accepting a resurrection is?
       
    10. Buddernutz

      Buddernutz New Member

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      hunts are a full party running around a map looking for that zone specific elite mob to kill for a currency reward. they respawn randomly from 3-24 hours and some have to be triggered by oh lets say crafting beef stew in a specific location during a specific weather pattern...
       
    11. Buddernutz

      Buddernutz New Member

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      anyway, kill one in a zone and teleport to the next zone(s) in search of the next mob due to spawn.
       
    12. Buddernutz

      Buddernutz New Member

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      now the thing to consider with this is that an efficient hunt party of 8 members will split up to cover more ground/maps in less time. so your almost guaranteed not to accept a specific persons teleport offer, but why couldnt you auto-follow the nearest party member if/when leader is not in range/zone.
       
    13. kaihaider

      kaihaider Community Developer

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      I did not know that :p
      Could I make a f2p account to test this out on?
      Should be doable


      That parts not a problem, being able to test the tele accept might be >_>
       
      Last edited: Nov 19, 2014
    14. Buddernutz

      Buddernutz New Member

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      that would work well for hunts called out, and since you probably wouldnt tag onto the same persons teleport each time, you wouldnt always follow the same person. less noticeable. there are other things to consider but it is late and i will try not be as braindead tomorrow when i scenario it all out as far as what it should do and shouldnt.
       
    15. hkme

      hkme Member

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      There is an error while initializing RB.
      Code:
      [01:18:20.660 D] System.NotImplementedException: The method or operation is not implemented.
         at Follower.Follower.OnInitialize() in c:\Bot\Rebornbuddy 1.0.133.0\Plugins\Follower\Follower.cs:line 43
         at ff14bot.Managers.PluginManager.ReloadAllPlugins(String pluginsDirectory, Boolean reloadOnFileChange)
       
    16. kaihaider

      kaihaider Community Developer

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      thanks :p

      shouldn't matter but I'll fix it in next release
       
    17. emchamp

      emchamp New Member

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      Is this supposed to work in dungeons, I've tried it there but the leader text box is always greyed out and the plugin doesn't appear to work.
       
    18. kaihaider

      kaihaider Community Developer

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      I'm actually getting close to releasing a version which has a couple mesh free options for dungeons
      the leader text box is still buggy though >_>

      it's been working great with running dungeons for me, although there are some trouble spots where you can get stuck on stairs/lifts/doorways/room lockouts so it should be watched

      also I keep trying to reach a none existent leader when I leave the dungeon, but I might be able to fix that with a clear leader if leader distance > 50?

      new version up
       
      Last edited: Nov 26, 2014
    19. Yasuko

      Yasuko Member

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      Hmm, if you clear leader at a distance of greater than 50, wouldnt that cause other issues? For example.. following leader, get into combat (does it automatically target the mob and combat it?) .. leader doesnt know you're in combat and gets out of that 50 range mark.. follower would just clear leader. Even if you turned around and got into distance, it wouldnt pick you up and follow you since it would be clear.. What if you did something like... if leader > 50 distance.. just stop movement all together.. keep the leader set, so if the leader runs back into that distance, the follower would pick them up again and follow? ..maybe something like if leader distance > 50, set the leader location to a few yards infront of the followers current position, and wait for the leader to come back into range.

      Also, when you leave a dungeon as the leader, does the follower just keep randomly running, or does it keep running back and forth to the last known location of the leader?
       
    20. kaihaider

      kaihaider Community Developer

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      Targeting is outside the scope of plugins? :p j/k
      I actually suggested in my op that I could set the kill poi to the leaders target if he's in combat and I haven't tested dungeons with dps so I'm not sure if it's needed. Or I could override the targeting system if you really want it.

      I decided to clear so it would reacquire a new leader from the party. Maybe it should only clear if you have other members in your party otherwise just kill logic?
      Also, if the old leader was in your party then it will reacquire when he reentered 50 yards.

      It seems like it tries to run to the last known location, but it's in a different zone so the location is none sense.
       

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