Oh, another suggestion. not only for FU2 but FU3. Profiles. Hotkeyable or otherwise. SOmething we can change config on the fly on a per fight basis would be uber awesome/helpful.
Great routine Nomnomnom just triealed yesterday with my warrior ilvl 627 haha and now with a 1500 rating on 2v2 YOLO. Buying it noww
Heyho, Is there a way to config the routine, that it safes enough Rage for Shield Block?. For Example: Gruul, am not the active tank and i have to taunt the inferno slice but before i need to use my shield block. most of the time i havent enough rage for it. any idea? i already deactivated rage dump hs, shield barrier, didnt work Thanks
So Nomnom. Any ETA on when you believe FUP3 might be ready to go? No pressure of course, just wondering if you have any date you'd like to put it out before. Or if you're just on a "Whenever it's done" basis
Here it is. i died 2 times. Its Gruul Mythic. is it possible that it automaticly activate shieldblock before inferno slice and i have to taunt a second earlier? Sry for my bad english, i am german.
Trials have been reset! If you ever did a trial for FUP2 and want to try again, you may do so now. Possible yes, but situational block or barriers will be done in FUP3 and not FUP2. Ill check the log later on. No date yet. The framework is functional though, so that's good .
Assume your all full on testers then eh? Shame. Can we still expect updates/improvements to fu2 or is it full time FU 3 for now?
Hey there, I found my mistake: i have to deactivate Active Migation - Enable Automatic Logic: False Then i always have enough rage for Shield Block, but i have to use manually Shieldblock and Schieldbarrier the whole Fight. That is okay
hello nomnomnom I like the overlay function but for some reason it renders the overlay pretty often, like few seconds Im out of fight and even then up to 2 times. I wouldnt mind but the rendering causes a 2 second freeze of my wow. System: i7 4790K | 16 GB RAM | GTX 980. log: View attachment 1280 2015-05-03 17.44.txt cheers trashmaster
I have to say it's been extremely disappointing and very frustrating that we've YET to see any release of FU3. We were told of it's development prior to the new year, yes I know Nomnomnom was in an accident in Jan. but we were also told much of the core was completed if I recall correctly when he came back from his rehab. Now here we are 4+ months later still with no FU3 and we have to beg to get any word on the status of FU3 and when we do it seems as if very little has been done. Yes I know there's been continuing updates to FU2 but in speaking with other coders, 4+ months to push out a completely re-coded from scratch routine shouldn't take this long. @Nomnomnom, I've been a continued supporter of yours for a long time. It's been difficult to recommend your profile to fellow warrior friends of mine yet I continue to do so. FU2 Has been faulty with one issue or another since release. We've been promised of a FU3 release for a VERY LONG time now. So I ask, can you give us an honest answer as to the state of FU3 and when you plan on having a release version available to the public because I'm at the point of having to use another companies combat engine that pretty much works flawlessly but is much more expensive but in my mind worth it if these kind of results are what we should continue to expect.
Found the bug for that. Will push an update. Alright, a minor update on FUP3. It's very functional. The Fury rotation is working. Progress is going fairly quickly over the last couple of weeks and I have high hopes on seeing a release soon. Most core functionality is implemented and working. I'm going through the rotations now one by one and add core functionality as required by each rotation. To sum it up, a list of to be done: * Protection rotation and it's logics. * Arms rotation and it's logics. * Gladiator rotation and it's logics. * Finetuning on the rebuild engine (Like when you switch talents). * Movement! What I'm currently working on: * Fury's rotation (Almost done, just it's cooldown manager left). * Item usage class. You will get a vastly improved settings capability. The customizability of your abiltities has been drastically improved. Also the GUI received a revamp, increasing it's size allowing me to have more explanatory text. The only abilities which will not have their own settings are baseline abilities like Bloodthirst, Raging blow and Mortal Strike. There is also a new functionality ready which is the Settings Composer. This tool checks your talents and glyphs and optimizes your specialization settings accordingly in order to properly use these abilities automated. If you're the "manual" type of guy this composer won't be good for you - But for everyone asking which is the best setting, this will do the trick!
@Nomnomnom - As usual, you've amazed me and I applaud you for giving us a piece of the pie to look at. So far just this glimpse alone makes me drool in excitement. Your update is something I wish you'd do more often to keep us excited and eager for your FU3 release. I know you state you're hopeful for a release "soon" aka Blizzard style but without committing to anything of course can you give us an idea on how much longer you expect? Do you see a release by the end of May? End of June? Etc... an idea would be helpful. As always thank you for the update.
You DO NOT own him. And he doesn't owe you anything. Sure it was a fault telling you about a new core development and you guys never cease to amaze me with your responses. He just has to support FUP 2 by contract the rest for you guys is BONUS. He has a real job, he has real issues and none of them includes you. FUP 2 is stable. The grass is always greener some place else. There you go...had to get this off my chest...
Nomnom with the new buff to Gladiator dps, will their be any dramatic rotation changes? (30% more mastery)