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Navigation Issues

Discussion in 'Rebornbuddy Support' started by mastahg, Mar 17, 2014.

  1. mastahg

    mastahg Administrator Staff Member

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    Please post issues using the new navmesh system in one of the following formats
    Preferred:
    Take the info straight from the log and paste it.
    Code:
    [08:29:51.419 D] Requesting path on 140 from <-408.4854, 33.54076, -719.6155> to <-464.4073, 49.9257, -721.7181>
    
    or

    Code:
    ZoneName:
    ZoneId:
    Start Location:
    End Location:
    Client: Global or Chinese
    
     
  2. Exmortem

    Exmortem Community Developer

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    Outer La Noscea
    ZoneId: 180

    [19:13:31.052 D] Moving to next hop: <46.5, 48.51444, -394.2> (Moving to fate) D: 1.427653
    [19:13:31.135 D] Moving to next hop: <46.6, 48.91444, -394.7> (Moving to fate) D: 1.310918
    [19:13:31.187 D] Moving to next hop: <46.7, 48.75328, -395.9> (Moving to fate) D: 1.937841

    That's all I gathered, it's a stuck point.
     
  3. papatoast

    papatoast Member

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    Code:
    ZoneName: Eastern La Noscea
    ZoneId: 137
    Start Location: 270.8905, 44.58365, 539.669
    End Location: 487.0531, 17.39324, 463.3648
    
    Fate bot couldn't run back to its "safe" point from this position. Not sure if its a nav mesh error or not though. Below is a copy/paste of the event in from the log. It ran to a fate. Fate finished as it arrived. Remounted and wanted to run "home". Never actually moved - it just sat at the fate location waiting for another fate to pop.

    Code:
    [14:31:08.958 N] No fates we can tackle currently.
    [14:31:08.958 D] [POI Set] Type: Wait
    [14:31:08.980 D] Poi: Type: Wait () | Idle
    [14:31:09.027 D] DoAction Mount 1 0xE0000000
    [14:31:10.621 D] Requesting path to point on 137 from <270.8905, 44.58365, 539.669> to <487.0531, 17.39324, 463.3648> within 15
    [14:31:10.694 D] Poi: Type: Wait () | Moving to rest location
    [14:31:11.972 N] No fates we can tackle currently.
    [14:31:33.163 N] No fates we can tackle currently.
     
  4. blind_nuku

    blind_nuku Member

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    ZoneName: North Shroud
    ZoneId: 154
    Start Location: [05:44:25.013 D] Requesting path on 154 from <-244.2387, -29.9207, 215.7966> to <239.4004, -7.82685, 19.69021>
    End Location: [05:45:18.006 D] Moving to next hop: <142.1617, -11.55023, 91.6629> (Moving to fate) D: 24.12209

    Closed gate nearest Fallgourd <133.8974, -12.494, 101.7358>
    Other end of the gated area between Fallgourd and Peacegarden is <172.6973, -1.547484, 46.75541>

    When Fatebot is pathing between Fallgourd and Peacegarden, it (logically, to my mind) tries to take the route that happens to be blocked.
     
    Last edited: Jul 14, 2014
  5. mastahg

    mastahg Administrator Staff Member

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    Can you get me coordinates for this gate as the mesh looks fine to me

    Code:
    Log(Core.Player.Location);
    
     
  6. blind_nuku

    blind_nuku Member

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    I got both ends of the blocked out area. Updated original post, thanks for your help!
     
  7. mastahg

    mastahg Administrator Staff Member

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    Could you do me a favor, and get screenshots of both of the gates?
     
  8. blind_nuku

    blind_nuku Member

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    Here we are. Sorry for the craptacular edits, I don't do photoshop.
     

    Attached Files:

  9. mastahg

    mastahg Administrator Staff Member

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    Thanks, thats very strange as they dont appear in the mesh at all. Do these gates ever open?
     
  10. blind_nuku

    blind_nuku Member

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    I've never been able to interact with them and have yet to find them open.
     
  11. kagamihiiragi17

    kagamihiiragi17 Community Developer

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    These gates never open to my knowledge, no.
     
  12. crazybuz

    crazybuz New Member

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    They will open in a future patch if it hasn't opened in 2.3, those gates are for the Ixali beast tribe. That is why there is no gate their in the mesh.
     
  13. mastahg

    mastahg Administrator Staff Member

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    Nope, the gate is actually there, just a bug on our side as the gate doors its self don't have any collision attached to them. I've added a fix and am restarting the server now.
     
  14. adribuddy

    adribuddy Member

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    i got a nav error with the 1-50 mining profile

    I got teleported to Quarrymill as it should, i mounted in chocobo and then i get this nav error.

    [15:25:37.489 D] Requesting path on 153 from <176.0712, 8.577163, -61.72055> to <3537134, -3617686, 5873518>
    [15:25:37.653 D] No viable path from <176.0712, 8.577163, -61.72055> to <3537134, -3617686, 5873518> in 00:00:00.1640132 ms
     
  15. Endus

    Endus Community Developer

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    ZoneName: Upper La Noscea
    ZoneId: 139
    Start Location: <645.0983, -1.725523, 112.3924>
    End Location: <664.9885, -2.017929, 180.5007>

    Was stuck there on some rocks for 30 some seconds until I noticed it (was watching it thankfully). Others who use the profile have noted getting stuck there as well.

    It appears to get stuck @ around:

    Upper La Noscea (34, 24)
    X: 665.4717
    Y: -3.406507
    Z: 169.666

    Let me know if you need any more info.
     
  16. mastahg

    mastahg Administrator Staff Member

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    Let me know if you have issues still. I uploaded a new version of all the meshes today.
     
  17. kagamihiiragi17

    kagamihiiragi17 Community Developer

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    Zone Name: South Shroud
    Zone ID: 121

    Gets stuck between a rock and a fence. Character Location: <-208.9643, 6.06125, 25.94692>

    Log:

     
  18. mastahg

    mastahg Administrator Staff Member

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    Failed to supply the most important parts, start and end location.
    I need this line.
    [04:02:09.721 D] Requesting path on 139 from <645.0983, -1.725523, 112.3924> to <664.9885, -2.017929, 180.5007>
     
  19. kagamihiiragi17

    kagamihiiragi17 Community Developer

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    Oh sorry, I thought I included it. My bad.

     
  20. kagamihiiragi17

    kagamihiiragi17 Community Developer

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    Not sure where the best place to put this is, but the bot is unable to navigate to the Unspoiled Mineral Nodes in Coerthas because they are too far in the cliffside. Even if I put the hotspot for the gather tag as a place the bot could interact with the object, it still gives the following error:

    Code:
    [07:25:16.879 D] Requesting path on 155 from <293.8702, 305.3441, -91.31522> to <297.1792, 308.5222, -95.92535>
    [07:25:18.166 D] No viable path from <293.8702, 305.3441, -91.31522> to <297.1792, 308.5222, -95.92535> in 00:00:01.2871013 ms
    [07:25:18.166 V] Blacklisting 400003B0 for 00:00:30 [Type: All] - Reason : Unable to navigate to target
    [07:25:18.166 V] [Poi.Clear] Reason: Unable to navigate.
    Here is data for each Unspoiled Node, including a position from which each node can be accessed. Could the navmesh maybe be tweaked slightly so that the bot can navigate to these nodes specifically?

     

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