• Visit Honorbuddy
  • Visit Rebornbuddy
  • Visit Demonbuddy
  • Visit Exilebuddy
  • Visit Hearthbuddy
  • Visit Pokefarmer
  • Visit Buddystore

Pokefarmer Timer

Discussion in 'Pokefarmer Forum' started by jimmy06, Aug 16, 2016.

  1. tonzipoo

    tonzipoo New Member

    Joined:
    Aug 7, 2016
    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    0
    Still not working for me. I get pop up error.
     
  2. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    this is the screen, when I start Pokefarmer first: https://snag.gy/xCP3VE.jpg ; the same failure comes, when I only start the tool but without opening Pokefarmer GUI
     
  3. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    the version before worked and counts (!) but produced the failure the text-log I posted here.
     
  4. jimmy06

    jimmy06 Moderator Staff Member

    Joined:
    May 12, 2010
    Messages:
    799
    Likes Received:
    18
    Trophy Points:
    18
    Can you test this one for me.

    Screenshot the popups if they happen.
     
    Last edited: Aug 17, 2016
  5. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    works, but produces after reaching the limit (pokestops) again the popo-ups:https://snag.gy/2BMvt0.jpg but Pokefarmer was running till end of time and closes then.

    Then this Microsoft Net Framework failure comes:
    nformationen ├╝ber das Aufrufen von JIT-Debuggen
    anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

    ************** Ausnahmetext **************
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei PokefarmerTimer.Form1.timer1_Tick(Object sender, EventArgs e)
    bei System.Windows.Forms.Timer.OnTick(EventArgs e)
    bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Geladene Assemblys **************
    mscorlib
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1076.0 built by: NETFXREL3STAGE.
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
    ----------------------------------------
    PokefarmerTimer
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///C:/Users/Home/Downloads/PokeFarmer%201.0.106/PokefarmerTimer.exe.
    ----------------------------------------
    System.Windows.Forms
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1055.0 built by: NETFXREL2.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
    ----------------------------------------
    System
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1075.0 built by: NETFXREL3STAGE.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
    ----------------------------------------
    System.Drawing
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1068.2 built by: NETFXREL3STAGE.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
    ----------------------------------------
    System.Configuration
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1055.0 built by: NETFXREL2.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
    ----------------------------------------
    System.Core
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1055.0 built by: NETFXREL2.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
    ----------------------------------------
    System.Xml
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1067.0 built by: NETFXREL3STAGE.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
    ----------------------------------------
    mscorlib.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1055.0 built by: NETFXREL2.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
    ----------------------------------------
    System.Windows.Forms.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.6.1055.0 built by: NETFXREL2.
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
    ----------------------------------------

    ************** JIT-Debuggen **************
    Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
    Konfigurationsdatei der Anwendung oder des Computers
    (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
    Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

    Zum Beispiel:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
    Ausnahmen an den JIT-Debugger gesendet, der auf dem
    Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
     
  6. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    What I don't understand are the looted pokestops & pokemons. they are starting not at zero. Looks the tool with the api how many pokestops looted today in summary (also without the tool?)
     
  7. jimmy06

    jimmy06 Moderator Staff Member

    Joined:
    May 12, 2010
    Messages:
    799
    Likes Received:
    18
    Trophy Points:
    18
    Updated first post please try that version for me.
     
  8. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
  9. PokeHobo

    PokeHobo New Member

    Joined:
    Aug 13, 2016
    Messages:
    26
    Likes Received:
    0
    Trophy Points:
    0
    Sorry if I'm being dumb, where is the download link?
    EDIT: Found it thx :)
     
  10. jimmy06

    jimmy06 Moderator Staff Member

    Joined:
    May 12, 2010
    Messages:
    799
    Likes Received:
    18
    Trophy Points:
    18
    My mistake its there now.
     
  11. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    Now it's working nearls 100% ;-) Maximum limits working (pokestops/pokemons) => Pokefarmer shutting down. But the time limit doesn't work. The clock runs through the limit and is counting "up" and the "time to run" is running positive not counting down :D
     
  12. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
  13. jimmy06

    jimmy06 Moderator Staff Member

    Joined:
    May 12, 2010
    Messages:
    799
    Likes Received:
    18
    Trophy Points:
    18
    Should be fixed now sorry.
     
  14. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    great, running the bot at the moment... Time stop works :)) Thank you man. Now professional botting can start!!
     
  15. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    There are some problems with the session and it often turns back to the standard settings, which makes me angry :p Next thing, that then then active session has to be "killed" online. Also when I start Pokefarmer Timer the bot is not starting automatically and I have to push the button. However the big problem is now only the settings thing... Every time by a new start I'm getting the notices like starting a new fresh download/build of pokefarmer with all the infos in the GUI.
     
  16. jimmy06

    jimmy06 Moderator Staff Member

    Joined:
    May 12, 2010
    Messages:
    799
    Likes Received:
    18
    Trophy Points:
    18
    That's nothing to do with the timer software.
     
  17. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    Yes of course, because of the correct start & shutdown
     
  18. jimmy06

    jimmy06 Moderator Staff Member

    Joined:
    May 12, 2010
    Messages:
    799
    Likes Received:
    18
    Trophy Points:
    18
    I shut the bot down with .CloseWindow() this means its does everything it normally would when its shutdown :)
     
  19. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    Mhh, okay. And what is the best start routine? First starting the Timer and then hit start right?
     
  20. PokemonAddict

    PokemonAddict New Member

    Joined:
    Aug 13, 2016
    Messages:
    63
    Likes Received:
    0
    Trophy Points:
    0
    by the way spotted another simple idea for looping in another forum with a simple bat file:

    Maybe you can implement the feature, if time limit is reached the first, make a break of X min and then go further to reach the limit with pokestops or pokemons. So the user can start the timer in the morning and come back in the evening with maximum efficiency :)
     
    Last edited by a moderator: Aug 18, 2016

Share This Page