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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Invictvs

      Invictvs New Member

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      Can I make this profile just repeat an act over and over?
       
    2. Proletar

      Proletar Member

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      Currently a DB beta related problem as far as I've understood - so my best suggestion is to just wait for an update :)

      After completing the chosen act, it will repeat the act again. Just use the specific actX.xml
       
    3. Invictvs

      Invictvs New Member

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      Having an issue where this is being spammed:

      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
      [Trinity] Exception in Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.Trinity.SetWindowTitle(String profileName)
      at Trinity.Trinity.OnPulse()
       
    4. karolisas

      karolisas New Member

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      Hello, which profile seem to be run the most smoothly?
       
    5. Jeof

      Jeof New Member

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      Anyone using Act 1 profile and the bot just stops moving after it entered defiled crypt? It entered the wrong entrance apparently :O
       
    6. Morx

      Morx New Member

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      Bot doesn't seem to pick up loot anymore? Is this a new problem with Trinity I feel? Haven't changed any settings, but it doesn't want to pick anything up. :(

      Edit: Watching it go right now, and it's not picking up anything at all. :( Wish I remember what updates happened to cause this, because it wasn't that recent. Within the last week or so. Ran Act IV 1 night, and had about 6-8 legendaries in my Stash. Next night, 0, and been that way ever since.
       
      Last edited: Apr 22, 2014
    7. Hyphix

      Hyphix New Member

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      Sometimes he keep on running circles in act 4 gadens of hope tier 1?

      only in this area i can't afk the bot.

      did i setup something wrong?
       
    8. uptor

      uptor New Member

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      Code:
      Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
      Loaded profile Act 1 - Loader
      GameChanged. Clearing actors
      ProfileOrderManager.OnGameJoined, Reloading profile.
      Loaded profile Act 1 - Loader
      Game joined, Resetting profile caches.
      Act 1 Bounties
      Loaded profile Kill the Skeleton King (361234)
      Using Waypoint. Number:5
      [SafeMoveTo] Initialized 
      [Trinity] Saving Config file
      [SafeMoveTo] ReachedDestination! 
      [SafeMoveTo] Initialized 
      [SafeMoveTo] ReachedDestination! 
      [SafeMoveTo] Initialized 
      [SafeMoveTo] ReachedDestination! 
      [SafeMoveTo] Initialized 
      [SafeMoveTo] ReachedDestination! 
      Exception when terminating bot thread. System.Exception: Запрос ReadProcessMemory or WriteProcessMemory был выполнен только частично, at addr: 00000198, Size: 12
         в GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         в GreyMagic.MemoryBase.Read[T](IntPtr addr)
         в Zeta.Game.Internals.Actors.DiaObject.get_Position()
         в QuestTools.MoveToActor.WithinInteractRange()
         в QuestTools.MoveToActor.<CreateBehavior>b__2e(Object ret)
         в Zeta.TreeSharp.Decorator.CanRun(Object context)
         в Zeta.TreeSharp.Decorator..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.Wait..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.PrioritySelector..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.Sequence..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.PrioritySelector..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.PrioritySelector..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.Common.HookExecutor.Run(Object context)
         в Zeta.TreeSharp.Action.RunAction(Object context)
         в Zeta.TreeSharp.Action..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.PrioritySelector..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.PrioritySelector..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.Common.HookExecutor.Run(Object context)
         в Zeta.TreeSharp.Action.RunAction(Object context)
         в Zeta.TreeSharp.Action..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.TreeSharp.PrioritySelector..()
         в Zeta.TreeSharp.Composite.Tick(Object context)
         в Zeta.Bot.BotMain.()
      
      [Trinity] Clicking UI element Bounty Reward Dialog (167526400)
      [SafeMoveTo] Initialized 
      [SafeMoveTo] ReachedDestination! 
      Loaded profile Act 1 - Loader
      Act 1 Bounties
      Loaded profile Kill the Dataminer (347097)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=281210
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:7
      [SafeMoveTo] Initialized 
      [SafeMoveTo] ReachedDestination! 
      
      And it stuck

      all plugins updated by EZUpdater
       
      Last edited: Apr 22, 2014
    9. michaelr8

      michaelr8 Member

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      Act 1 working relatively well now with Trinity .25! I ran it today for a few hours and got about 6-7 caches.
       
    10. Defqon

      Defqon Member

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      hey guys can any1 tell me y in the latest version of DB Beta the bot stops attacking corrupt growth in ac4 bounties? he just get stuck and stays there trying to get through it. I've made sure the destroy destructables is on if gets stuck in trinity but it still doesnt kill it
       
    11. k4njin

      k4njin Member

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      atm is running fine running with normal demonbuddy (not beta) + trinity .24 and the default questtools,but,btw how i can find more recent questtools downloads? only via ezupdater?
       
    12. samsondrum

      samsondrum Member

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      Myself and other people have that problem with trinity .25.
       
    13. samsondrum

      samsondrum Member

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      Got stuck talking to Tyreal when i got back this morning. Red error spam all over the place. Using .24 with newer questtools, because the rifter profile (+bounty) requires you to and trinity .25 is not working for me at all. Loads of other people have mayor issues to with .25
       
    14. Defqon

      Defqon Member

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      ah yes, looks like im on .25 trinity as well after using EZUpdater. Is this something that they r aware of?
       
    15. stFfn

      stFfn New Member

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      somehow i dont have a act 1 profile.. can someone link it to me?
       
    16. justsomeone

      justsomeone New Member

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      for those who have problems with corrupt growths i solved it with fire walkers they melt fast and bot goes on
       
    17. wennov2009

      wennov2009 New Member

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      Did you link your folder to SVN? it should update it all for you.
       
    18. kovacevic

      kovacevic New Member

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      I have to say that act 4 bounties is awesome, well done!
       
    19. chongjiahui

      chongjiahui New Member

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      cursed dais still giving issues.... unable to find the shrines etc
       
    20. dbevf

      dbevf New Member

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      db-bounty-profiles\Acts\A4\Chapel.xml maybe stuck after finish event. I modify the code, and seems work well.

      Index: Chapel.xml
      ===================================================================
      --- Chapel.xml (revision 222)
      +++ Chapel.xml (working copy)
      @@ -20,7 +20,7 @@
      </TrinityExploreDungeon >
      <MoveToActor questId="1" stepId="2" actorId="365097"/>
      <WaitTimer questId="1" stepId="2" waitTime="500" />
      - <While condition="ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      + <While condition="HasQuest(369878) and ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      <MoveToActor questId="1" stepId="2" actorId="365097"/>
      </While>
      </If>
      @@ -36,7 +36,7 @@
      </TrinityExploreDungeon >
      <MoveToActor questId="1" stepId="2" actorId="365097"/>
      <WaitTimer questId="1" stepId="2" waitTime="500" />
      - <While condition="ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      + <While condition="HasQuest(369878) and ActorExistsAt(364559, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      <MoveToActor questId="1" stepId="2" actorId="365097"/>
      </While>
      </If>
       
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