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    Discussion in 'Buddy Wing Forum' started by aquintus, May 18, 2012.

    1. aquintus

      aquintus Member

      Joined:
      Oct 3, 2010
      Messages:
      264
      Likes Received:
      7
      Trophy Points:
      18
      Since there wasn't one so far... here i go:

      Medpacks:
      Code:
      <!-- Medpacks / Stims / Adrenals -->
          <!-- Medpacks -->
              <Value>Impeccable Medpac</Value>
              <Value>Prototype Impeccable Medpac</Value>
              <Value>Reusable Impeccable Medpac</Value>
              <Value>Tactical Recovery Med Unit</Value>
              <Value>Prototype Tactical Recovery Med Unit</Value>
              <Value>Reusable Tactical Recovery Med Unit</Value>
              <Value>Optimized Medpac</Value>
              <Value>Rakata Medpac</Value>
              <Value>Reusable Squad Recovery Med Unit</Value>
              <Value>Reusable Ultimate Medpac</Value>
              <Value>Reusable Advanced Medpac</Value>
              <Value>Reusable Life Support Med Unit</Value>
              <Value>Reusable Experimental Med Unit</Value>
              <Value>Reusable Improved Medpac</Value>
              <Value>Reusable Physician Med Unit</Value>
              <Value>Reusable Specialized Medpac</Value>
              <Value>Reusable Bio-Enhanced Med Unit</Value>
              <Value>Reusable Surgical Medpac</Value>
              <Value>Reusable Compact Medpac</Value>
              <Value>Reusable Tech Surgeon Med Unit</Value>
              <Value>Exotech Med Unit</Value>
              <Value>Energized Med Drip</Value>
              <Value>Prototype Squad Recovery Med Unit</Value>
              <Value>Prototype Ultimate Medpac</Value>
              <Value>Prototype Advanced Medpac</Value>
              <Value>Prototype Life Support Med Unit</Value>
              <Value>Prototype Experimental Med Unit</Value>
              <Value>Prototype Improved Medpac</Value>
              <Value>Prototype Physician Med Unit</Value>
              <Value>Prototype Specialized Medpac</Value>
              <Value>Prototype Bio-Enhanced Med Unit</Value>
              <Value>Prototype Surgical Medpac</Value>
              <Value>Prototype Compact Medpac</Value>
              <Value>Prototype Tech Surgeon Med Unit</Value>
              <Value>Squad Recovery Med Unit</Value>
              <Value>Ultimate Medpac</Value>
              <Value>Advanced Medpac</Value>
              <Value>Life Support Med Unit</Value>
              <Value>Experimental Med Unit</Value>
              <Value>Improved Medpac</Value>
              <Value>Physician Med Unit</Value>
              <Value>Specialized Medpac</Value>
              <Value>Bio-Enhanced Med Unit</Value>
              <Value>Surgical Medpac</Value>
              <Value>Compact Medpac</Value>
              <Value>Tech Surgeon Med Unit</Value>
              <Value>Exceptional Medpac</Value>
              <Value>Specialist's Medpac</Value>
              <Value>Expert's Medpac</Value>
              <Value>Superior Medpac</Value>
              <Value>Trauma Medpac</Value>
              <Value>Field Medpac</Value>
              <Value>Regulation Medpac</Value>
              <Value>Standard-Issue Medpac</Value>
              <Value>General Medpac</Value>
              <Value>Common Medpac</Value>
              <Value>Minor Medpac</Value>
              <Value>Basic Medpac</Value>
      
      Stims:
      Code:
      <!-- Stims -->
              <!-- Command Stim (Presence) -->
                  <Value>Reusable Nano-Infused Command Stim</Value>
                  <Value>Prototype Nano-Infused Command Stim</Value>
                  <Value>Nano-Infused Command Stim</Value>
                  <Value>Rakata Command Stim</Value>
                  <Value>Reusable Hyper-Battle Command Stim</Value>        
                  <Value>Reusable Advanced Command Stim</Value>        
                  <Value>Reusable Experimental Command Stim</Value>        
                  <Value>Reusable Bio-Enhanced Command Stim</Value>    
                  <Value>Reusable Field Tech Command Stim</Value>        
                  <Value>Reusable Battle Command Stim</Value>
                  <Value>Exotech Command Stim</Value>
                  <Value>Energized Command Stim</Value>
                  <Value>Prototype Hyper-Battle Command Stim</Value>
                  <Value>Prototype Advanced Command Stim</Value>
                  <Value>Prototype Experimental Command Stim</Value>
                  <Value>Prototype Bio-Enhanced Command Stim</Value>
                  <Value>Prototype Field Tech Command Stim</Value>
                  <Value>Prototype Battle Command Stim</Value>
                  <Value>Hyper-Battle Command Stim</Value>
                  <Value>Advanced Command Stim</Value>
                  <Value>Specialist's Command Stim</Value>
                  <Value>Experimental Command Stim</Value>
                  <Value>Superior Command Stim</Value>
                  <Value>Bio-Enhanced Command Stim</Value>
                  <Value>Field Command Stim</Value>
                  <Value>Field Tech Command Stim</Value>
                  <Value>Standard-Issue Command Stim</Value>
                  <Value>Battle Command Stim</Value>
                  <Value>Minor Command Stim</Value>
                  <Value>Basic Command Stim</Value>
              <!-- Fortitude Stimt (Endurance) -->
                  <Value>Reusable Nano-Infused Fortitude Stim</Value>
                  <Value>Prototype Nano-Infused Fortitude Stim</Value>
                  <Value>Nano-Infused Fortitude Stim</Value>
                  <Value>Rakata Fortitude Stim</Value>
                  <Value>Reusable Hyper-Battle Fortitude Stim</Value>
                  <Value>Reusable Advanced Fortitude Stim</Value>
                  <Value>Reusable Experimental Fortitude Stim</Value>    
                  <Value>Reusable Bio-Enhanced Fortitude Stim</Value>
                  <Value>Reusable Field Tech Fortitude Stim</Value>
                  <Value>Reusable Battle Fortitude Stim</Value>
                  <Value>Exotech Fortitude Stim</Value>
                  <Value>Energized Fortitude Stim</Value>
                  <Value>Prototype Hyper-Battle Fortitude Stim</Value>
                  <Value>Prototype Advanced Fortitude Stim</Value>
                  <Value>Prototype Experimental Fortitude Stim</Value>
                  <Value>Prototype Bio-Enhanced Fortitude Stim</Value>
                  <Value>Prototype Field Tech Fortitude Stim</Value>
                  <Value>Prototype Battle Fortitude Stim</Value>
                  <Value>Hyper-Battle Fortitude Stim</Value>
                  <Value>Advanced Fortitude Stim</Value>
                  <Value>Specialist's Fortitude Stim</Value>
                  <Value>Experimental Fortitude Stim</Value>
                  <Value>Superior Fortitude Stim</Value>
                  <Value>Bio-Enhanced Fortitude Stim</Value>
                  <Value>Field Fortitude Stim</Value>
                  <Value>Field Tech Fortitude Stim</Value>
                  <Value>Standard-Issue Fortitude Stim</Value>
                  <Value>Battle Fortitude Stim</Value>
                  <Value>Minor Fortitude Stim</Value>
                  <Value>Basic Fortitude Stim</Value>
              <!-- Might Stim (Strengh) -->
                  <Value>Reusable Nano-Infused Might Stim</Value>
                  <Value>Prototype Nano-Infused Might Stim</Value>
                  <Value>Nano-Infused Might Stim</Value>
                  <Value>Rakata Might Stim</Value>
                  <Value>Reusable Hyper-Battle Might Stim</Value>
                  <Value>Reusable Advanced Might Stim</Value>
                  <Value>Reusable Experimental Might Stim</Value>
                  <Value>Reusable Bio-Enhanced Might Stim</Value>
                  <Value>Reusable Field Tech Might Stim</Value>
                  <Value>Reusable Battle Might Stim</Value>
                  <Value>Exotech Might Stim</Value>        
                  <Value>Energized Might Stim</Value>
                  <Value>Prototype Hyper-Battle Might Stim</Value>
                  <Value>Prototype Advanced Might Stim</Value>
                  <Value>Prototype Experimental Might Stim</Value>        
                  <Value>Prototype Bio-Enhanced Might Stim</Value>
                  <Value>Prototype Field Tech Might Stim</Value>
                  <Value>Prototype Battle Might Stim</Value>
                  <Value>Hyper-Battle Might Stim</Value>
                  <Value>Advanced Might Stim</Value>
                  <Value>Specialist's Might Stim</Value>
                  <Value>Experimental Might Stim</Value>
                  <Value>Superior Might Stim</Value>
                  <Value>Bio-Enhanced Might Stim</Value>
                  <Value>Field Might Stim</Value>
                  <Value>Field Tech Might Stim</Value>
                  <Value>Standard-Issue Might Stim</Value>
                  <Value>Battle Might Stim</Value>
                  <Value>Minor Might Stim</Value>
                  <Value>Basic Might Stim</Value>
              <!-- Reflex Stim (Aim) -->
                  <Value>Reusable Nano-Infused Reflex Stim</Value>
                  <Value>Prototype Nano-Infused Reflex Stim</Value>
                  <Value>Nano-Infused Reflex Stim</Value>
                  <Value>Rakata Reflex Stim</Value>        
                  <Value>Reusable Hyper-Battle Reflex Stim</Value>        
                  <Value>Reusable Advanced Reflex Stim</Value>    
                  <Value>Reusable Experimental Reflex Stim</Value>        
                  <Value>Reusable Bio-Enhanced Reflex Stim</Value>    
                  <Value>Reusable Field Tech Reflex Stim</Value>        
                  <Value>Reusable Battle Reflex Stim</Value>
                  <Value>Exotech Reflex Stim</Value>
                  <Value>Energized Reflex Stim</Value>
                  <Value>Prototype Hyper-Battle Reflex Stim</Value>
                  <Value>Prototype Advanced Reflex Stim</Value>
                  <Value>Prototype Experimental Reflex Stim</Value>
                  <Value>Prototype Bio-Enhanced Reflex Stim</Value>
                  <Value>Prototype Field Tech Reflex Stim</Value>
                  <Value>Prototype Battle Reflex Stim</Value>
                  <Value>Hyper-Battle Reflex Stim</Value>
                  <Value>Advanced Reflex Stim</Value>
                  <Value>Specialist's Reflex Stim</Value>
                  <Value>Experimental Reflex Stim</Value>
                  <Value>Superior Reflex Stim</Value>
                  <Value>Bio-Enhanced Reflex Stim</Value>
                  <Value>Field Reflex Stim</Value>
                  <Value>Field Tech Reflex Stim</Value>
                  <Value>Standard-Issue Reflex Stim</Value>
                  <Value>Battle Reflex Stim</Value>
                  <Value>Minor Reflex Stim</Value>
                  <Value>Basic Reflex Stim</Value>
              <!-- Resolve Stim (Willpower) -->
                  <Value>Reusable Nano-Infused Resolve Stim</Value>
                  <Value>Prototype Nano-Infused Resolve Stim</Value>
                  <Value>Nano-Infused Resolve Stim</Value>
                  <Value>Rakata Resolve Stim</Value>        
                  <Value>Reusable Hyper-Battle Resolve Stim</Value>        
                  <Value>Reusable Advanced Resolve Stim</Value>        
                  <Value>Reusable Experimental Resolve Stim</Value>        
                  <Value>Reusable Bio-Enhanced Resolve Stim</Value>
                  <Value>Reusable Field Tech Resolve Stim</Value>        
                  <Value>Reusable Battle Resolve Stim</Value>        
                  <Value>Exotech Resolve Stim</Value>
                  <Value>Energized Resolve Stim</Value>
                  <Value>Prototype Hyper-Battle Resolve Stim</Value>
                  <Value>Prototype Advanced Resolve Stim</Value>
                  <Value>Prototype Experimental Resolve Stim</Value>
                  <Value>Prototype Bio-Enhanced Resolve Stim</Value>
                  <Value>Prototype Field Tech Resolve Stim</Value>
                  <Value>Prototype Battle Resolve Stim</Value>
                  <Value>Hyper-Battle Resolve Stim</Value>
                  <Value>Advanced Resolve Stim</Value>
                  <Value>Specialist's Resolve Stim</Value>
                  <Value>Experimental Resolve Stim</Value>
                  <Value>Superior Resolve Stim</Value>
                  <Value>Bio-Enhanced Resolve Stim</Value>
                  <Value>Field Resolve Stim</Value>
                  <Value>Field Tech Resolve Stim</Value>
                  <Value>Standard-Issue Resolve Stim</Value>
                  <Value>Battle Resolve Stim</Value>
                  <Value>Minor Resolve Stim</Value>
                  <Value>Basic Resolve Stim</Value>
              <!-- Skill Stim (Cunning) -->
                  <Value>Reusable Nano-Infused Skill Stim</Value>
                  <Value>Prototype Nano-Infused Skill Stim</Value>
                  <Value>Nano-Infused Skill Stim</Value>
                  <Value>Rakata Skill Stim</Value>
                  <Value>Reusable Hyper-Battle Skill Stim</Value>
                  <Value>Reusable Advanced Skill Stim</Value>
                  <Value>Reusable Experimental Skill Stim</Value>
                  <Value>Reusable Bio-Enhanced Skill Stim</Value>
                  <Value>Reusable Field Tech Skill Stim</Value>
                  <Value>Reusable Battle Skill Stim</Value>
                  <Value>Exotech Skill Stim</Value>
                  <Value>Energized Skill Stim</Value>
                  <Value>Prototype Hyper-Battle Skill Stim</Value>
                  <Value>Prototype Advanced Skill Stim</Value>
                  <Value>Prototype Experimental Skill Stim</Value>
                  <Value>Prototype Bio-Enhanced Skill Stim</Value>
                  <Value>Prototype Field Tech Skill Stim</Value>
                  <Value>Prototype Battle Skill Stim</Value>
                  <Value>Hyper-Battle Skill Stim</Value>
                  <Value>Advanced Skill Stim</Value>
                  <Value>Specialist's Skill Stim</Value>
                  <Value>Experimental Skill Stim</Value>
                  <Value>Superior Skill Stim</Value>
                  <Value>Bio-Enhanced Skill Stim</Value>
                  <Value>Field Skill Stim</Value>
                  <Value>Field Tech Skill Stim</Value>
                  <Value>Standard-Issue Skill Stim</Value>
                  <Value>Battle Skill Stim</Value>
                  <Value>Minor Skill Stim</Value>
                  <Value>Basic Skill Stim</Value>
      
      Adrenals:

      Code:
      <!-- Adrenals -->
              <!-- Absorb Adrenal -->
                  <Value>Reusable Nano-Infused Absorb Adrenal</Value>
                  <Value>Nano-Infused Absorb Adrenal</Value>
                  <Value>Rakata Absorb Adrenal</Value>
                  <Value>Reusable Hyper-Battle Absorb Adrenal</Value>
                  <Value>Reusable Advanced Absorb Adrenal</Value>
                  <Value>Reusable Experimental Absorb Adrenal</Value>
                  <Value>Reusable Bio-Enhanced Absorb Adrenal</Value>
                  <Value>Reusable Field Tech Absorb Adrenal</Value>
                  <Value>Reusable Battle Absorb Adrenal</Value>
                  <Value>Exotech Absorb Adrenal</Value>
                  <Value>Energized Absorb Adrenal</Value>
                  <Value>Hyper-Battle Absorb Adrenal</Value>
                  <Value>Advanced Absorb Adrenal</Value>
                  <Value>Experimental Absorb Adrenal</Value>
                  <Value>Bio-Enhanced Absorb Adrenal</Value>
                  <Value>Field Tech Absorb Adrenal</Value>
                  <Value>Battle Absorb Adrenal</Value>
              <!-- Attack Adrenal -->
                  <Value>Reusable Nano-Infused Attack Adrenal</Value>
                  <Value>Nano-Infused Attack Adrenal</Value>
                  <Value>Rakata Attack Adrenal</Value>
                  <Value>Reusable Hyper-Battle Attack Adrenal</Value>
                  <Value>Reusable Advanced Attack Adrenal</Value>
                  <Value>Reusable Experimental Attack Adrenal</Value>
                  <Value>Reusable Bio-Enhanced Attack Adrenal</Value>
                  <Value>Reusable Field Tech Attack Adrenal</Value>
                  <Value>Reusable Battle Attack Adrenal</Value>
                  <Value>Exotech Attack Adrenal</Value>
                  <Value>Energized Attack Adrenal</Value>
                  <Value>Hyper-Battle Attack Adrenal</Value>
                  <Value>Advanced Attack Adrenal</Value>
                  <Value>Experimental Attack Adrenal</Value>
                  <Value>Bio-Enhanced Attack Adrenal</Value>
                  <Value>Field Tech Attack Adrenal</Value>
                  <Value>Battle Attack Adrenal</Value>
              <!-- Critical Adrenal -->
                  <Value>Reusable Nano-Infused Critical Adrenal </Value>
                  <Value>Nano-Infused Critical Adrenal </Value>
                  <Value>Rakata Critical Adrenal</Value>
                  <Value>Reusable Hyper-Battle Critical Adrenal</Value>
                  <Value>Reusable Advanced Critical Adrenal</Value>
                  <Value>Reusable Experimental Critical Adrenal</Value>
                  <Value>Reusable Bio-Enhanced Critical Adrenal</Value>
                  <Value>Reusable Field Tech Critical Adrenal</Value>
                  <Value>Reusable Battle Critical Adrenal</Value>
                  <Value>Exotech Critical Adrenal</Value>
                  <Value>Energized Critical Adrenal</Value>
                  <Value>Hyper-Battle Critical Adrenal</Value>
                  <Value>Advanced Critical Adrenal</Value>
                  <Value>Experimental Critical Adrenal</Value>
                  <Value>Bio-Enhanced Critical Adrenal</Value>
                  <Value>Field Tech Critical Adrenal</Value>
                  <Value>Battle Critical Adrenal</Value>
              <!-- Efficacy Adrenal -->
                  <Value>Reusable Nano-Infused Efficacy Adrenal</Value>
                  <Value>Nano-Infused Efficacy Adrenal</Value>
                  <Value>Rakata Efficacy Adrenal</Value>
                  <Value>Reusable Hyper-Battle Efficacy Adrenal</Value>
                  <Value>Reusable Advanced Efficacy Adrenal</Value>
                  <Value>Reusable Experimental Efficacy Adrenal</Value>
                  <Value>Reusable Bio-Enhanced Efficacy Adrenal</Value>
                  <Value>Reusable Field Tech Efficacy Adrenal</Value>
                  <Value>Reusable Battle Efficacy Adrenal</Value>
                  <Value>Exotech Efficacy Adrenal</Value>
                  <Value>Energized Efficacy Adrenal</Value>
                  <Value>Hyper-Battle Efficacy Adrenal</Value>
                  <Value>Advanced Efficacy Adrenal</Value>
                  <Value>Experimental Efficacy Adrenal</Value>
                  <Value>Bio-Enhanced Efficacy Adrenal</Value>
                  <Value>Field Tech Efficacy Adrenal</Value>
                  <Value>Battle Efficacy Adrenal</Value>
              <!-- Force Adrenal -->
                  <Value>Reusable Nano-Infused Force Adrenal</Value>
                  <Value>Nano-Infused Force Adrenal</Value>
                  <Value>Rakata Force Adrenal</Value>
                  <Value>Reusable Hyper-Battle Force Adrenal</Value>
                  <Value>Reusable Advanced Force Adrenal</Value>
                  <Value>Reusable Experimental Force Adrenal</Value>
                  <Value>Reusable Bio-Enhanced Force Adrenal</Value>
                  <Value>Reusable Field Tech Force Adrenal</Value>
                  <Value>Reusable Battle Force Adrenal</Value>
                  <Value>Exotech Force Adrenal</Value>
                  <Value>Energized Force Adrenal</Value>
                  <Value>Hyper-Battle Force Adrenal</Value>
                  <Value>Advanced Force Adrenal</Value>
                  <Value>Experimental Force Adrenal</Value>
                  <Value>Bio-Enhanced Force Adrenal</Value>
                  <Value>Field Tech Force Adrenal</Value>
                  <Value>Battle Force Adrenal</Value>
              <!-- Tech Adrenal -->
                  <Value>Reusable Nano-Infused Tech Adrenal</Value>
                  <Value>Nano-Infused Tech Adrenal</Value>
                  <Value>Rakata Tech Adrenal</Value>
                  <Value>Reusable Hyper-Battle Tech Adrenal</Value>
                  <Value>Reusable Advanced Tech Adrenal</Value>
                  <Value>Reusable Experimental Tech Adrenal</Value>
                  <Value>Reusable Bio-Enhanced Tech Adrenal</Value>
                  <Value>Reusable Field Tech Tech Adrenal</Value>
                  <Value>Reusable Battle Tech Adrenal</Value>
                  <Value>Exotech Tech Adrenal</Value>
                  <Value>Energized Tech Adrenal</Value>
                  <Value>Hyper-Battle Tech Adrenal</Value>
                  <Value>Advanced Tech Adrenal</Value>
                  <Value>Experimental Triage Adrenal</Value>
                  <Value>Bio-Enhanced Tech Adrenal</Value>
                  <Value>Field Tech Tech Adrenal</Value>
                  <Value>Battle Tech Adrenal</Value>
              <!-- Triage Adrenal -->
                  <Value>Reusable Nano-Infused Triage Adrenal</Value>
                  <Value>Nano-Infused Triage Adrenal</Value>
                  <Value>Rakata Triage Adrenal</Value>
                  <Value>Reusable Hyper-Battle Triage Adrenal</Value>                
                  <Value>Reusable Advanced Triage Adrenal</Value>        
                  <Value>Reusable Experimental Triage Adrenal</Value>    
                  <Value>Reusable Bio-Enhanced Triage Adrenal</Value>        
                  <Value>Reusable Field Tech Triage Adrenal</Value>    
                  <Value>Reusable Battle Triage Adrenal</Value>    
                  <Value>Exotech Triage Adrenal</Value>    
                  <Value>Energized Triage Adrenal</Value>        
                  <Value>Hyper-Battle Triage Adrenal</Value>        
                  <Value>Advanced Triage Adrenal</Value>    
                  <Value>Experimental Tech Adrenal</Value>    
                  <Value>Bio-Enhanced Triage Adrenal</Value>                
                  <Value>Field Tech Triage Adrenal</Value>    
                  <Value>Battle Triage Adrenal</Value>
       
      Last edited: May 27, 2013
      Tony likes this.
    2. aquintus

      aquintus Member

      Joined:
      Oct 3, 2010
      Messages:
      264
      Likes Received:
      7
      Trophy Points:
      18
      Gifts:
      Code:
      <!-- Gifts -->
          <!-- Courting -->
              <Value>Gree Temporary Mind-Link Device</Value>
              <Value>Flawless Adegan Crystal Necklace</Value>
              <Value>Electrum Commitment Ring</Value>
              <Value>Emotional Unity Focus</Value>
              <Value>Preserved Tarisian Rose</Value>
              <Value>Zeltron Personal Aroma Set</Value>
              <Value>Tashelin Serenading Droid</Value>
              <Value>Coin of Good Fortune</Value>
              <Value>Inlaid Corellian Love Stones</Value>
              <Value>Hand-Carved Voss Courting Jewelry</Value>
              <Value>Personalized Holoportrait</Value>
              <Value>Formal Clothing</Value>
              <Value>Authentic Tionese Cuisine</Value>
              <Value>Hutt Affection Token</Value>
              <Value>Gold Necklace</Value>
              <Value>Tomuon Cloth Blanket</Value>
              <Value>Exotic Souvenir</Value>
              <Value>Alderaanian Fruit</Value>
              <Value>Silver Ring</Value>
              <Value>Rylothian Sweetmoss Bouquet</Value>
          <!-- Cultural Artifact -->
              <Value>Memoir of the Unification Wars</Value>
              <Value>Writings of the First Mystics</Value>
              <Value>Chronicle of House Panteer's Formation</Value>
              <Value>Relic of a Lost Culture</Value>
              <Value>Gree Personal Journal</Value>
              <Value>Signet Ring of Ancient Tion</Value>
              <Value>Alderaanian Noble Heirloom</Value>
              <Value>Hand-Painted Pazaak Card</Value>
              <Value>Hutt Feast Ingredients</Value>
              <Value>Mantellian Puzzle Box</Value>
              <Value>Carved Runestone</Value>
              <Value>Hutt Banner</Value>
              <Value>Burgan Relic</Value>
              <Value>Primitive Staff</Value>
              <Value>Dubrillion Lizard Egg</Value>
              <Value>Chay's Trinket</Value>
              <Value>Nomar's Memento</Value>
              <Value>Polished Meteorite</Value>
              <Value>Tremel's Ring</Value>
              <Value>Dyed Trandoshan Furs</Value>
              <Value>Ortolan Jewelry</Value>
              <Value>Bith First Contact Records</Value>
              <Value>Replica Outer Rim Idol</Value>
              <Value>Species of the Galaxy Guidebook</Value>
          <!-- Imperial Memorabilia -->
              <Value>Account of the Discovery of Korriban</Value>
              <Value>Decorative Sith Blade</Value>
              <Value>Moff's Signet Ring</Value>
              <Value>Archive of Known Sith Bloodlines</Value>
              <Value>Ancient Sith Mural</Value>
              <Value>Banned Imperial History Document</Value>
              <Value>Imperial General's Dog Tags</Value>
              <Value>Imperial Service Medal</Value>
              <Value>Declaration of the Emperor's Will</Value>
              <Value>Relic of the Sacking of Coruscant</Value>
              <Value>Sith Opera Collection</Value>
              <Value>Philosophy of the Sith Code</Value>
              <Value>Imperial Military Records</Value>
              <Value>Imperial Battalion Flag</Value>
              <Value>Imperial History Holo</Value>
              <Value>Document of Imperial Citizenship</Value>
              <Value>Imperial Execution Order</Value>
              <Value>Souvenirs from Imperial-Conquered Worlds</Value>
              <Value>Holographic History of Kaas City</Value>
              <Value>Imperial Military Academy Pin</Value>
          <!-- Luxury -->
              <Value>Intricate Corellian Speeder Model</Value>
              <Value>Tionese Hovering Ornament</Value>
              <Value>Youth Preservation Treatment</Value>
              <Value>Aged Chandrilan Wine</Value>
              <Value>Killik Silk Linens</Value>
              <Value>First Edition Galactic Encyclopedia</Value>
              <Value>Exquisite Cooking Spices</Value>
              <Value>Pre-Republic Platinum Coin</Value>
              <Value>Comet-Stone Drinking Glass</Value>
              <Value>Fossilized Hutt Gallstone</Value>
              <Value>Handheld Orrery</Value>
              <Value>Tarul Wine</Value>
              <Value>Intricate Holosculpture</Value>
              <Value>Polished Carapace</Value>
              <Value>Small Gemstone</Value>
              <Value>Ornate Telescope</Value>
              <Value>Opera Tickets</Value>
              <Value>Abstract Marble Sculpture</Value>
              <Value>Bothan Brandy</Value>
              <Value>Fine Silks</Value>
          <!-- Military Gear -->
              <Value>Omni-Vision Battlefield Relay</Value>
              <Value>Multi-Spectrum Target Analyzer</Value>
              <Value>SpecOps Camouflage Unit</Value>
              <Value>Hyperwave Motion Detector</Value>
              <Value>Fitted All-Weather Bodysuit</Value>
              <Value>Gourmet Ration Pack</Value>
              <Value>Encrypted Transmitter</Value>
              <Value>Personalized Thermosuit</Value>
              <Value>Improvised Demolitions Toolkit</Value>
              <Value>Advanced Recon Survival Kit</Value>
              <Value>Premium Field Rations</Value>
              <Value>Armor Maintenance Kit</Value>
              <Value>Homing Device</Value>
              <Value>Complete Camping Set</Value>
              <Value>Heavily Gilded Armor</Value>
              <Value>Survival Gear</Value>
              <Value>Atmospheric Rebreather</Value>
              <Value>Nonperishable Ration Bars</Value>
              <Value>Emergency Flares</Value>
              <Value>Electrobinoculars</Value>
              <Value>Handheld Signal Device</Value>
          <!-- Republic Memorabilia -->
              <Value>Holorecord of the Republic Founding</Value>
              <Value>Master Satele's Holocron</Value>
              <Value>Tython Explorer's Writings</Value>
              <Value>History of the Great Hyperspace War</Value>
              <Value>List of the Republic's Fallen</Value>
              <Value>Page of Gnost-Dural's Journal</Value>
              <Value>Republic Senatorial Oath</Value>
              <Value>Republic War Hero's Dog Tags</Value>
              <Value>Republic Service Medal</Value>
              <Value>Official Draft of the Treaty of Coruscant</Value>
              <Value>Memento of the Battle of Alderaan</Value>
              <Value>Canister of Coruscanti Soil</Value>
              <Value>Replica of the Galactic Constitution</Value>
              <Value>Republic Military Records</Value>
              <Value>Republic Planetary Flag</Value>
              <Value>Republic History Holo</Value>
              <Value>Antique Republic ID Card</Value>
              <Value>Hydian Trade Token</Value>
              <Value>Republic-Made Goods</Value>
              <Value>Coruscant Through The Ages Map</Value>
              <Value>Republic Ambassadorial Pin</Value>
          <!-- Technology -->
              <Value>Vial of Gree Nanite Paste</Value>
              <Value>Ancient Droid Memory Core</Value>
              <Value>Rakata Comprehensive Bioscanner</Value>
              <Value>Auto-Updating Astrogation Chart</Value>
              <Value>Unlimited Access Security Breaker</Value>
              <Value>Aratech Reconstruction Toolkit</Value>
              <Value>VergeCorps Destablized Power Matrix</Value>
              <Value>Kal-Reyon Experimental Implant</Value>
              <Value>Miniature Chemical Disassembler</Value>
              <Value>Czerka Universal Translator</Value>
              <Value>Pinpoint Welding Torch</Value>
              <Value>Destroyed Imperial Holorecording</Value>
              <Value>Expert Slicer's Spike</Value>
              <Value>Droid Diagnostic Kit</Value>
              <Value>Unknown Technological Device</Value>
              <Value>Hutt Data Library</Value>
              <Value>Stolen Datapad</Value>
              <Value>Holoviewer</Value>
              <Value>Blank Computer Core</Value>
              <Value>Portable Laboratory</Value>
              <Value>Single-Use Security Spike</Value>
              <Value>Bronzium Hydrospanner</Value>
              <Value>Data Encrypter</Value>
          <!-- Trophy -->
              <Value>Splinter of a Rakata Stronghold</Value>
              <Value>Sith Lord's Mask</Value>
              <Value>Perfect Krayt Dragon Pearl</Value>
              <Value>Mutant Rancor Tooth</Value>
              <Value>Killik Hive Queen's Mandible</Value>
              <Value>Galactic Crime Lord's ID Card</Value>
              <Value>Greater Cthon Brain</Value>
              <Value>Sterilized Rakghoul Claw</Value>
              <Value>Pantran Whitefang Hide</Value>
              <Value>Assassin Droid Hand</Value>
              <Value>Wraid Plate</Value>
              <Value>Humanoid Skull</Value>
              <Value>Nexu Claw</Value>
              <Value>Sleen Tail</Value>
              <Value>Vrblther Skull</Value>
              <Value>Droid Manipulator</Value>
              <Value>Venom Gland</Value>
              <Value>Unidentified Organ</Value>
              <Value>Thin Hide</Value>
              <Value>Herbivore Teeth</Value>
          <!-- Underworld Good -->
              <Value>Drayen Hyperspace Smuggling Routes</Value>
              <Value>Droid Override Device</Value>
              <Value>Honorary Hutt Cartel Membership</Value>
              <Value>Experimental SIS Listening Device</Value>
              <Value>Slicer Contact List</Value>
              <Value>Assassin Droid Target History</Value>
              <Value>Tionese Privateer Contract</Value>
              <Value>Quesh Venom Sample</Value>
              <Value>Tibanna Mining Shares</Value>
              <Value>Hutt Space Preemptive Criminal Pardon</Value>
              <Value>Fake Identity Documents</Value>
              <Value>Incriminating Evidence</Value>
              <Value>Military Contraband</Value>
              <Value>Hutt Hit List</Value>
              <Value>Underworld Rumor Sheet</Value>
              <Value>CorSec Badge</Value>
              <Value>Stolen Passkey</Value>
              <Value>Illegal Medicine</Value>
              <Value>Pazaak Deck</Value>
              <Value>Counterfeit Credits</Value>
          <!-- Weapon -->
              <Value>Unique Rakata Grenade</Value>
              <Value>Emergency Blaster Detonator</Value>
              <Value>Exotic Gree Heat Sink</Value>
              <Value>Taung Crusader's Vibroknife</Value>
              <Value>Pre-Republic Slug Thrower</Value>
              <Value>Energy Blade Bayonet</Value>
              <Value>Star Core Overloaded Power Cell</Value>
              <Value>BlasTech Ultralight Trigger</Value>
              <Value>Military Scope Set</Value>
              <Value>Czerka Blaster Silencer</Value>
              <Value>High-Resolution Combat Recorder</Value>
              <Value>Personal Armory Locker</Value>
              <Value>Concealable Vibroknife</Value>
              <Value>Gold-hilted Lightsaber</Value>
              <Value>Ornate Blaster Rifle</Value>
              <Value>Padded Weapon Case</Value>
              <Value>Ammunition Belt</Value>
              <Value>Form-Fitting Rifle Stock</Value>
              <Value>Customized Weapon Plating</Value>
              <Value>Emergency Blaster Power Cell</Value>
              <Value>Practical Weapon Holster</Value>
              <Value>Target Practice Droid</Value>
          
      
       
    3. aquintus

      aquintus Member

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      Crafting:
      Code:
      <!-- Crew Skills -->
          <!-- General (Buyable) -->
              <Value>Conductive Flux</Value>
              <Value>Insulating Flux</Value>
              <Value>Brazing Flux</Value>
              <Value>Thermoplast Flux</Value>
              <Value>Fibrous Nylite Solution</Value>
              <Value>Thermoionic Gel Suspension</Value>
              <Value>Brocart Filaments</Value>
              <Value>Demicot Silk</Value>
              <Value>Zeyd-cloth</Value>
              <Value>Cortosis Substrate</Value>
              <Value>Hypo-syringe</Value>
              <Value>First Aid Kit</Value>
              <Value>D-Package Implant Processor</Value>
              <Value>Advanced Power Implant Processor</Value>
              <Value>Double-Pulse Implant Processor</Value>
              <Value>Single-Pulse Implant Processor</Value>        
              <Value>Corundum Powder</Value> 
              <Value>Tricopper Flux</Value> 
              <Value>Rybcoarse Implant Processor</Value> 
          
                  
          <!-- Archaeology -->
              <!-- Grade 1 -->
                  <Value>Blue Amorphous Crystal</Value>
                  <Value>Green Amorphous Crystal</Value>
                  <Value>Red Amorphous Crystal</Value>
                  <Value>Rubat Crystal</Value>
                  <Value>Lost Artifact Fragment</Value>
              <!-- Grade 2 -->
                  <Value>Blue Igneous Crystal</Value>
                  <Value>Green Igneous Crystal</Value>
                  <Value>Red Igneous Crystal</Value>
                  <Value>Eralam Crystal</Value>
                  <Value>Nextor Crystal</Value>
                  <Value>Sacred Artifact Fragment</Value>
              <!-- Grade 3 -->
                  <Value>Blue Opaque Crystal</Value>
                  <Value>Green Opaque Crystal</Value>
                  <Value>Red Opaque Crystal</Value>
                  <Value>Bondar Crystal</Value>
                  <Value>Opila Crystal</Value>
                  <Value>Prehistoric Artifact Fragment</Value>
                  <Value>Ancient Artifact Fragment</Value>
              <!-- Grade 4 -->
                  <Value>Blue Solid Crystal</Value>
                  <Value>Green Solid Crystal</Value>
                  <Value>Red Solid Crystal</Value>
                  <Value>Firkrann Crystal</Value>
                  <Value>Galactic Artifact Fragment</Value>
              <!-- Grade 5 -->
                  <Value>Blue Lucent Crystal</Value>
                  <Value>Green Lucent Crystal</Value>
                  <Value>Red Lucent Crystal</Value>
                  <Value>Phond Crystal</Value>
                  <Value>Damind Crystal</Value>
                  <Value>Hypertech Artifact Fragment</Value>
                  <Value>Alien Artifact Fragment</Value>
              <!-- Grade 6 -->
                  <Value>Blue Polychromic Crystal</Value>
                  <Value>Green Polychromic Crystal</Value>
                  <Value>Red Polychromic Crystal</Value>
                  <Value>Upari Crystal</Value>
                  <Value>Primeval Artifact Fragment</Value>
               <!-- Grade 9 -->
                  <Value>Primordial Artifact Fragment</Value>
                  <Value>Blue Diaphanous Crystal</Value>
                  <Value>Green Diaphanous Crystal</Value>
                  <Value>Red Diaphanous Crystal</Value>
                  <Value>Perfect Carbonic Crystal</Value>
                  <Value>Carbonic Crystal</Value>
                  
          <!-- Bioanalysis -->
              <!-- Grade 1 -->
                  <Value>Bacterial Strain</Value>
                  <Value>Dielectric Cell Fiber</Value>
                  <Value>Green Goo</Value>
              <!-- Grade 2 -->
                  <Value>Microscopic Symbiote</Value>
                  <Value>Toxic Extract</Value>
                  <Value>Luminescent Cell Culture</Value>
                  <Value>Genetic Anomaly</Value>
              <!-- Grade 3 -->
                  <Value>Unknown Microorganism</Value>
                  <Value>Bio-Energy Cell Sample</Value>
                  <Value>Hallucinogenic Compound</Value>
                  <Value>Blue Goo</Value>
                  <Value>Medicinal Fluid</Value>
              <!-- Grade 4 -->
                  <Value>Inert Virus</Value>
                  <Value>Alien Bacteria</Value>
                  <Value>Cosmic Trace Particle</Value>
                  <Value>Nerve-Damaging Chemical</Value>
              <!-- Grade 5 -->
                  <Value>Parasitic Microorganism</Value>
                  <Value>Quick-Growth Agent</Value>
                  <Value>Nutrient Gel</Value>
                  <Value>Psychoactive Compound</Value>
              <!-- Grade 6 -->
                  <Value>Mutagenic Paste</Value>
                  <Value>Neurochemical Extract</Value>
                  <Value>Red Goo</Value>
                  <Value>Immunity Cell Culture</Value>
              <!-- Grade 9 -->
                  <Value>Artificial Microbe</Value>
                  <Value>Viral Residue</Value>
                  <Value>Biological Compounding Chemical</Value>
                  <Value>Metabolic Enhancement Agent</Value>
      
          <!-- Diplomacy -->
              <!-- Grade 1 -->
                  <Value>Biochemical Bonding Agent</Value>
                  <Value>Alien Blood Sample</Value>
              <!-- Grade 2 -->
                  <Value>Molecular Programmer</Value>
                  <Value>Mechanical Symbiote</Value>
              <!-- Grade 3 -->
                  <Value>Neuro-Stimulator</Value>
                  <Value>Bioelectric Toxin</Value>
              <!-- Grade 4 -->
                  <Value>Synthetic Blood</Value>
                  <Value>Miracle Fluid</Value>
              <!-- Grade 5 -->
                  <Value>Experimental Serum</Value>
                  <Value>Iridescent Goo</Value>
              <!-- Grade 6 -->
                  <Value>Smart Cells</Value>
                  <Value>Radioactive Paste</Value>
              <!-- Grade 9 -->
                  <Value>Sterilization Kit</Value>
                  <Value>Medical Grade Injector</Value>
                  
          <!-- Investigation -->
              <!-- Grade 1 -->
                  <Value>Carbo-plas</Value>
                  <Value>Nylasteel</Value>
              <!-- Grade 2 -->
                  <Value>Plastifiber</Value>
                  <Value>Polyfibe</Value>
              <!-- Grade 3 -->
                  <Value>Flexiglass</Value>
                  <Value>Ceraglass</Value>
              <!-- Grade 4 -->
                  <Value>Phrik</Value>
                  <Value>Laminasteel</Value>
              <!-- Grade 5 -->
                  <Value>Plexoid</Value>
                  <Value>Plexisteel</Value>
              <!-- Grade 6 -->
                  <Value>Dallorian Alloy</Value>
                  <Value>Ultrachrome</Value>
               <!-- Grade 9 -->
                  <Value>Permacrete</Value>
                  <Value>Reinforced Transparisteel</Value>
                  
          <!-- Scavenging -->
              <!-- Grade 1 -->
                  <Value>Silica</Value>
                  <Value>Laminoid</Value>
                  <Value>Desh</Value>
                  <Value>Aluminium</Value>
              <!-- Grade 2 -->
                  <Value>Plasteel</Value>
                  <Value>Plastoid</Value>
                  <Value>Bronzium</Value>
                  <Value>Chanlon</Value>
              <!-- Grade 3 -->
                  <Value>Lacqerous</Value>
                  <Value>Phobium</Value>
              <!-- Grade 4 -->
                  <Value>Resinite</Value>
                  <Value>Fibermesh</Value>
                  <Value>Diatium</Value>
                  <Value>Bondite</Value>
              <!-- Grade 5 -->
                  <Value>Polyplast</Value>
                  <Value>Amorphous Carbonite</Value>
                  <Value>Electrum</Value>
                  <Value>Neutronium</Value>
              <!-- Grade 6 -->
                  <Value>Zal Alloy</Value>
                  <Value>Durasteel</Value>
              <!-- Grade 9 -->
                  <Value>Hollinium</Value>
                  <Value>Mythra</Value>
                  <Value>Turadium</Value>
                  
          <!-- Slicing -->
              <!-- Grade 1 -->
                  <Value>Power Tube</Value>
                  <Value>Memory Core</Value>
              <!-- Grade 2 -->
                  <Value>Augmentation Chip</Value>
                  <Value>Cybernetic Interface Jack</Value>
              <!-- Grade 3 -->
                  <Value>Augment Modification Enhancer</Value>
                  <Value>Power Capacitor</Value>
              <!-- Grade 4 -->
                  <Value>Sonic Imprint Sensor</Value>
                  <Value>Vacierite Memory Core</Value>
              <!-- Grade 5 -->
                  <Value>Energy Converter</Value>
                  <Value>Lanthanide Modulator</Value>
              <!-- Grade 6 -->
                  <Value>Subelectronic Data Module</Value>
                  <Value>Advanced Neural Augmentor</Value>
              <!-- Grade 9 -->
                  <Value>Thermal Regulator</Value>
                  <Value>Bio-Mechanical Interface Chip</Value>
                  
          <!-- Treasure Hunting -->
              <!-- Grade 1 -->
                  <Value>Fire Node</Value>
                  <Value>Exquisite Yellow Crystal</Value>
                  <Value>Wind Crystal</Value>
              <!-- Grade 2 -->
                  <Value>Marilite</Value>
                  <Value>Precious Yellow Crystal</Value>
                  <Value>Chrysopaz</Value>
              <!-- Grade 3 -->
                  <Value>Tatooine Flamegem</Value>
                  <Value>Immaculate Yellow Crystal</Value>
                  <Value>Krayt Dragon Pearl</Value>
              <!-- Grade 4 -->
                  <Value>Sunblaze</Value>
                  <Value>Pristine Yellow Crystal</Value>
                  <Value>Ice-Jewel</Value>
              <!-- Grade 5 -->
                  <Value>Prismatic Crystal</Value>
                  <Value>Flawless Yellow Crystal</Value>
                  <Value>Nova Crystal</Value>
              <!-- Grade 6 -->
                  <Value>Perfect Yellow Crystal</Value>
                  <Value>Perfect Orange Crystal</Value>
                  <Value>Lorrdian Gemstone</Value>
                  <Value>Corusca Gem</Value>    
               <!-- Grade 9 -->
                  <Value>Mytag Crystal</Value>  
                  <Value>Rainbow Gem</Value>
                  <Value>Impeccable Orange Crystal</Value>
                  <Value>Impeccable Yellow Crystal</Value>
                  
          <!-- Underworld Trading -->
              <!-- Grade 1 -->
                  <Value>Terenthium</Value>
                  <Value>Agrinium</Value>
                  <Value>Shadowsilk</Value>
                  <Value>Cyrene Silk</Value>
              <!-- Grade 2 -->
                  <Value>Mullinine</Value>
                  <Value>Alusteel</Value>
                  <Value>Lashaa Silk</Value>
                  <Value>Shimmersilk</Value>
              <!-- Grade 3 -->
                  <Value>Xonolite</Value>
                  <Value>Krayt Dragon Scales</Value>
                  <Value>Dramassian Silk</Value>
                  <Value>Killik-silk</Value>
              <!-- Grade 4 -->
                  <Value>Titanium</Value>
                  <Value>Neuranium</Value>
                  <Value>Septsilk</Value>
                  <Value>Rodian Flame Silk</Value>
              <!-- Grade 5 -->
                  <Value>Quadranium</Value>
                  <Value>Promethium</Value>
                  <Value>Vine-silk</Value>
                  <Value>Saava Silk</Value>
              <!-- Grade 6 -->
                  <Value>Ciridium</Value>
                  <Value>Mandalorian Iron</Value>
                  <Value>Nanosilk</Value>
                  <Value>Denebrillan Star Silk</Value>
              <!-- Grade 9 -->
                  <Value>Frasium</Value>
                  <Value>Beryllius</Value>
                  <Value>Hypercloth</Value>
                  <Value>Nanite Threaded Cloth</Value>
       
      Last edited: May 23, 2013
    4. aquintus

      aquintus Member

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      XP Boosts:

      Code:
      <!-- XPboosts -->
          <Value>Complimentary Major Experience Boost</Value>
          <Value>Complimentary Major Flashpoint Experience Boost</Value>
          <Value>Complimentary Major Space Mission Experience Boost</Value>
          <Value>Complimentary Minor Experience Boost</Value>
          <Value>Complimentary Minor Space Mission Experience Boost</Value>
          <Value>Major Class Mission Experience Boost</Value>
          <Value>Major Class Mission Experience Boost</Value>
          <Value>Major Exploration Experience Boost</Value>
          <Value>Major Flashpoint Experience Boost</Value>
          <Value>Major Space Mission Experience Boost</Value>
          <Value>Major Warzone Experience Boost</Value>
          <Value>Minor Class Mission Experience Boost</Value>
          <Value>Minor Experience Boost</Value>
          <Value>Minor Flashpoint Experience Boost</Value>
          <Value>Minor Warzone Experience Boost</Value>
       
      Last edited: May 25, 2013
    5. aquintus

      aquintus Member

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      Reserved #2
       
    6. aquintus

      aquintus Member

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      Reserved #3
       
    7. Tony

      Tony "The Bee" Staff Member Moderator

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      thx for this +rep
       
    8. aquintus

      aquintus Member

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      bw seems to overwrite the Protected.xml everytime it shuts down regulary and sets the default one in again. write protections seems to fix this. don't know if this is intended.
       
    9. aquintus

      aquintus Member

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      27699d1324891866-i-think-necro-celine.jpg

      updated with 2.0 items, please post everything that's left out so that aevitas can update BW with it!
       
    10. walter

      walter Active Member

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      <!-- XPboosts -->
      <Value>Complimentary Major Experience Boost</Value>
      <Value>Complimentary Major Flashpoint Experience Boost</Value>
      <Value>Complimentary Major Space Mission Experience Boost</Value>
      <Value>Complimentary Minor Experience Boost</Value>
      <Value>Complimentary Minor Space Mission Experience Boost</Value>
      <Value>Major Class Mission Experience Boost</Value>
      <Value>Major Class Mission Experience Boost</Value>
      <Value>Major Exploration Experience Boost</Value>
      <Value>Major Flashpoint Experience Boost</Value>
      <Value>Major Space Mission Experience Boost</Value>
      <Value>Major Warzone Experience Boost</Value>
      <Value>Minor Class Mission Experience Boost</Value>
      <Value>Minor Experience Boost</Value>
      <Value>Minor Flashpoint Experience Boost</Value>
      <Value>Minor Warzone Experience Boost</Value>

      Can those be added?
       
    11. aquintus

      aquintus Member

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      sure i'll edit them in!

      i still couldn't find the new stims in any database so far aswell as adrenals and other medpacs... if someone could provide those that would be great!
       
    12. walter

      walter Active Member

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      <Value>Prototype Nano-Infused Command Stim</Value>
      <Value>Prototype Nano-Infused Fortitude Stim</Value>
      <Value>Prototype Nano-Infused Might Stim</Value>
      <Value>Prototype Nano-Infused Reflex Stim</Value>
      <Value>Prototype Nano-Infused Resolve Stim</Value>
      <Value>Prototype Nano-Infused Skill Stim</Value>

      <Value>Nano-Infused Command Stim</Value>
      <Value>Nano-Infused Fortitude Stim</Value>
      <Value>Nano-Infused Might Stim</Value>
      <Value>Nano-Infused Resolve Stim</Value>
      <Value>Nano-Infused Skill Stim</Value>


      <Value>Reusable Nano-Infused Skill Stim</Value>
      <Value>Reusable Nano-Infused Resolve Stim</Value>
      <Value>Reusable Nano-Infused Reflex Stim</Value>
      <Value>Reusable Nano-Infused Might Stim</Value>
      <Value>Reusable Nano-Infused Fortitude Stim</Value>
      <Value>Reusable Nano-Infused Command Stim</Value>


      I do not have adrenals yet........Been lazy.
       
    13. walter

      walter Active Member

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      <Value>Nano-Infused Absorb Adrenal</Value>
      <Value>Nano-Infused Attack Adrenal</Value>
      <Value>Nano-Infused Critical Adrenal </Value>
      <Value>Nano-Infused Efficacy Adrenal</Value>
      <Value>Nano-Infused Force Adrenal</Value>
      <Value>Nano-Infused Tech Adrenal</Value>
      <Value>Nano-Infused Triage Adrenal</Value>

      <Value>Reusable Nano-Infused Absorb Adrenal</Value>
      <Value>Reusable Nano-Infused Attack Adrenal</Value>
      <Value>Reusable Nano-Infused Critical Adrenal </Value>
      <Value>Reusable Nano-Infused Efficacy Adrenal</Value>
      <Value>Reusable Nano-Infused Force Adrenal</Value>
      <Value>Reusable Nano-Infused Tech Adrenal</Value>
      <Value>Reusable Nano-Infused Triage Adrenal</Value>

      <Value>Impeccable Medpac</Value>
      <Value>Prototype Impeccable Medpac</Value>
      <Value>Reusable Impeccable Medpac</Value>

      <Value>Tactical Recovery Med Unit</Value>
      <Value>Prototype Tactical Recovery Med Unit</Value>
      <Value>Reusable Tactical Recovery Med Unit</Value>


      Here is the rest
       
      Last edited: May 26, 2013
    14. aquintus

      aquintus Member

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      nice thanks alot
       
    15. aquintus

      aquintus Member

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      here is the new file:
       

      Attached Files:

    16. jnp

      jnp New Member

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      I add these as well:

      <Value>V-1 Seismic Grenade</Value>
      <Value>V-2 Seismic Grenade</Value>
      <Value>V-3 Seismic Grenade</Value>
      <Value>Warzone Medpac</Value>
      <Value>Warzone Adrenal</Value>
      <Value>Augmentation Slot Component MK-1</Value>
      <Value>Augmentation Slot Component MK-2</Value>
      <Value>Augmentation Slot Component MK-3</Value>
      <Value>Augmentation Slot Component MK-4</Value>
      <Value>Augmentation Slot Component MK-5</Value>
      <Value>Augmentation Slot Component MK-6</Value>
      <Value>Augmentation Slot Component MK-7</Value>
      <Value>Augmentation Slot Component MK-8</Value>
      <Value>Augmentation Slot Component MK-9</Value>
       
    17. pindleskin

      pindleskin Community Developer

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      do we users have to do anything with this lines and file? or is this included in BW/J2oe/PureSWTOR ?
       
    18. aquintus

      aquintus Member

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      it's included now in BW.
       
    19. jnp

      jnp New Member

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      You have to replace it with the protected.xml 3 posts up. The one in BW.exe is outdated.
       
    20. aquintus

      aquintus Member

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      not sure why but it seems the default Protected Items is the old one again.
       

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