• Visit Rebornbuddy
  • Quest Memory Pointers

    Discussion in 'Community Developer Forum' started by Twist, Feb 28, 2014.

    1. Twist

      Twist Community Developer

      Joined:
      Oct 15, 2010
      Messages:
      643
      Likes Received:
      31
      Trophy Points:
      28
      Are these mapped and there's just no quest bot yet? Or have you guys not even mapped the memory locations of the quests yet?
      If they are mapped... are they exposed?
      Thanks,
      Twist
       
    2. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Nothing involving the games quest system has been provided yet.
       
    3. Twist

      Twist Community Developer

      Joined:
      Oct 15, 2010
      Messages:
      643
      Likes Received:
      31
      Trophy Points:
      28
      I have been mapping the quest info - so i can use RB's movement system. My assembly isn't good enough to inject the movement stuff so gonna stick with RB. That being said, if I write all the pattern recognition stuff and map all the memory to the quests will you guys add it to RB?
       
    4. mastahg

      mastahg Administrator Staff Member

      Joined:
      Feb 27, 2011
      Messages:
      5,232
      Likes Received:
      364
      Trophy Points:
      83
      Sure.
       

    Share This Page