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  • RebornBuddyCN r202

    Discussion in 'Rebornbuddy Forum' started by mastahg, Aug 26, 2014.

    1. nekkopupu

      nekkopupu New Member

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      hey buddy still same problem here are the log
      [3, Sprint]
      [5, Teleport]
      [6, Return]
      [259, Inner Quiet]
      [267, Great Strides]
      [4581, Manipulation]
      [4622, Name of the Elements]
      [4638, Waste Not]
      [19003, Waste Not II]
      [19011, Innovation]
      [19019, Final Appraisal]
      [19304, Veneration]
      [100105, Basic Synthesis]
      [100106, Basic Touch]
      [100107, Master's Mend]
      [100109, Standard Touch]
      [100113, Observe]
      [100135, Precise Touch]
      [100210, Careful Synthesis]
      [100226, Patient Touch]
      [100234, Prudent Touch]
      [100242, Focused Synthesis]
      [100250, Focused Touch]
      [100290, Trained Eye]
      [100306, Preparatory Touch]
      [100322, Intensive Synthesis]
      [100330, Delicate Synthesis]
      [100338, Brand of the Elements]
      [100346, Byregot's Blessing]
      [100362, Hasty Touch]
      [100370, Rapid Synthesis]
      [100378, Tricks of the Trade]
      [100386, Muscle Memory]
      [100394, Reflect]
      [100402, Careful Observation]
      [100410, Groundwork]
      [100069, Careful Synthesis II]
      [279, Waste Not]
      [283, Ingenuity II]
      [286, Comfort Zone]
      [4568, Name of the Wind]
      [100009, Byregot's Blessing]
      [100033, Rapid Synthesis]
      [100006, Brand of Wind]
      [284, Innovation]
      [278, Manipulation]
       
    2. nekkopupu

      nekkopupu New Member

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      let me know if i can help in any way
       
    3. mastahg

      mastahg Administrator Staff Member

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      Sorry, new build coming now that fixes the issue. Want'ed to get the build out before i had to leave for the doctor so i didn't have time to test it. I confirmed it's fixed with this new build.
       
    4. 钱浩然爸爸

      钱浩然爸爸 Member

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    5. DavidKim

      DavidKim Member

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      Attached Files:

    6. keytears

      keytears New Member

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      hi mastahg,
      Close transaction request is not work in lisbeth,is there anyway fix it?
       
    7. mastahg

      mastahg Administrator Staff Member

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      Lisbeth is a 3rd party addon, i have no control over it. Ask @Neverdyne
       
    8. 钱浩然爸爸

      钱浩然爸爸 Member

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      hello ,mastahg:

      could you add “ff14bot.Pathing.MoveToParameters.set_UseMount(Boolean)” to rbcn?
       
    9. mastahg

      mastahg Administrator Staff Member

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      It already is.
       
    10. 钱浩然爸爸

      钱浩然爸爸 Member

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      [01:52:10.355 N] [Lisbeth] Moving to <-583.2541, 333.8785, 447.7048>.
      [01:52:10.368 D] Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.MissingMethodException: 找不到方法:“Void ff14bot.Pathing.MoveToParameters.set_UseMount(Boolean)”。

      lisbeth report can't find this fuction
       
    11. mastahg

      mastahg Administrator Staff Member

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      I'm looking at 417 and i see it. what version are you on?
       
    12. 钱浩然爸爸

      钱浩然爸爸 Member

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      416 not receive update msg
       
    13. 钱浩然爸爸

      钱浩然爸爸 Member

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      manual updated to 417
       
    14. Akira0245

      Akira0245 Member

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      Hi mastahg, may i ask how to stop a running coroutine?
      This is a bit like running behavior tree through a parallel node(also want to know how to run a parallel in treesharp...).
      How can I stop a specific running Coroutine.Wait/Sleep instantly if some external event happens?
       
      Last edited: Sep 22, 2020
    15. mastahg

      mastahg Administrator Staff Member

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      Just stop calling it?

      You do not want to try anything in parallel/on another thread unless you have a deep understanding of the bot. Everything inside the main loop runs inside a framelock, and if you have multiple threads trying to call functions that call internal game functions the locks will cause a big drop in performance.
       
    16. Akira0245

      Akira0245 Member

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      Is it possible to let the bot run Combat Behaviors while executing MoveAndStop() or Avoiding?
       
    17. mastahg

      mastahg Administrator Staff Member

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      Could it be done? Yes.
      Should it be done? No.

      I'm having a hard time writing a good answer for you because your question is really flawed.

      Those functions are designed to do one thing, move the player from A to B, and to run out of dangerous areas.
       

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