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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. Zamphire

      Zamphire Member

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      The db.s3db file seems to be missing some of the quests and items from todays events. EventItem 2003462 is missing. It's also missing quests 70301 and 70302 which are used in the event today, preventing me from making a profile for them.
       
    2. mastahg

      mastahg Administrator Staff Member

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      New build coming now
       
    3. Zamphire

      Zamphire Member

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      Thank you!
       
    4. Manta

      Manta Member

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      Hi mastahg, can you please change the event NeoProfileManager.GrindAreaChanged from internal to public so third-party code can subscribe?

      I'm working on specialized ITargetingProvider implementations for use in party or dungeons and noticed DefaultCombatTargetingProvider subscribes to GrindAreaChanged to pre-process that data once instead of every tick. I can't do that myself since the event is internal and reflecting it is getting weird. These ITargetingProviders will be publicly available in case you want to snag anything for RB itself.

      Thanks!
       
    5. user00719284

      user00719284 New Member

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      hey mastahg, can we get ActionManager.DoPvPCombo method to pulse on the hotbar when it's used?
       
    6. mastahg

      mastahg Administrator Staff Member

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      Doesn't sound too bad, I'll look into it.

      Yea, probably should do this as well as adding a method to provide the available combos instead of the current method.
      Also need to add a pulse for the duty actions.
       
    7. mastahg

      mastahg Administrator Staff Member

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      Version 572
      Code:
      
      Api Changes:
      NeoProfileManager.GrindAreaChanged event is now public
      Make sure to unsubscribe from this event when disposing of your targeting class
      
      A new tag has been introduced allowing profile developers to incorporate advanced C# logic inside the profile.
      More information can be found inside the newly included "codechunk examples.xml" that ships in the base folder
      
      
      Bug fixes:
      ActionManager.DoPvPCombo will now correctly pulse the hotbar when the setting is enabled.
      
      Other changes:
      Made some portions of the avoidance logic use multiple threads to speedup point in polygon checks, this will help improve the fps when under heavy avoidance scenarios. There are some still some conditions when the bot is inside heavy aoe and must stand there that the fps will stop drop heavily.
      
      
       
      Last edited: Sep 8, 2023
      user00719284 likes this.
    8. mastahg

      mastahg Administrator Staff Member

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      Version 574

      Code:
      
      Optimize the default targeting logic for orderbot. 
      Reordered the operations and reduced the time to 1/5 what it was previously. (.5-.6ms to 0.1ms)
      
      There some further optimizations that can be done, but will likely be a breaking change so it'll have to wait for the next expansion
      
      Default targeting logic will now also ignore TappedByOther when inside instances, should resolve the issue where the bot is standing around not targeting the remaining units.
      
      Added GrindSafe tag, there are explicit instructions inside the tag on how and when it should be used by profile developers
      
       
    9. Manta

      Manta Member

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      Thanks! The default targeting changes also sound interesting.
       
    10. mastahg

      mastahg Administrator Staff Member

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      Version 576
      Code:
      
      Flightor:
      Should be better at picking spots to land.
      
      Api changes:
      The function FanOutRandom has been marked obsolete, please use the newly provided FanOutRandomAsync if you were using this function
      
      MoveToSafe tag added for moving in high player environments
      
      
      
      
       

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