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  • [Release] RebornBuddy64 Version 1.0.424 - DirectX11 / x64 bit compatible

    Discussion in 'Rebornbuddy Forum' started by mastahg, Feb 29, 2016.

    1. mastahg

      mastahg Administrator Staff Member

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      New build coming now
       
    2. Zamphire

      Zamphire Member

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      Thank you!
       
    3. Manta

      Manta Member

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      Hi mastahg, can you please change the event NeoProfileManager.GrindAreaChanged from internal to public so third-party code can subscribe?

      I'm working on specialized ITargetingProvider implementations for use in party or dungeons and noticed DefaultCombatTargetingProvider subscribes to GrindAreaChanged to pre-process that data once instead of every tick. I can't do that myself since the event is internal and reflecting it is getting weird. These ITargetingProviders will be publicly available in case you want to snag anything for RB itself.

      Thanks!
       
    4. user00719284

      user00719284 Member

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      hey mastahg, can we get ActionManager.DoPvPCombo method to pulse on the hotbar when it's used?
       
    5. mastahg

      mastahg Administrator Staff Member

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      Doesn't sound too bad, I'll look into it.

      Yea, probably should do this as well as adding a method to provide the available combos instead of the current method.
      Also need to add a pulse for the duty actions.
       
    6. mastahg

      mastahg Administrator Staff Member

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      Version 572
      Code:
      
      Api Changes:
      NeoProfileManager.GrindAreaChanged event is now public
      Make sure to unsubscribe from this event when disposing of your targeting class
      
      A new tag has been introduced allowing profile developers to incorporate advanced C# logic inside the profile.
      More information can be found inside the newly included "codechunk examples.xml" that ships in the base folder
      
      
      Bug fixes:
      ActionManager.DoPvPCombo will now correctly pulse the hotbar when the setting is enabled.
      
      Other changes:
      Made some portions of the avoidance logic use multiple threads to speedup point in polygon checks, this will help improve the fps when under heavy avoidance scenarios. There are some still some conditions when the bot is inside heavy aoe and must stand there that the fps will stop drop heavily.
      
      
       
      Last edited: Sep 8, 2023
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    7. mastahg

      mastahg Administrator Staff Member

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      Version 574

      Code:
      
      Optimize the default targeting logic for orderbot. 
      Reordered the operations and reduced the time to 1/5 what it was previously. (.5-.6ms to 0.1ms)
      
      There some further optimizations that can be done, but will likely be a breaking change so it'll have to wait for the next expansion
      
      Default targeting logic will now also ignore TappedByOther when inside instances, should resolve the issue where the bot is standing around not targeting the remaining units.
      
      Added GrindSafe tag, there are explicit instructions inside the tag on how and when it should be used by profile developers
      
       
    8. Manta

      Manta Member

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      Thanks! The default targeting changes also sound interesting.
       
    9. mastahg

      mastahg Administrator Staff Member

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      Version 576
      Code:
      
      Flightor:
      Should be better at picking spots to land.
      
      Api changes:
      The function FanOutRandom has been marked obsolete, please use the newly provided FanOutRandomAsync if you were using this function
      
      MoveToSafe tag added for moving in high player environments
      
      
      
      
       
    10. mastahg

      mastahg Administrator Staff Member

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      Version 577
      Code:
      Better handle inventory bags that have multiple sizes 
      
       
    11. RedWine82

      RedWine82 New Member

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      Am I the only one who got some World of Warcraft vibes from this? XD
       
    12. dubs

      dubs Member

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    13. woode323

      woode323 Member

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    14. mastahg

      mastahg Administrator Staff Member

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      I've finished working on the offsets, currently testing everything to make sure stuff is working correctly as there was a lot of internal movement with this release. After testing I still need to verify map data and the information we store in the provided db.
       
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    15. mastahg

      mastahg Administrator Staff Member

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      Version 579
      Code:
      Initial release for patch 6.5
      
      As usual, with any issues please provide a log.
       
      Last edited: Oct 3, 2023
    16. DethSata

      DethSata New Member

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      Using ATB in dungeons crashes Buddy, while in openworld it works until stop then crash with getting single error message in logs. I've being told to post it here like maybe some offsets needs to be updated. @mastahg
       

      Attached Files:

      Last edited: Oct 3, 2023
    17. mastahg

      mastahg Administrator Staff Member

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      Yea, wrong offset. Restart rb and it should be working.
       
    18. Zamphire

      Zamphire Member

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      Code:
      ShopExchangeCurrency.CanAfford
      is returning 0 for items, at least for Tomestone of Causality items. I haven't checked others. Kayla mentioned that shop item struct broke for scrip shops so this may be a similar issue.
       
    19. mastahg

      mastahg Administrator Staff Member

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      The struct changed and I fixed all of it for the first release except for one portion at the end of the struct. New build coming now that fixes the last part.
       
    20. Zamphire

      Zamphire Member

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      Can confirm it works. Thank you.
       

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