Discussion in 'Pokefarmer Forum' started by HatchingEgg, Dec 21, 2016.
not with the current logic options available.
The download link for necrid doesn't appear to be working for me =(
NEW NECRID-LOGIC FOR GEN 3 !!!
This most recent edition of the logic file follows these general concepts:
- Will keep 1 best IV of every poke. Pokemon are evolved at 95 IV automatically. - As your collection grows, you'll want to adjust pokes you no longer need to keep. (Once you have a 95+ IV Charizard, you don't need to keep Charmanders or Charmeleons.)
- I don't like ignoring "all pokemon" simply because I happen to already caught 6 this hour. I prefer ignoring "all weak pokemon" while leaving strong pokemon and rare pokemon free to grab at any time I stumble on them. Due to this, there are high-IV requirements on the catch-action to prevent you from catching a ton of junk (and keep your catches per hour low), while you can disable the per-hour check, and be sure to update your list of Rares accordingly.
Adjustments you should consider before you hit "Start", or as your collection grows:
This logic is base-plate - meaning it is designed for a level 1 account just starting. As you grow, (or before you start for the first time on an existing account.) be sure to look at the logic and make it match what you need for your roster/pokedex needs.
- Evaluate the complete logic for Pokemon that you love. Example, if you are particularly catching Charizard and have 13 of them, applying my logic will wipe them out unless you go into it, and adjust the Charizard rules to match what you're looking for. Generally Speaking, Tier 1 pokemon (God-Tier) you'll keep 15 best IV, Tier-2 (Super Tier) Pokemon you'll keep 3 best IV, weak pokemon and children you'll keep 1 best IV while it's necessary to evolve (see next bullet point for more on this.).
- Logic Keeps 1 best IV for each family member. Once you have the matriarch/patriarch for the family, you should set the children to always transfer. Example, it starts by keeping 1 charmander, 1 charmeleon, 1 charizard. It will evolve any manders/meleons if they are over 95 IV. Once you have an 95+ Charizard, there is no need to keep manders/meleons, so set them to transfer. This saves space and generates candies faster.
- The logic is set to global-rarity, so most of the common pokes are already adjusted for you. However, you may need to set higher IV values when catching Pokemon that are specifically extra-common in the area you bot at. Example, if your bot spot happens to be a Rhydon nest, you don't want to necessarily catch all Rhydons you come across. Setting a higher IV on the catch rule, will reduce the amount you catch, while making sure the ones you get are "only the best". This applies to common pokemon that are uniquely common around your area, for example, Magicarps on the water, oddish/bellsprout in grassy areas, pikachus in cities, etc.
That's enough chatter - here are the links!
- http://tiny.cc/necrid_logic_gen3 <- Updated Pokelogic with Gen3 rules!
Here are some of my older files that are still useful:
- http://tiny.cc/necrid_empty <- Blank Pokelogic
- http://tiny.cc/necrid_eggmode <- Logic for use when you're real goal is to mass hatch eggs, but want to snag any rare pokes you come accross. (As oppsed to disabling catching altogether, which is not ideal). (warning, this one is quite old.)
Till next time! Bot hard, farm harder! - Necrid
Keep up the great work Necrid!
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