Zingular A Modified Singular by ZephyrMMO No longer updated. The Git is the latest public version. All recent versions will be private
Thanks for the contribution, but if I'm not mistaken - there is going to be a huge Singular rewrite coming in the next couple weeks. The plan was after the 1-100 remake was done, and it is almost done. You should probably hold off on the other classes until the remake, then build on top of the remake. But that's up to you, thanks again.
Hopefully its better but I wanted my farmers improved anyways so I will most likely keep updating this. It is more for personal use anyways I just decided to post it in case anyone else finds it useful.
Recent Changes <!--Death Knight--> Zingular 1.0.0.1 Uses Pillar even more often now. Added in Frost Strike logic to stop us from capping runic power so much Uses Empower Rune Weapon if it is out of runes more often. Uses Killing Machine and Rime Procs more often. Will only spam howling blast if more then 1 mob is within the cleave range of it. <!--Guardian--> Zingular 1.0.0.2 Most cooldowns will now be used on CD vs any mob. <!--Resto--> Zingular 1.0.0.2 Improved basically all of the healing logic. <!--Balance--> Zingular 1.0.0.2 Starsurge and Starfall have been put into pull logic and set above dotting adds in priority to avoid sitting at lunar power cap for long peroids of time.
Priest healing routines should be overworked. Often standing there doing nothing, at least for low level
I will probably be doing disc / shadow later on this week or around that timeframe. Holy will be made later down the line
Recent Changes <!--Resto--> Zingular 1.0.0.3 Default Settings Changes: // You will need to delete your Zingular.xml in Honorbuddy/Settings/REALMNAME/CHARACTERNAME/"Zingular.xml" Travel Form has been disabled, You can re-enable this setting manually. Aquatic Form has been enabled. // You will need to delete your Zingular Folder in Honorbuddy/Settings/REALMNAME/CHARACTERNAME/"Zingular" for these settings to take effect. Tranquility will now be used more often. Wild Growth will now be used more often. Regrowth will now be used more often. Rejuvenation will now be used more often. Barkskin will now be used more often. Ironbark will now be used more often. <!--Balance--> Zingular 1.0.0.3 Pull Logic has Changed. Bot will now only use Sunfire to pull. It will also try and spam sunfire to gathering mobs together with PullMore instead of using something with a cast time. Added in tracker for New Moon stacks and time left until next New Moon stack. Oneth's Intuition Legendary wrists are now supported in the rotation logic. New Moon will now sit at max charges less often. Instant burst nukes, ex. Warrior of Elune, Owlkin Frenzy, Starsuge, etc. Will now be prioritized above New Moon unless it has 3 stacks or is about to have 3 stacks. Starfall will now be used more often. Celestial Alignment is now used more often. Warrior of Elune is now used more often. Warrior of Elune and Owlkin Frenzy have been given additional checks. The buffs should now be utilized better. Some Default Druid settings have been changed. <!--Destruction--> Zingular 1.0.0.3 The bot will no longer attempt to pull with Summon Infernal if you have the Grimore of Supremacy talent.
Do you think it's possible for you to migrate to Github? It's free, and the updates for you and for the community will be so easier Consider this please. Thanks for the contribution!
SVN Link: Requires SVN Client. Recommended: https://tortoisesvn.net/ https://github.com/Zephrym/Zingular/trunk Or Download Zip Files. Github link for Zip https://github.com/Zephrym/Zingular
SVN ONLY <!--Retribution--> Zingular 1.0.0.4 Word of Glory should be used more frequently. Justicar's Vengeance and Templar's Verdict should be used more frequently. Holy Avenger and Avenging Wrath should now be used more frequently. Wake of Ashes has been added into the stun logic for Demon targets. Execution Sentence should now be used more frequently Added in Zeal logic. If it has max stacks then it will dump at least one stack. Otherwise it will be moved down in the priority que for other procs. <!--BeastMaster--> Zingular 1.0.0.4 Titan's Thunder now checks to see if you have the spell in your spellbook before attempting to cast. <!--Survival--> Zingular 1.0.0.4 Harpoon has been removed due to it getting you stuck alot in stormhiem when it harpoons to the drakes sitting on rocks.
SVN ONLY Zingular 1.0.0.4b Warlock These settings will require you to delete your old Zingular settings data to take effect as it overwrites default settings and they are only generated when you have none. Demonology Artifact will now be used more often. Fear has been disabled by default. Fear will now be used more frequently when enabled in settings. Burning Rush will now activate at 70% HP (Down from 90%) Burning Rush will now cancel at a 65% HP (Down from 80%) Burning Rush will now cancel if you are standing still for 100ms ( Down from 250 ) Burning Rush recast has been lowered to 500ms ( Down from 1500 ) Felguard (Demonology) will now use Axe Toss by default. Warrior Shield Wall will be used more often Last Stand will be used more often Shield Block will be used more often Shield Barrier will be used more often Avatar will be used more often. Enraged Regeneration will be used more often Victory Rush will now be used more often. Die by the Sword will now be used more often.
ALL Added a toggle for using Darkmoon Firewater potions Hunter Aspect of the Turtle should now be cast properly Marksman ONLY : Lock and Load Aimed shot will be used more often Follower ability Emmarel's Assault will now be used.
SVN Pushed Version 1.0.0.6c All Classes Added in new multidotting logic for melee classes. This should perform better and increase uptime on dots. Survival Various logic changes. Harpoon re-enabled. Subtlety Various logic changes. Balance Should no longer get stuck permanently in travel form. Might still get stuck in travel for for about 5~15 seconds when first starting the profile.
SVN Pushed Version 1.0.0.7a Survival Feign Death now cancels instantly after threat drop Butchery is now used before applying lacerate to all mobs to nuke down low adds quicker.